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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-03 13:39
by Kerryburgerking
Is there any specfic reason PLA fights Germany on Wanda Shan or is it just for variation? Because tbh Russia we're more realistic and balanced as the enemy of china on that map.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-04 01:51
by =Romagnolo=
[R-DEV]Rhino wrote:I think that was just a joke?
It is a joke to summarize how it feels about moding: it is goes great just like flirting with a hot chick but later you find about the huge **** and you have to abort everything.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-05 07:31
by =CDN= Wehmann
long time PR player, but new registrant here on the forums. just wanted to say 1.0 is amazing and I cant seem to put it down, well done and congrats devs! My one question for you is regarding a glaring concern for myself which made me look to register and try to find some answers. The server crashes.. not a single game session without a crash at one point or another... is there a light at the end of the tunnel devs and have you made any progress with this issue??
thank you, and regardless of a fix I couldnt stop playing if I wanted to ;)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-05 11:08
by K4on
Kerryburgerking wrote:Is there any specfic reason PLA fights Germany on Wanda Shan or is it just for variation?
Variation.

Other than featuring the Bundeswehr on more maps and having no map with CH vs GER before,
there is no reason. Featuring the germans here was also a small personal motivation to work on bringing Wanda back.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-05 12:25
by Kerryburgerking
[R-DEV]K4on wrote:Variation.

Other than featuring the Bundeswehr on more maps and having no map with CH vs GER before,
there is no reason. Featuring the germans here was also a small personal motivation to work on bringing Wanda back.
Ok, thanks for the answer, it's an interesting concept. :smile:

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-05 17:14
by Rhino
=CDN= Wehmann wrote:long time PR player, but new registrant here on the forums. just wanted to say 1.0 is amazing and I cant seem to put it down, well done and congrats devs! My one question for you is regarding a glaring concern for myself which made me look to register and try to find some answers. The server crashes.. not a single game session without a crash at one point or another... is there a light at the end of the tunnel devs and have you made any progress with this issue??
thank you, and regardless of a fix I couldnt stop playing if I wanted to ;)
Hey Wehmann,

We are working on this but this is by far not a simple problem. We have yet to identify the route case or more likley, causes of this problem but any bugs we do come across we are fixing as we go, which in all should help stability more and more as time goes on. We haven't been able to release a new patch for the last month or so since our main guy has been busy with r/l stuff but once he gets back we have quite a few fixes to release that with any luck should increase the stability a bit more :)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-05 17:24
by Solid Knight
Why isn't there an MEC INS map?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-05 17:47
by Rudd
Solid Knight wrote:Why isn't there an MEC INS map?
too few maps to adequately represent the current teams, there are WiPs maps that people plan to put MEC on in the community section.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-08 21:58
by Kommandos0
In PR2 are you going to implement a first person blind-fire system like in Red Orchestra 2?
I think it would make PR2 even more immersive.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-08 21:59
by Spec
Check this thread for PR2 related questions:

https://www.realitymod.com/forum/f602-p ... rsion.html

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-09 12:11
by schakal811
why have the hamas or militia binoculars for almost every kit, but the conventional forces not?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-09 12:15
by Kerryburgerking
Someone said that the AK-74M model is wronf because it's based on the vBF2 AK-101, is it true?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-09 12:44
by SShadowFox
schakal811 wrote:why have the hamas or militia binoculars for almost every kit, but the conventional forces not?
Because the conventional forces have scopes?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-09 12:49
by ComradeHX
Kerryburgerking wrote:Someone said that the AK-74M model is wronf because it's based on the vBF2 AK-101, is it true?
It is wrong because stock cannot lock in folded position when there is scope attached.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-09 13:01
by schakal811
SShadowFox wrote:Because the conventional forces have scopes?
but most IDf kits dont have scopes, why they dont have binoculars then?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-09 13:30
by =Romagnolo=
IDF soldiers like to play on hard difficulty.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-09 14:00
by Rudd
because unconventional forces generally get a local intel advantage IRL

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-09 14:32
by K4on
@ wehrmann: There are quiet a few well populated servers out there, not more crashing than once a day.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-09 21:54
by =CDN= Wehmann
[R-DEV]K4on wrote:@ wehrmann: There are quiet a few well populated servers out there, not more crashing than once a day.
yeah and thats great! I dont have alot of time played on alot of the Euro servers just because im located on the west coast of Canada so the servers populated at the time that I tend to play on are HOG and CIA, so I cant really say whether everyone is experiencing the server crashes or not. But that being said, I was on last night for a few hours and didn't experience any server crashes. Either or, I just hope it continues to improve or gets figured out in the end :)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2013-10-10 01:50
by Solid Knight
=CDN= Wehmann wrote:yeah and thats great! I dont have alot of time played on alot of the Euro servers just because im located on the west coast of Canada so the servers populated at the time that I tend to play on are HOG and CIA, so I cant really say whether everyone is experiencing the server crashes or not. But that being said, I was on last night for a few hours and didn't experience any server crashes. Either or, I just hope it continues to improve or gets figured out in the end :)

CIA crashes every three maps on average; sometimes as often as every map. HOG crashes every six maps on average.