Bonecrusher76 wrote:1. Armor that stops one 5.56 or 7.62 round will generally stop multiple. So we should just go ahead and make all chest shots on all armored targets with any round do zero damage. That's right, absolutely zero damage, because that is what is ACTUALLY realistic.
2. Show me an example of a real life medic patching a headshot to 100% in fifteen seconds.
3. How is respawning realistic?
PR should be balanced such that players ACT realistically, the real world damage of the rounds means nothing if players don't act realistically.
The 7.62 sniper rifle is absolute garbage now. Such garbage that enemies run around in open areas with no fear of snipers. This is not realistic behavior. Snipers have been immensely feared in every modern infantry conflict. No modern sniper is ever going to go into a conflict expecting to aim for the legs and fire twelve rounds because the enemy medic keeps passing out band-aids.
Tell me how an enemy HAT taking three sniper shots, getting healed by a medic, taking three more shots, getting healed again, and then taking a headshot, and getting "revived" is "REALISTIC"!
All of the people complaining about the OP sniper rifle don't understand how difficult it really was to be a GOOD sniper in PR. Everyone always liked to bash it, but it took tactics and skill to be worth anything.
The damage system was just fine before. Buff the 7.62 battle rifle rounds a little bit to give them a purpose over 5.56, and leave everything else as it was.
1. a round being stopped by armour doesn't mean zero damage is caused.
Also how many armor can stop depends on whether it's ceramic or solid metal plate, thickness...etc.
2. Don't have to, a shot to the head could easily have been grazing the chin a little.
3. You don't have to respawn, you can just quit the game. (plus one life event)
Regular respawning represents new reinforcements.
Running around in the open is just as bad as before... people still die in 2-3 shots to 5.56 and 1 shot black and white from 7.62x51(against armored targets, aim for ****).
If you want to fix "running around in the open" then you need to fix player turn rate limit(because it's easy to take advantage of lag to run zig-zag pattern for avoiding shots).
"No modern sniper" do you mean modern conventional military sniper or what?
Because I'm sure irregular forces have been fighting against bodyarmor-wearing militaries for a long time.
I'm sure an actual sniper would know where to shoot(such as head) to wound someone most effectively when target is wearing hard bodyarmor.
Tell me how shooting someone in the toe/finger with a 7.62 and killing him in one shot is "realistic."
See, anyone can play that game.
Don't need to be good with perfect accuracy + no drop out to 400m. And GOOD snipers don't need to rely on their rifle to one-hit anywhere on body. (despite the fact that the likes of .338 still do)
If you aren't good then marksman rifle will make up for your lack of precision.
If you straight up kill someone, it's as easy as dropping a rally and roughly 60s for him to keep moving with his squad; if you black and white him, he will take a lot longer to heal up.
The damage system wasn't "fine" before either. (last I remembered, 4 pistol round to solid body armor will down someone before these recent changes)