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Re: Project Reality 0.95 Features List

Posted: 2010-10-11 08:40
by Nitneuc
Unless we get a grid-reference scale, its mostly useless to try and measure in gridrefs.
There is
http://img178.imageshack.us/img178/5576/96646856.jpg

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 08:51
by motherdear
Daishi2442 wrote:I saw one screenshot that looked like it was a 225-grid setup (15x15) now, and wondered how this translates into the ability to range targets. Unless we get a grid-reference scale, its mostly useless to try and measure in gridrefs.
In lower right hand corner, you got a measurement reference that is dependent on map size

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 09:03
by ComradeHX
Hotrod525 wrote:And for the Insurgent thing : im all for it. But just for tease you :D

Image
Negative, they are ninjas. :D

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 09:42
by WilsonPL
No they are not.

Image[/url]

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 09:46
by [NPK]ShieldBreaker
Looks Awesome!!! Thanks for making the worlds best game ever even better!!

I have a question on the maps though:
Updated Silent Eagle (GER vs RUS) (AAS, Skirmish, CnC, Vehicle Warfare).
Updated Lashkar Valley (TAL vs GER) (Insurgency, Skirmish, Coop).
Any changes to the maps themselves like for instance, the last one I remember, Quai River, or just changes to participants? Not that I think they need any cosmetic changes :)

Anyways looking very much forward to the new weapons, so much sweetness! M16A1 w/M203, updates to G3A3s, M60, minimi variants, simply mindblowing!!

Good job guys, as always!

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 09:55
by mat552
ComradeHX wrote:These days, no one wants to be the 50cal gunner simply because the guy would be unable to get any action 90% of times (10% when someone tries to suicidebomb with a arty ied by sneaking up to the tank from the back).
You forgot to mention the 100% of the time he's vulnerable to small arms fire, meaning the cupola gunner is often very short lived indeed.

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 10:16
by TheAssProtectors.Nr1
JToTheDog wrote:Gosh!.... Just Read the previous post already.

Read through the entire thread and counting all pros and cons, it's a great release.
If in fact, the kit-thing is as bad as some of you say, it will be fixed.

Stop bitching.
Win! :mrgreen:

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 11:19
by Jafar Ironclad
That grid is making me happy in the pants. Going to have to start to get used to saying India, Juliet, Kilo, Lima, and Mike in my location reports.

Idea: Can we standardize "Mosquil" instead of "Mike" as phonetic in grid references in PR?

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 11:20
by Oskar
ComradeHX wrote:These days, no one wants to be the 50cal gunner simply because the guy would be unable to get any action 90% of times (10% when someone tries to suicidebomb with a arty ied by sneaking up to the tank from the back).
This might be true on AAS, but certainly not on insurgency, at least not for me.

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 11:25
by ChallengerCC
I cant wait any longer ! :-?

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 11:35
by usmcguy
seeding at 600 Kb\s ;)

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 12:07
by Heskey
Jafar Ironclad wrote:Idea: Can we standardize "Mosquil" instead of "Mike" as phonetic in grid references in PR?
No.

Alpha, Bravo, Charlie, Delta, Echo, Foxtrot.... Keep it 'standard'.

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 12:29
by Predator.v2
What exactly are "click-to-target laser markers"?

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 13:22
by mikeros
I guess that they changed that the missile went wherever you aimed. Now you have to click there in order to change the path of the missile (like bf2 vanilla but without the camera on the missile). But I am not 100% sure, about the TV cam. Meaning that if the pilot can't keep the chopper steady you have more chances of hittin the target if you click at the right moment.

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 13:46
by NBG.Robin
OMG this will be so damn awesome! i love you guys!

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 13:53
by mosinmatt
ComradeHX wrote:These days, no one wants to be the 50cal gunner simply because the guy would be unable to get any action 90% of times (10% when someone tries to suicidebomb with a arty ied by sneaking up to the tank from the back).
I am the 50 gunner all the time. It is great on INS to guard multiple passage ways, and your rear from sneaky guys.
Problem is yo die a good bit because everyone shoots at you, haha.
A good .50 gunner will be able to keep the tank alive the whole round.

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 14:18
by Heskey
This looks amazing. A bit worried about the inclusion of pilot pistols again though;

*19 minutes wait...*
usmc.a10pilot has joined the server.
Welcome to the server usmc.a10pilot - Please read the server rules at blahblahblah.com

usmc.a10pilot: "MY A-10!!111"
Heskey: "What? I've been here f-"
usmc.a10 pilot [Teamkills] Heskey
(dead) Heskey: Admin?

usmc.a10pilot is killed.

Heskey has disconnected from the server.

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 14:35
by ZephyrDark
Heskey wrote:This looks amazing. A bit worried about the inclusion of pilot pistols again though;

*19 minutes wait...*
usmc.a10pilot has joined the server.
Welcome to the server usmc.a10pilot - Please read the server rules at blahblahblah.com

usmc.a10pilot: "MY A-10!!111"
Heskey: "What? I've been here f-"
usmc.a10 pilot [Teamkills] Heskey
(dead) Heskey: Admin?

usmc.a10pilot is killed.

Heskey has disconnected from the server.
Its not different than it was now. I mean you could still just use your rifle before grabbing the pilot kit. So giving the pilot's their pistol back doesn't seem to change much with your example.

Re: Project Reality 0.95 Features List

Posted: 2010-10-11 14:49
by Heskey
Fair point I guess! Suppose I'm more referring to the folk who wait 20 mins at the pad with the pilot kit (instead of holding onto the default kit incase XYZ happens and they need to go onto the field)