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Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 15:17
by Retrospect
'[R-DEV wrote:Jaymz;1244189']Rallies are now limited and are only useful for,
1. New players who join your squad and want to spawn with you
2. Retreating and regrouping in a safe location
Forward Outposts are now the lifeline of a team in PR. Just like we all relied on Rally Points when SL spawning was removed, so shall we rely on Forward Outposts with limited RP's.
Standard rifleman with command detonated claymores.
This wont make 0.9. We will look into it for another release.
Thanks for the reply,
Really looking forward to the changes. I think you have done a great job!!
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 15:17
by Jaymz
Kirra wrote:How many claymores will we be able to place?
Edited above post.
That's enough splainin' from me.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 15:20
by Scheintot887
C&C? Oh, my mistake... but im lucky now.
Sry guys.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 16:27
by Kirra
[R-DEV]Jaymz wrote:Edited above post.
That's enough splainin' from me.
Alright. Thanks man.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 18:02
by sabwarfare
i think all the commander abilities should be shorted so that people will want to be commander continuously except in insurgency where mortars and artillery would be over powered if it came too often.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 19:08
by Duckmeister
So, does a winking smiley face mean that drop kit geometries WILL be in 0.9?
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 19:28
by steve_06-07
So will the Chinese VN3 need crewman kits to operate or will it be like regular transport like the Humvee?
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 19:54
by ANDROMEDA
Duckmeister wrote:So, does a winking smiley face mean that drop kit geometries WILL be in 0.9?
We want hope this very much! But if not the battlefield now will be looking like a dropbags carpet!)))
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 20:17
by Gosu-Rizzle
ANDROMEDA wrote:We want hope this very much! But if not the battlefield now will be looking like a dropbags carpet!)))
Lol, true
![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
With the new 5 mins the small urban maps will indeed be littered with kits. Looking forward to one more VBF2 characteristic disappearing
![Thumbsup :thumbsup:](./images/smilies/imported_thumbsup.gif)
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 20:57
by DaKillerFox
It's only Tuesday? Man, I don't know if I can make it to Friday... I want v.9 NOW! It's hard to be patient, the screenshots of the new SL Comms and the new USMC Geoms are just too tempting. Good work Devs, now carry on!
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 21:04
by alec89
DaKillerFox wrote:It's only Tuesday? Man, I don't know if I can make it to Friday... I want v.9 NOW! It's hard to be patient, the screenshots of the new SL Comms and the new USMC Geoms are just too tempting. Good work Devs, now carry on!
omg, I know how you feel! This teasing is cruel.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 22:35
by DevilDog812
i cant wait for the next patch to be out! im finally getting into PR again, and now it is going to be even better
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 22:55
by ledo1222
DaKillerFox wrote:It's only Tuesday? Man, I don't know if I can make it to Friday... I want v.9 NOW! It's hard to be patient, the screenshots of the new SL Comms and the new US Geoms are just too tempting. Good work Devs, now carry on!
Fixed it for yeah. Its US kits not USMC
![Cool 8-)](./images/smilies/icon_cool.gif)
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 23:00
by Wattershed
[R-DEV]Jaymz wrote:Rallies are now limited and are only useful for,
1. New players who join your squad and want to spawn with you
2. Retreating and regrouping in a safe location
Sounds like you guys need to give me some credit for suggesting that use of RP's.
Came with
this idea when the beta version was on trial.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 23:27
by DaKillerFox
ledo1222 wrote:Fixed it for yeah. Its
Totally Badass kits not USMC
There, I fixed it for you for fixing it for me!
![Wink ;-)](./images/smilies/icon_e_wink.gif)
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-26 23:37
by Surround
What´s the damage radius for claymores. I hope they are more useful than in 0.5. 5m pfffft back then.
I demand numbers above 50m
p.s I just realised that I have been here from year 2006
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
And now I remember that how much effort you have given to PR all these years. I´m not worth demanding anything.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 13:17
by UsnerMc
But one thing I didn't get, how will this Coop thing will replace TrainMod, I mean if someone wants to learn to fly or so? Hope it will be as good, couse I liked Trainmode for just figuring out some stuff or so...
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 13:27
by UsnerMc
You know, the trick in this rally problem is just not to die, then you dont need rallys. And I mean it should be your first goal not to die, and then to kill and get flags an all this stuff. And 16 to 0 looks way better then 50 to 36. I as SL often dont set rallys anymore. Only if somebody realy died and there is no other way around, so I dont care if it then disapears after 60 secs, but no you see how dependent you are on rallys.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 14:15
by Scandicci
Wow! v0.9 is already epic. Can't wait to start. I hope the release coincides with our semester break so I can fully immerse myself!
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 17:43
by Mellanbror
Superb gameplay changes. Hopefully it will force some more teamwork. You have created the best game ever, the only one I play nowdays. Cred to you all! Respect