Re: Project Reality 0.95 Features List
Posted: 2010-10-11 14:57
RIP Lolotovs, I will never forget the fun we had, you'll always be better than a frag to me.
Can't wait for the update though.
Can't wait for the update though.
Insurgents pick up M16s all the time.Heck, Zarqawi picked up a SAW!Hotrod525 wrote:Why are people always complaine about some minor issue, i mean, before the changelog got released how often do you grab an enenmy kit ? even as insurgent ? Yeah every one know how to squeeze the trigger but in conventional warfare there is noway you would grab an enemy weapon, if i leave my C7 behind me, its cause im in deep trouble, wich mean ill also try to boobytrap it. Insurgent should not have the ability to grab and reload our kit... same as conventional faction. China use 5.8 how would it fit into a AR15 ? Or 5.45 into a G3... comon.
And for the Insurgent thing : im all for it. But just for tease you
Keep it NATO! =)Heskey wrote:No.
Alpha, Bravo, Charlie, Delta, Echo, Foxtrot.... Keep it 'standard'.
Keep it 5-0.solid84 wrote:Keep it NATO! =)
Exactly.bsan89 wrote:wat is renderer.drawhud 0?
Sorry for being stupid. Mean no HUD?
Wat HUD did PR offer?Zrix wrote:Exactly.
We still have the option to duck down on the mg, right?mat552 wrote:You forgot to mention the 100% of the time he's vulnerable to small arms fire, meaning the cupola gunner is often very short lived indeed.
For AAS maps dont see much use for them but on Insurgency maps you should always have a .50 gunner. So many times ive seen a tank go down where a .50 gunner could of prevented it. Was .50 gunner on Karbala once and had three different bombcars come at us that would of killed the tank had I not been there watching.Originally Posted by ComradeHX
These days, no one wants to be the 50cal gunner simply because the guy would be unable to get any action 90% of times (10% when someone tries to suicidebomb with a arty ied by sneaking up to the tank from the back).
Not in this release.ShockUnitBlack wrote:One question... Is the BMP-2/Mi-8 on hiatus? It's not on the new vehicle list, although I'm sure I'm missing something, somewhere.
I must agree, the only time I turned off the hud was on the BattleRecorder... Since the compass doesn't show up in playback anymore, this make more sense[R-DEV]bosco wrote:It's a console command that removes the HUD. It's not something you need by default, and now not anymore at all.
Wasn't removed for fun, it's to prevent exploits.Linx_esp wrote:????????????? WHY???? I personally don't like this change because it was very useful when recording a video. Furthermore this allowed the game to become more realist in some way.
Well, this is the only thing I don't like, the rest is nice![]()
also means we can see who we're spectating more easily!BobTheSilensious wrote:I must agree, the only time I turned off the hud was on the BattleRecorder... Since the compass doesn't show up in playback anymore, this make more sense![]()