[Changelog] PR v0.9 Features

Project Reality announcements and development highlights.
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weixman
Posts: 88
Joined: 2009-07-20 10:22

Re: [Changelog] PR v0.9 Features

Post by weixman »

This is just EPIC. Incredible what they have done with BF2 engine
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: [Changelog] PR v0.9 Features

Post by General Dragosh »

uf, read the whole thing, im tired now xD

Very big changes, wish that there were zoom on the stationary MG nests =P
[img][/img]Newly ordered sig !


Hresvelgr
Posts: 248
Joined: 2008-04-30 15:16

Re: [Changelog] PR v0.9 Features

Post by Hresvelgr »

Is the CROWS humvee actually on any map yet? I've not been able to find it. Just wondering.
"I'm not crazy, I'm the only one who's not crazy!"
kkjensen
Posts: 7
Joined: 2008-09-03 02:22

Re: [Changelog] PR v0.9 Features

Post by kkjensen »

Great news!
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: [Changelog] PR v0.9 Features

Post by Celestial1 »

Hresvelgr wrote:Is the CROWS humvee actually on any map yet? I've not been able to find it. Just wondering.
It's on Kashan 64 for sure. Don't know if it's on the other layers or other maps, just yet.
Lucke189
Posts: 203
Joined: 2009-06-22 16:59

Re: [Changelog] PR v0.9 Features

Post by Lucke189 »

In some ways 0.9 went beyond my expectations, the only thing I don't really like is the framedrops and that some of the new maps wasn't all that fun.
Silent Eagle was EPIC though. Best map yet. Love the airborne start and the lighting is superb. A really fun map.
Dropabag
Posts: 17
Joined: 2009-05-14 05:33

Re: [Changelog] PR v0.9 Features

Post by Dropabag »

this is so pure dope, havent even read all but sounds freakin awesome..
downloading both parts at around 50 % now.
great work! hope its as good as it sounds
Hresvelgr
Posts: 248
Joined: 2008-04-30 15:16

Re: [Changelog] PR v0.9 Features

Post by Hresvelgr »

Celestial1 wrote:It's on Kashan 64 for sure. Don't know if it's on the other layers or other maps, just yet.
Ah, thanks.

The only other problem I've been having (other than inevitable noob-waves, which will solve itself) is that I haven't seen any servers play Korengal, and all the ones I've seen playing Fallujah were full. :sad:
"I'm not crazy, I'm the only one who's not crazy!"
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Changelog] PR v0.9 Features

Post by Rangu »

Hresvelgr wrote:Is the CROWS humvee actually on any map yet? I've not been able to find it. Just wondering.
Should also be on Karbala ;)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Dropabag
Posts: 17
Joined: 2009-05-14 05:33

Re: [Changelog] PR v0.9 Features

Post by Dropabag »

DOPE!!!!
***LeGeNDK1LLER***
Posts: 277
Joined: 2009-10-27 16:51

Re: [Changelog] PR v0.9 Features

Post by ***LeGeNDK1LLER*** »

0.9?yeahhhhhhhhhhhh finally.

DEVS you rocks.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Changelog] PR v0.9 Features

Post by jbgeezer »

Added New Hebrew Commander, SL and Grunt Voices (IDF)
Why are they still speaking english?
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
Pride
Retired PR Developer
Posts: 1467
Joined: 2007-07-19 18:13

Re: [Changelog] PR v0.9 Features

Post by Pride »

jbgeezer wrote:Why are they still speaking english?
Known issue, it was a last minute bug on beruit. They speak hebrew on their other maps.
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
xXedixXx
Posts: 8
Joined: 2010-02-07 15:46

Re: [Changelog] PR v0.9 Features

Post by xXedixXx »

Wow.

I'm downloading now; can't wait to try out IDF!
glowjack177
Posts: 38
Joined: 2009-02-17 03:43

Re: [Changelog] PR v0.9 Features

Post by glowjack177 »

can't wait.
No wait, torrenting.. Must wait :(
bionicduck
Posts: 1
Joined: 2009-03-10 22:22

Re: [Changelog] PR v0.9 Features

Post by bionicduck »

I'm so happy this is out! the new weapons look amazing!
beware the water battle.
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: [Changelog] PR v0.9 Features

Post by alberto_di_gio »

How much time does it take for an Requestable Specialist or Requestable Infantry kit to turn back into pool after I died with one of them? ie. how much should I wait to request another Marksman kit after I died?

I couldn't find in the new manual. Am I just blind or it is not in there?
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: [Changelog] PR v0.9 Features

Post by l|Bubba|l »

Here you go.
When an infantry kit has been dropped and is not picked up within 5 minutes it
disappears from the world and returns to the pool. Specialist kits take another
5 minutes to return to the pool.
https://www.realitymod.com/manual/pr_manual.pdf
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: [Changelog] PR v0.9 Features

Post by alberto_di_gio »

Thanks Bubba... clearly I was blind :) (or just played PR till 4 am last night : )

OK now I have another question. ie I killed with a marksman kit and not revived. Means my marksman kit is still lying there and having its 5 min. re-spawn time. But server is full which means there are 2 other Marksman kit available for the team. What if at that moment no-one is using another Marksman kit. Would I get it back instantly or should I wait for the one I lost?
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