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Re: [Gameplay] Insurgency
Posted: 2008-12-15 23:32
by CodeRedFox
[R-COM]Outlawz wrote:If Insurgents can reach it to deploy it there, so can you.
And even if you couldn't, you still got armor to shell the spot, area attacks, grappling hook to climb, grenadiers...
You sound so sure, code the bf2 engine much? Seeing as ReaperMAC is a lead tester I'm sure he knows a little more about problems that arise. Think of it this way, its kinda hard to destroy/shell an are if you don't even realize its glitched into a building.
Partial List of issues:
- Players not placing it
- Players not placing it in a given time
- Glitching
- Random PR penetration issues
- Bad players
- Gameplay thoughts
- Gameplay workarounds
- Many more
If we find that its not exploitable it may be something we look into. But fool proofing it isn't always easy or
possible. Hopefully this is something we can do in the future.
But for now this has nothing to do with the upcoming release of 0.85
![Wink ;-)](./images/smilies/icon_e_wink.gif)
Re: [Gameplay] Insurgency
Posted: 2008-12-16 10:01
by baptist_christian
'[R-DEV wrote:CodeRedFox;871681']You sound so sure, code the bf2 engine much? Seeing as ReaperMAC is a lead tester I'm sure he knows a little more about problems that arise. Think of it this way, its kinda hard to destroy/shell an are if you don't even realize its glitched into a building.
Partial List of issues:
- Players not placing it
- Players not placing it in a given time
- Glitching
- Random PR penetration issues
- Bad players
- Gameplay thoughts
- Gameplay workarounds
- Many more
If we find that its not exploitable it may be something we look into. But fool proofing it isn't always easy or
possible. Hopefully this is something we can do in the future.
But for now this has nothing to do with the upcoming release of 0.85
how about just giving the commander a set amount of time to place it, and if he doesn't place it within the given time the server does it for him?
Re: [Gameplay] Insurgency
Posted: 2008-12-16 15:31
by STORM-Mama
baptist_christian wrote:how about just giving the commander a set amount of time to place it, and if he doesn't place it within the given time the server does it for him?
And if that doesn't work you can make it so that brits/americans won't loose any tickets until the cache is placed?
Re: [Gameplay] Insurgency
Posted: 2008-12-16 20:51
by V3N0N_br
Aks74u
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Gameplay] Insurgency
Posted: 2008-12-16 21:18
by Snares
I think the kit variations look very nice. This will greatly improve the gameplay in my opinion.
I am also hoping that the collaborator spawn times will be changed in the next release...I sometimes want to be collaborator but as it is most of the other team is more than willing to shoot me and I don't like the 280 second wait time.
![Razz :-P](./images/smilies/icon_razz.gif)
Re: [Gameplay] Insurgency
Posted: 2008-12-17 04:20
by mp5punk
wait theres taliban and insurgents now? wow nice!
Re: [Gameplay] Insurgency
Posted: 2008-12-17 04:25
by moj
mp5punk wrote:wait theres taliban and insurgents now? wow nice!
That's a point, did the DEVs actually find someone who speaks Pashtun for the voice acting?
I can understand if it's still Arabic though, that's gotta be pretty hard to find.
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Gameplay] Insurgency
Posted: 2008-12-17 11:59
by STORM-Mama
moj wrote:That's a point, did the DEVs actually find someone who speaks Pashtun for the voice acting?
I can understand if it's still Arabic though, that's gotta be pretty hard to find.
https://www.realitymod.com/forum/f18-pr ... rrier.html
And is it really that hard to find people speaking pashtu? IIRC there are quite alot of Afghans living in the UK.
Re: [Gameplay] Insurgency
Posted: 2008-12-17 16:43
by moj
Thanks for the link man
Hopefully Rafik has been working with the DEV's for 0.85, I know he's not 100% fluent or even a native but it's better than Arabic. Also, that's a fair point about Afghans over here, I live just over amile down the road from Europe's largest mosque. I bet I could find one or two there! Unfortunately religion scares me
Now we just need a Chechen, I hear Norway has a fair few.
Re: [Gameplay] Insurgency
Posted: 2008-12-17 19:46
by mongol-horde
moj wrote:Thanks for the link man
Now we just need a Chechen, I hear Norway has a fair few.
try russia... there is also a few.
Re: [Gameplay] Insurgency
Posted: 2008-12-17 20:13
by Waaah_Wah
moj wrote:
Now we just need a Chechen, I hear Norway has a fair few.
No..? Not that i know of atleast.
Re: [Gameplay] Insurgency
Posted: 2008-12-22 13:29
by SocketMan
hiberNative wrote:i bet a lot of russian weapons were left some in the afghan area after the soviet war. but something tells me they prefer to use a unanimous caliber like the 7.62x39.
they have all kinds of weapons tbh, but armalite vs armalite would be boring.
well the ak101 has a smaller recoil than the ak47 in PR right now so i expect the 5.45x39 to have an even lighter recoil.
These might be the old picks from the 70's-80's when US was suppling weapons for
aid the war in Afghanistan against the local Communist government that was "backed" by USSR.
Re: [Gameplay] Insurgency
Posted: 2008-12-22 16:08
by AnimalMother.
all looks very nice!
i read through the G3 banter quickly, and would agree with giving it to the squad leader, would be a nice way of limiting its use and still have its representation on the field.
as for the players spawning what i was think that when a cache is placed on the field it has several random spawns near it (like a max of 4 or 5). when its destroyed those dissappear and when a new cache is placed then it has more random spawns (like the old ones that can be knifed)
this will allow the ins to defend the area and then give them the oppurtunity to engage guerilla tactics when the BLUFOR move into the area, being able to come from several locations
and from the BLUFORs point of view they will no longer be getting undefended caches and it will feel like fighting against far superior numbers with enemies coming from everywhere.
all this is just my opinion and thoughts, it might have already been suggested.
looking forward to the variety of weapons, like AKS74u and RPK varient.
Re: [Gameplay] Insurgency
Posted: 2008-12-22 22:13
by mp5punk
that ak74 u looks pretty badass!
Re: [Gameplay] Insurgency
Posted: 2008-12-23 03:18
by Redamare
the G3 blows monkeys
![Sad :(](./images/smilies/icon_e_sad.gif)
grr just keep a regular ak 47
Re: [Gameplay] Insurgency
Posted: 2008-12-23 03:57
by Eagle345
Ok
1. AK W/BAYONET FTW !!!!!!
2. G3 (pretty cool but i would say get the FAL from the IDF mod you see those in insurgents hands more often than a G3) but thats just my 2 Cents
Re: [Gameplay] Insurgency
Posted: 2008-12-23 05:25
by Terry Tibbs
Eagle345 wrote:Ok
1. AK W/BAYONET FTW !!!!!!
2. G3 (pretty cool but i would say get the FAL from the IDF mod you see those in insurgents hands more often than a G3) but thats just my 2 Cents
I have to disagree, on both of those counts.
1. I've not been able to find a single pic, of an insurgent with bayonet fixed to an AK. This is unsurprising, since it's not trench warfare and a bayonet deaccurizes the weapon due to balance issues. The 7.62x39mm AK (and SKS) is inaccurate enough as it is, compared to the likes of the M16 and M4.
2. I've seen tons of pics of the G3 in Iraq, yet don't recall a single FAL. Again, unsurprising, considering the G3 is license built in 2 neighboring countries (S.Arabia and Iran). Yet the FAL, has never been issued in a large capacity in the region, unless you include Israel in the 60's and 70's, strangely ex-IDF FALs don't seem to be making their way into the hands of Iraqi insurgents
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: [Gameplay] Insurgency
Posted: 2008-12-23 06:18
by dbzao
There will be an AK47 without bayonet.
G3 will be limited to the Insurgent Cell Leader.
Re: [Gameplay] Insurgency
Posted: 2008-12-23 07:27
by random pants
[R-DEV]dbzao wrote:There will be an AK47 without bayonet.
G3 will be limited to the Insurgent Cell Leader.
Ugh...really? Why?
I don't see why everyone is going ape-shit over the G3 being in a spawnable kit.
As it is now, it's not that the G3 is so good, its just that the AK sucks so bad with its trash-sights.
Since .85 is going to have very usable AK sights, the G3 isn't going to be that much better, in fact it may even be worse overall.
Why take away the big selection guns like u had it in the first page, I was looking forward to it, it owuld make INS maps even more unique.
is the G3 really going to dominate the AK so much that only the CL should be able to have it?
I'll take whichever gun has the better iron sights....that's pretty much the only thing I care about.
I say whichecer has the best
Re: [Gameplay] Insurgency
Posted: 2008-12-23 07:45
by Conman51
[R-DEV]dbzao wrote:There will be an AK47 without bayonet.
G3 will be limited to the Insurgent Cell Leader.
sweeeeeet im fine w/ that