Its looking good. Few things though.
The building between the lumber mill and wooden vehicle cover thinging has no lightmaps for it, don't know if it will in 1.0 or not.
Did you pick that water color for a reason? Or do you plan on changing it later?
Looks like this takes place close to winter? Water puddles could be a nice feature.
Some static fields would be nice in the fields, even if they are dead crops.
The UG in your last picture looks rather high, not sure how dense it is though. General rule of thumb though is if you go prone and look through your sights UG should not block it.
I'd probably up a few dirt roads going around the lumber mill.
On page 13 you posted this
http://img.defencetalk.com/pictures/dat ... rozny.jpeg
You an see the road is sunken down a bit, and right now you village is pretty flat, might be a good idea for you to think the road down a bit more so it looks more like the reference.
Last one is you might want to remove some trees from around the lumber mill and replace them with stumps to make it feel like logging has been actually going one.
Its really coming together, good job.