Page 14 of 34
re: PR Graphic Enhancement Mod
Posted: 2013-07-05 16:26
by MiG-29
___sangue-ruim___ wrote:Why should it be?
not everybody likes playing with it...
Most people does. So...
re: PR Graphic Enhancement Mod
Posted: 2013-07-05 18:14
by doop-de-doo
MiG-29 wrote:This is going to be implemented in original mod, right? RIGT?!
One problem they'll need to fix before considering it's implementation is how it crashes when people alt-tab.
Personally, I prefer the original, with no color adjustments.
re: PR Graphic Enhancement Mod
Posted: 2013-07-05 20:39
by Raklodder
ryan d ale wrote:It's fine no PB problems and no one from the team has said anything against it.
It can also be turned on and off whilst in game (macro right shift and F12)!
So...if PR looks bad in one place then use mod and if mod looks bad in one place then use PR.
I did try it out an hour or so and it looks great, maybe a bit to much white at certain points like in the desert, but it does nonetheless bring something new to the table for PR and it's players such as HDR and dynamic shadows like in FH2!
re: PR Graphic Enhancement Mod
Posted: 2013-07-05 20:49
by Kevokpo
MiG-29 wrote:Most people does. So...
I don't think so...
re: PR Graphic Enhancement Mod
Posted: 2013-07-06 14:04
by ShaddyDaShadow
I will get it when it doesn't crash on alt tab, cuz everytime I put the game in windowed mode I can see through the map terrain and shit O.o
re: PR Graphic Enhancement Mod
Posted: 2013-07-06 15:53
by Mora
PR doesn't need color correction. Real life doesn't have any. That said if its possible to get some sort of better shadow quality or lighting I'd love to see it.
re: PR Graphic Enhancement Mod
Posted: 2013-07-06 16:25
by ryan d ale
Mora wrote:PR doesn't need color correction. Real life doesn't have any. That said if its possible to get some sort of better shadow quality or lighting I'd love to see it.
It's in the mod..... lol
re: PR Graphic Enhancement Mod
Posted: 2013-07-06 20:05
by Raklodder
Mora wrote:PR doesn't need color correction. Real life doesn't have any. That said if its possible to get some sort of better shadow quality or lighting I'd love to see it.
I totally recommend the new FH2 lookalike HDR and dynamic shadows in (ENB 0.3).
re: PR Graphic Enhancement Mod
Posted: 2013-07-14 00:48
by Death!
I just found the 0.2 version on my downloads folder for those who wanted it:
https://anonfiles.com/file/e140613fc170 ... ecf05873cf
re: PR Graphic Enhancement Mod
Posted: 2013-07-14 01:13
by SANGUE-RUIM
i prefer PR ogirinal...
re: PR Graphic Enhancement Mod
Posted: 2013-08-01 13:46
by a4especibot
Here's to hoping this works with the PR v1.0 release.
re: PR Graphic Enhancement Mod
Posted: 2013-08-01 13:55
by labonte95
It will most likely work. It worked with the beta. Just need an alt tab fix
re: PR Graphic Enhancement Mod
Posted: 2013-08-01 15:08
by CowabungaKid
Officially awesome, using it right now
re: PR Graphic Enhancement Mod
Posted: 2013-08-02 05:47
by SIDEKILL3R
Really make this game look great going to re-download soon i just hate i cant go to desktop as i please without game crashing when i try to return to it
re: PR Graphic Enhancement Mod
Posted: 2013-08-02 06:41
by Stealth Clobber
I created a custom palette for this that makes the game significantly less yellow/brown. If anyone is interested I'll post it up here tomorrow when I test it out with 1.0 and see how it looks on different maps.
I do have a few comparison shots from .98 though. I think the increased contrast gives the image a bit more vibrance and looks less washed out. Colors are also improved too (just look at the ocean on Gaza Beach).
Overall, shadows are darker, there's more contrast and overall vibrance, colors are improved. I like it, and I know I'm gonna enjoy using it in 1.0 a whole lot (other than the alt-tab issue). Like I said, if anyone is interested I can post the files.
BTW, I used this on the 1.0 beta as well, it does work. The Black Gold layer with the sand storm or whatever on it looks amazing with this.
EDIT: Here's another one I found in my BF2 folder. I think with a colorful map like Vadso City (green grass, colorful buildings, and morning sky) it really illustrates my point.
http://uppix.net/L6k9G0.png
re: PR Graphic Enhancement Mod
Posted: 2013-08-02 06:59
by ryan d ale
Your palette has certainly got my attentnion.
Would be nice to see some Palette comparisons.
E.G v2 vs v3 vs Stealth Cobbler.
re: PR Graphic Enhancement Mod
Posted: 2013-08-02 08:34
by a4especibot
Stealth Clobber wrote:I created a custom palette for this that makes the game significantly less yellow/brown. If anyone is interested I'll post it up here tomorrow when I test it out with 1.0 and see how it looks on different maps.
I'm interested, please upload and link it to the thread. Thank you!
re: PR Graphic Enhancement Mod
Posted: 2013-08-02 08:55
by Stealth Clobber
ryan d ale wrote:Your palette has certainly got my attentnion.
Would be nice to see some Palette comparisons.
E.G v2 vs v3 vs Stealth Cobbler.
CHALLENGE ACCEPTED. Lol but really, I did that and it was interesting cause I hadn't seen what V2 looked like before. Thanks for uploading it whoever did it a page back.
http://uppix.net/PLWWPv.png
As you can see here, I have included pics of normal PR, ENB V2, ENB V3, and my settings for V3.
Personally, I think regular V3 looks the worst (no offense). It's very yellow and
way too bright. V2 had the right idea, but the shadows are a bit too dark for me (imagine how dark shadows are on darker maps like Vadso with V2 on

). V2 also has nice saturation, something which V3 negated a bit by pulling back on the saturation in favor of more overall yellow in the palette (two things I fixed in my settings, or rather reverted somewhat to V2 status it seems). However, V2's palette does feature a bit too much yellow for me, something my palette doesn't. As you can see between the V2 and V3SC pictures, my colors are a bit bluer/more neutral.
re: PR Graphic Enhancement Mod
Posted: 2013-08-02 12:41
by Banok
text for this mod came up it top left when I launched 1.0 no idea why it would still be installed in a new PR download. also might be why 1.0 doesn't seem to work.
re: PR Graphic Enhancement Mod
Posted: 2013-08-02 13:34
by Rudd
Nice one stealth, certainly lets the mapper's intended ambiance show through better