[Map] Assault on Grozny (2km) [Released]

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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

[R-DEV]Rudd wrote:sorry, it's a typo, I meant shape not shame.

Think of it this way, the deadgrass mesh is basically just several intersecting squares, on each one is imprinted the texture that you choose, so that from any angle you should see grass of some kind.

All the meshes are like that, just planes upon which the texture is displayed which can be exploited or can be difficult to utilise.
Ahh I see so basically the texture is a more detailed shape and color itself which will be placed on a larger and less detailed shape/"template" which is the Mesh? I think i see what you are saying :P
Thanks for explaining that!
I still can't get the rocks to the right color though, and i see that they are getting the color of the terrain, on brown terrain they get brown and on green they are green, do you know maybe how to fix it ?
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

progress, The roads will be remade and more details will be added after that is fixed.
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Rabbit
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Re: [Map] Grozny (2km) [WIP]

Post by Rabbit »

Mrslobodan wrote: I still can't get the rocks to the right color though, and i see that they are getting the color of the terrain, on brown terrain they get brown and on green they are green, do you know maybe how to fix it ?
Terrain color scale 0
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AfSoccer "I just don't see the natural talent."
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

gx wrote:Terrain color scale 0
Yeah i tried that but no improvement. I will see if i need to resave the map or something after I change it.
waldov
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Re: [Map] Grozny (2km) [WIP]

Post by waldov »

Coming along very nicely! my suggestion would be adding irrigation ditches along the sides of the farming area and maybe a few craters or hay bales in the farming grounds as well.
as for the city itself i can already picture the gritty house to house battles that will be fought here! if possible it would be good to add some destroyed buildings and those craters look really good. A few destroyed tanks or APCs along the roads would be a nice addition as well.
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Pvt.LHeureux
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Re: [Map] Grozny (2km) [WIP]

Post by Pvt.LHeureux »

Yup, you really need a good ammount of destroyed buildings to make it unique and really "grozny" :)

Need 3D modelers up to the task though! :razz:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

waldov wrote:Coming along very nicely! my suggestion would be adding irrigation ditches along the sides of the farming area and maybe a few craters or hay bales in the farming grounds as well.
as for the city itself i can already picture the gritty house to house battles that will be fought here! if possible it would be good to add some destroyed buildings and those craters look really good. A few destroyed tanks or APCs along the roads would be a nice addition as well.
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I will definetly try to add irrigation ditches. I have added haybales inside the barn, I don't think I will add them on the fields since I'm trying to "simulate" autumn/winter environment :P
APC/Tank wrecks will also be added but I will add them when I'm completely done with the basics of every area and especially the roads since most of the destroyed vehicles were close to roads :)

@Pvt.Heureux Yeah it would be really nice with some unique destroyed buildings, too bad nobody seems happy to help, which I can understand since It's my first map and everything :P
I will try to change the number in the tweakbar for the small houses which shows their destroyed state and see if it remains so in-game aswell. I'm also hoping for the environment with fields,woods and city to make the map a bit different from the other maps.
Last edited by Ason on 2013-03-26 08:35, edited 2 times in total.
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Mineral
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Post by Mineral »

That doesnt work. Soon I'll give you a download with all the house_dest houses permanently in their destroyed shape. That might help a bit. Just a bit busy right now.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

GP_MineralWouter wrote:That doesnt work. Soon I'll give you a download with all the house_dest houses permanently in their destroyed shape. That might help a bit. Just a bit busy right now.
That would be really awesome man, can't wait! :D
Zemciugas
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Re: [Map] Grozny (2km) [WIP]

Post by Zemciugas »

Looking lovely in a war torn kinda way :P

I'd say add some fog that limits visibility and add some black smoke stacks like in Dragonfly. Would create a certain battle atmosphere.

http://i230.photobucket.com/albums/ee86 ... -34-26.jpg

Also I think it would be good for the map if you would name it something different, that way you could have more artistic freedom and wouldn't have to stick to the layout of the real thing so strictly. Just a suggestion though.

Keep it up.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

Zemciugas wrote:Looking lovely in a war torn kinda way :P

I'd say add some fog that limits visibility and add some black smoke stacks like in Dragonfly. Would create a certain battle atmosphere.

http://i230.photobucket.com/albums/ee86 ... -34-26.jpg

Also I think it would be good for the map if you would name it something different, that way you could have more artistic freedom and wouldn't have to stick to the layout of the real thing so strictly. Just a suggestion though.

Keep it up.
Thanks, I'm lucky I chose Grozny since it really looked like shit during that time so that makes it a bit easier for me xD
Yes I will add smoke and fire etc when I'm done with all statics so I know how much space I got for stuff like that, I don't know how "laggy" the map will be yet.

I was also thinking of maybe go with a different mapname but I really want the map to have as big chance as possible to get into PR, so I will try to make it as exact as possible. I think making a map from a real war/location was in the requirements to get it into the game.
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Re: [Map] Grozny (2km) [WIP]

Post by sylent/shooter »

Mrslobodan wrote: I think making a map from a real war/location was in the requirements to get it into the game.
And that is where you are wrong. There are many maps in game that are not based off of real world areas. Or have been based off of real world areas but instead been changed through artistic freedom to make it more viable for game play.

As long as the quality is good, it's set up correctly, you show real progress, it has viable gameplay mechanics and it's generally up to PR standards then there is a good chance you'll be talked to by someone.

However don't feel constrained to make it EXACTLY like Gronzy. :P

Killing the enemy sylently
Pvt.LHeureux
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Re: [Map] Grozny (2km) [WIP]

Post by Pvt.LHeureux »

We have the British fighting the Russians on Vadso, don't see why the IDF wouldn't fight the FF.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Mineral
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Re: [Map] Grozny (2km) [WIP]

Post by Mineral »

Say what?
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Pvt.LHeureux
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Re: [Map] Grozny (2km) [WIP]

Post by Pvt.LHeureux »

Wrong thread sorry :razz:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

[R-CON]sylent/shooter wrote:And that is where you are wrong. There are many maps in game that are not based off of real world areas. Or have been based off of real world areas but instead been changed through artistic freedom to make it more viable for game play.

As long as the quality is good, it's set up correctly, you show real progress, it has viable gameplay mechanics and it's generally up to PR standards then there is a good chance you'll be talked to by someone.

However don't feel constrained to make it EXACTLY like Gronzy. :P
Alright good to know, thanks!
waldov
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Re: [Map] Grozny (2km) [WIP]

Post by waldov »

Who needs to add fake things to the biggest urban engagement since the TET offensive. IMO its great your keeping so close to the real battle. no fantasy required.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

Does someone know if there are any destroyed corrugated fences with like holes in them? I think I have seen that in some maps but I can't find them.

The irrigation ditches, should they be the opposite of what I got, so I lower the ground between the fields instead of like in this picture where I made the ground higher?
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Pvt.LHeureux
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Re: [Map] Grozny (2km) [WIP]

Post by Pvt.LHeureux »

Yeah it's the other way around :razz:

They make that to make water flow through the fields.

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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rabbit
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Re: [Map] Grozny (2km) [WIP]

Post by Rabbit »

fence_corrugated_3x24m_broken
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