[Vehicle] ASLAV / ASLAV-PC

Discussion pertaining to the PR Australian Forces.
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-CAL ACO-
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by -CAL ACO- »

ASLAV taz: ftw

Canadian Forces: either stand behind them or feel free to stand in front of them.
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Xavo|xXx
Posts: 328
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Xavo|xXx »

-CAL ACO- wrote:is the ASLAV going to be just a reskinned LAV-25? because IRL the ASLAV and LAV-25 are essentially the same vehicle based on a Canadian design that was later updated for the LAV-III, Stryker and NZLAV.
also is that a CROWS turret on top of the ASLAV-PC?
Well I'd imagine that since the effort has been made to model the ASLAV from the ground up, that no it is not going to be a reskin of a LAV 25...
It goes Halle Berry or Hallelujah | Pick your poison tell me what you do | Every body gon' respect the shooter | But the one in front of the gun lives forever
Tim270
PR:BF2 Developer
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tim270 »

I Could really use some help texturing the wheels If anyone can shed some light...

In the past I have always just manually built a 'heightmap' in Ps, run normal filter and then tweaked the diffuse, but I am having a lot of trouble getting accurate results with this method with this project..( although this has been for models for a RTS game :p )

The other way open to me at the moment is baking out a high poly which I really do not have time for at the moment unfortunately. :|

I have already tired to photosource a pattern for the tyre tread but always at slight angles that I cannot get away with PS transform.

Can anyone/developers shed some light on how they go about texturing tyre treads? The annoying part is it has to meet with the the rest of the normal on a broken UV shell. Ie, the side face is broken from the tread shell.



@ The thread as a whole. Things are progressing slowly. This will however get completed whatever it takes ;) I Will update soon.
Last edited by Tim270 on 2011-05-10 07:56, edited 1 time in total.
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ZondaX15
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by ZondaX15 »

Tim270 wrote: Can anyone/developers shed some light on how they go about texturing tyre treads?
If it were me, I would make a pattern overlay.

Step 1.
Open a photoshop document with a square the same width the tyre is (i.e 50 pixels x 50 pixels)

Step 2.
Make a tiling tyre tread, or source one from a photo. be sure to make it black and white.

step 3.
Go edit>define pattern, call it whatever you like.

Step 4.
Make a new layer that fits the tyre you want to texture.

Step 5.
Make a basic colour (i.e brown and black) on the tyre.

Step 6.
Right click on the layer and go blending options.

Step 7.
In the window thing it opened up, find pattern overlay. Click on the box that says "pattern" and select the pattern you just defined.

Step 8. Adjust opacity of the pattern to make it look real ish.

And it should look ok. I would make a tutorial thing but i cant really be bothered :P


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Sabre-Oz
Retired PR Developer
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Sabre-Oz »

Tim270 wrote:I
Going off what you have said and how i'm assuming you have it set up and don't want to re UV it, the best way would be to draw the shapes you need manually and duplicate them as needed, placing them on the top and the parts you need on the side.

Then the trial and error will start to try and get the side to be seemless with the top, but seeing as you'll have all the parts seperate it will be easy to shuffle them about.

Photo source won't work unless you manage to aquire a ASLAV tyre cut it in half and flatten it :D

In the time it would take to get a 'defined pattern' similar to the ASLAV's tyre tread that works properly for normals/diffuse for the top and side you would have it done the manual way I reckon.

All that said by far the best way to do this would be too do them in highpoly and bake them.

I knocked this up might be able to help you with the shapes if your feeling really lazy :mrgreen: ; I made the black & white and normal using photoshop and crazybump just then, the ingame ones where from a highpoly bake. (kanga's model)
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Last edited by Sabre-Oz on 2011-05-10 06:58, edited 1 time in total.
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Tim270
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tim270 »

Thanks for the replies. :)
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IINoddyII
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by IINoddyII »

Name sorted. With Tim's agreement the BigD community ran a poll for the name and decided on Bruce.


Reference:


Thanks again Tim
ShockUnitBlack
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by ShockUnitBlack »

I hate being a peanut-gallery lobbyist, but any chance the LAV-AT and LAV-AD could be modeled after the -25?
"I Want To Spend The Rest Of My Life With You Tonight."
Tim270
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Tim270 »

Does anyone still really use them?
Last edited by Tim270 on 2011-05-20 12:27, edited 1 time in total.
J.F.Leusch69
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by J.F.Leusch69 »

LAV-25
Marine Corps Inventory: 401

LAV-AT
Marine Corps Inventory: 95

LAV-AD
Marine Corps Inventory: 17
-tomo_unit-
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by -tomo_unit- »

'[R-DEV wrote:J.F.Leusch69;1596805']LAV-25
Marine Corps Inventory: 401

LAV-AT
Marine Corps Inventory: 95

LAV-AD
Marine Corps Inventory: 17

That is the USMC not Australian defense force. I don't think the aussies have them deployed or even use them? but could be wrong.
ShockUnitBlack
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by ShockUnitBlack »

I honestly meant the USMC vehicles.
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Madhouse
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Madhouse »

'[R-DEV wrote:J.F.Leusch69;1596805']LAV-25
Marine Corps Inventory: 401

LAV-AT
Marine Corps Inventory: 95

LAV-AD
Marine Corps Inventory: 17
Down the bottum of the page it says 'Updated Saturday, April 15, 2000 6:03:03 AM '
Ninjam3rc
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Ninjam3rc »

Madhouse wrote:Down the bottum of the page it says 'Updated Saturday, April 15, 2000 6:03:03 AM '
A more modern and accurate source here
There are more than 700 LAVs in the Marine Corps inventory today, fielded in one of seven different configurations.
You will note there is no mention of LAV-ADs as I believe they were mothballed a few years back after several Iraq deployments due to lack of threat from enemy aircraft in current conflicts.
ShockUnitBlack
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by ShockUnitBlack »

Any updates here? :razz:
"I Want To Spend The Rest Of My Life With You Tonight."
dtacs
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by dtacs »

^ This, eagerly awaiting the finished product, mainly so it can be added for the USMC as soon as possible.
Wakain
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Wakain »

lol, some people seem to be very eager to replace one of the last US vbf2 models ;)
Von_Gnome
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Von_Gnome »

Yeah, but how many are left?
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Spush
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Spush »

Von_Gnome wrote:Yeah, but how many are left?
A good portion of the PLA vehicles.
Snazz
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Re: [Vehicle] ASLAV / ASLAV-PC

Post by Snazz »

Von_Gnome wrote:Yeah, but how many are left?
Fuzzhead made a list here: https://www.realitymod.com/forum/f10-pr-bf2-general-discussion/90184-what-left-vanilla-2.html#post1484730
[R-DEV]fuzzhead wrote:Vehicles:

- USMC LAV-25 APC - removed TOW missles but still uses vbf2 model
- US UH60 Blackhawk - some extras added but still uses vbf2 model
- US AH1 Super Cobra Attack Helicopter
- PLA Z-8 Transport Helicopter
- PLA Z-10 Attack Helicopter
- PLA Z-11 Scout Helicopter
- PLA J-10 Jet
- PLA Su-30 Jet Bomber
- PLA Type 98 MBT
- PLA WZ551 APC
- PLA Paratrooper Jeep
- MEC/RU Mi-17 Transport Helicopter
- MEC/RU Mi-28 Havok Attack Helicopter
- MEC/RU MiG-29 Jet
- MEC/RU T-90 MBT
- MEC/RU BMP-3 IFV
- MEC/RU Tunguska AAV
- Eurocopter Scout heli
- Tiger Attack heli
- Eurofighter Jet
- Insurgent Technical 1
- Insurgent Technical 2
- Insurgent Technical 3
- Insurgent Civilian Car
- Insurgent Big Red Bomb Truck
- Insurgent Gary Bomb Truck
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