Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
Post Reply
Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

Is there any specfic reason PLA fights Germany on Wanda Shan or is it just for variation? Because tbh Russia we're more realistic and balanced as the enemy of china on that map.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Ask the [DEV]s a (?) - Part 2

Post by =Romagnolo= »

[R-DEV]Rhino wrote:I think that was just a joke?
It is a joke to summarize how it feels about moding: it is goes great just like flirting with a hot chick but later you find about the huge **** and you have to abort everything.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
=CDN= Wehmann
Posts: 7
Joined: 2013-10-05 06:57

Re: Ask the [DEV]s a (?) - Part 2

Post by =CDN= Wehmann »

long time PR player, but new registrant here on the forums. just wanted to say 1.0 is amazing and I cant seem to put it down, well done and congrats devs! My one question for you is regarding a glaring concern for myself which made me look to register and try to find some answers. The server crashes.. not a single game session without a crash at one point or another... is there a light at the end of the tunnel devs and have you made any progress with this issue??
thank you, and regardless of a fix I couldnt stop playing if I wanted to ;)
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

Kerryburgerking wrote:Is there any specfic reason PLA fights Germany on Wanda Shan or is it just for variation?
Variation.

Other than featuring the Bundeswehr on more maps and having no map with CH vs GER before,
there is no reason. Featuring the germans here was also a small personal motivation to work on bringing Wanda back.
Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

[R-DEV]K4on wrote:Variation.

Other than featuring the Bundeswehr on more maps and having no map with CH vs GER before,
there is no reason. Featuring the germans here was also a small personal motivation to work on bringing Wanda back.
Ok, thanks for the answer, it's an interesting concept. :smile:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

=CDN= Wehmann wrote:long time PR player, but new registrant here on the forums. just wanted to say 1.0 is amazing and I cant seem to put it down, well done and congrats devs! My one question for you is regarding a glaring concern for myself which made me look to register and try to find some answers. The server crashes.. not a single game session without a crash at one point or another... is there a light at the end of the tunnel devs and have you made any progress with this issue??
thank you, and regardless of a fix I couldnt stop playing if I wanted to ;)
Hey Wehmann,

We are working on this but this is by far not a simple problem. We have yet to identify the route case or more likley, causes of this problem but any bugs we do come across we are fixing as we go, which in all should help stability more and more as time goes on. We haven't been able to release a new patch for the last month or so since our main guy has been busy with r/l stuff but once he gets back we have quite a few fixes to release that with any luck should increase the stability a bit more :)
Image
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Ask the [DEV]s a (?) - Part 2

Post by Solid Knight »

Why isn't there an MEC INS map?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

Solid Knight wrote:Why isn't there an MEC INS map?
too few maps to adequately represent the current teams, there are WiPs maps that people plan to put MEC on in the community section.
Image
Kommandos0
Posts: 52
Joined: 2013-04-15 08:07

Re: Ask the [DEV]s a (?) - Part 2

Post by Kommandos0 »

In PR2 are you going to implement a first person blind-fire system like in Red Orchestra 2?
I think it would make PR2 even more immersive.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Spec »

Check this thread for PR2 related questions:

https://www.realitymod.com/forum/f602-p ... rsion.html
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
schakal811
Posts: 86
Joined: 2011-05-22 12:35

Re: Ask the [DEV]s a (?) - Part 2

Post by schakal811 »

why have the hamas or militia binoculars for almost every kit, but the conventional forces not?
Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

Someone said that the AK-74M model is wronf because it's based on the vBF2 AK-101, is it true?
SShadowFox
Posts: 1118
Joined: 2012-01-25 21:35

Re: Ask the [DEV]s a (?) - Part 2

Post by SShadowFox »

schakal811 wrote:why have the hamas or militia binoculars for almost every kit, but the conventional forces not?
Because the conventional forces have scopes?
Image
[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

Kerryburgerking wrote:Someone said that the AK-74M model is wronf because it's based on the vBF2 AK-101, is it true?
It is wrong because stock cannot lock in folded position when there is scope attached.
schakal811
Posts: 86
Joined: 2011-05-22 12:35

Re: Ask the [DEV]s a (?) - Part 2

Post by schakal811 »

SShadowFox wrote:Because the conventional forces have scopes?
but most IDf kits dont have scopes, why they dont have binoculars then?
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Ask the [DEV]s a (?) - Part 2

Post by =Romagnolo= »

IDF soldiers like to play on hard difficulty.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

because unconventional forces generally get a local intel advantage IRL
Image
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

@ wehrmann: There are quiet a few well populated servers out there, not more crashing than once a day.
=CDN= Wehmann
Posts: 7
Joined: 2013-10-05 06:57

Re: Ask the [DEV]s a (?) - Part 2

Post by =CDN= Wehmann »

[R-DEV]K4on wrote:@ wehrmann: There are quiet a few well populated servers out there, not more crashing than once a day.
yeah and thats great! I dont have alot of time played on alot of the Euro servers just because im located on the west coast of Canada so the servers populated at the time that I tend to play on are HOG and CIA, so I cant really say whether everyone is experiencing the server crashes or not. But that being said, I was on last night for a few hours and didn't experience any server crashes. Either or, I just hope it continues to improve or gets figured out in the end :)
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Ask the [DEV]s a (?) - Part 2

Post by Solid Knight »

=CDN= Wehmann wrote:yeah and thats great! I dont have alot of time played on alot of the Euro servers just because im located on the west coast of Canada so the servers populated at the time that I tend to play on are HOG and CIA, so I cant really say whether everyone is experiencing the server crashes or not. But that being said, I was on last night for a few hours and didn't experience any server crashes. Either or, I just hope it continues to improve or gets figured out in the end :)

CIA crashes every three maps on average; sometimes as often as every map. HOG crashes every six maps on average.
Post Reply

Return to “PR:BF2 General Discussion”