Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

Why can't you select iron sight PKP? You can spawn it using Rcon commands so i guess it's in the game?
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Ask the [DEV]s a (?) - Part 2

Post by zloyrash »

Need new patch
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Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Ask the [DEV]s a (?) - Part 2

Post by Stealth Clobber »

zloyrash wrote:Need new patch
Been 2 months since the last one. Not that I'm really complaining, I just want to hear those French SL voices already lol. That's the thing that will get me playing PR again. Even if it was like 1.0.361 or something.
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SShadowFox
Posts: 1118
Joined: 2012-01-25 21:35

Re: Ask the [DEV]s a (?) - Part 2

Post by SShadowFox »

Qside wrote:How come some maps like Vadso and Dovre dont have ticket bleed after the enemy team has capped you out?
Because the guy that made it didn't want it to be like that maybe?
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
camo
PR:BF2 Developer
Posts: 3156
Joined: 2013-01-26 09:00

Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

Solid Knight wrote:CIA crashes every three maps on average; sometimes as often as every map. HOG crashes every six maps on average.
not anymore, cia fixed their problems and so are now just as reliable as hog.
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IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: Ask the [DEV]s a (?) - Part 2

Post by IWI-GALIL.556FA »

camo_jnr_jnr wrote:not anymore, cia fixed their problems and so are now just as reliable as hog.
What? Are we playing on the same server here? It's a crash every other round. At least it was last night and every time before that.

And now, we wait.....
camo
PR:BF2 Developer
Posts: 3156
Joined: 2013-01-26 09:00

Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

IWI-GALIL.556FA wrote:What? Are we playing on the same server here? It's a crash every other round. At least it was last night and every time before that.
I've noticed it is now a lot better than before, i was talking to a cia admin and he said they removed the warnings after roadkilling which apparently caused the crashes. If cia didn't have the now unfortunate reputation of crashing you wouldn't be saying that.
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Arab
PR:BF2 Developer
Posts: 2880
Joined: 2012-05-18 03:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Arab »

Solid Knight wrote:CIA crashes every three maps on average; sometimes as often as every map. HOG crashes every six maps on average.
You know what they say: A crash a day keeps the players away ;)
IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: Ask the [DEV]s a (?) - Part 2

Post by IINoddyII »

and the question to the devs would be?

back to the topic please.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Ask the [DEV]s a (?) - Part 2

Post by zloyrash »

When we will see next update?
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Ask the [DEV]s a (?) - Part 2

Post by AfterDune »

The people in the know of making new builds are too occupied by real life at this moment. As soon as they are available, we'll be sure to output another update.

We have a whole bunch of updates ready to be tested. Some are regarding the performance issues, others are bugfixes and what not. It's too much to name it all here, but just wanted to let you know that we have a whole bunch of updates waiting to be tested on a larger scale.
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Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: Ask the [DEV]s a (?) - Part 2

Post by Microwaife »

The devs are always talking about devs on leave. Which devs are gone atm?

Will we see new content in the next 2 or 3 updates or just optimization?

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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

Never give the public a release date. If you need to move it later, they will be angry. If you dont tell them anything, the will be angry aswell. Damn it! :)

We hope that we can pull something off for second half of december. Before that, a new update is unlikely to happen.
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Ask the [DEV]s a (?) - Part 2

Post by ghostfool84 »

Hooray PR Update for christmas, K4on just said it. If it will be late, i will quit PR and start playing Call of Battlefield...



Threadrelated: What are you guys working? Can you use your work expierence for PR or even the other way around, had PR development influence to your job/study choice?
Last edited by ghostfool84 on 2013-10-29 14:47, edited 2 times in total.
[KSK]
atom9[CH]
Posts: 117
Joined: 2011-06-25 08:52

Re: Ask the [DEV]s a (?) - Part 2

Post by atom9[CH] »

PR is slowly going to die ...
What do you think? And what could you change to prevent this event?

|atom
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: Ask the [DEV]s a (?) - Part 2

Post by -=anders=- »

Well BF4 can't beat the PR concept anyways... So when people wants more realism again they'll come back to play a few rounds in PR.

And it will not die for me even if I have long breaks not playing it.

About 3 people has left their duties by now since one month back. Some use their irl work with PR, but mostly all work with stuff that isnt related to PR development at all.

Ancientman uses his irl uni skills for PR and that means coding though.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

titsmcgee852
Posts: 316
Joined: 2012-10-06 00:37

Re: Ask the [DEV]s a (?) - Part 2

Post by titsmcgee852 »

The devs are probably doing uni exams.
victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: Ask the [DEV]s a (?) - Part 2

Post by victor_phx »

Haven't played PR in months. Honestly, haven't REALLY, really played it since 0.98. Still hasn't died to me, never will, and I still visit the forums.
rakowozz
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