Ahh I see so basically the texture is a more detailed shape and color itself which will be placed on a larger and less detailed shape/"template" which is the Mesh? I think i see what you are saying[R-DEV]Rudd wrote:sorry, it's a typo, I meant shape not shame.
Think of it this way, the deadgrass mesh is basically just several intersecting squares, on each one is imprinted the texture that you choose, so that from any angle you should see grass of some kind.
All the meshes are like that, just planes upon which the texture is displayed which can be exploited or can be difficult to utilise.
![Razz :P](./images/smilies/icon_razz.gif)
Thanks for explaining that!
I still can't get the rocks to the right color though, and i see that they are getting the color of the terrain, on brown terrain they get brown and on green they are green, do you know maybe how to fix it ?