[Changelog] PR v0.9 Features

Project Reality announcements and development highlights.
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scarF4ce
Posts: 1
Joined: 2010-01-10 04:31

Re: [Changelog] PR v0.9 Features

Post by scarF4ce »

biggest update i have seem so far and guess what chinooks!!!!! weee finally some bad *** choppas hehe i would like to thanks PR Devs for their awesome work they have made the greatest mod ever keep it up ! :razz:
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: [Changelog] PR v0.9 Features

Post by Raic »

alberto_di_gio wrote:Thanks Bubba... clearly I was blind :) (or just played PR till 4 am last night : )

OK now I have another question. ie I killed with a marksman kit and not revived. Means my marksman kit is still lying there and having its 5 min. re-spawn time. But server is full which means there are 2 other Marksman kit available for the team. What if at that moment no-one is using another Marksman kit. Would I get it back instantly or should I wait for the one I lost?
As long as there is one kit available you can get it. If kits are on the ground or in enemy hands they are not available.
votps
Posts: 36
Joined: 2010-02-08 05:26

Re: [Changelog] PR v0.9 Features

Post by votps »

nice :D

thats alot..
Ls4SpeedPilot
Posts: 34
Joined: 2010-03-02 15:59

Re: [Changelog] PR v0.9 Features

Post by Ls4SpeedPilot »

realy realy nice !!

i didn't played PR for 2 1/2 years from 0.41 to 0.9

oh my gosh !
Watch this for the ultimate flight experience !!http://www.youtube.com/watch?v=ei-pn7PxzZgAre you without success ? Call an airstrike !
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case1489
Posts: 31
Joined: 2009-12-07 03:54

Re: [Changelog] PR v0.9 Features

Post by case1489 »

thar is a lot thar u all did to then mod and i stell have not ben on it all yet
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