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Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 20:47
by PlaynCool
How is the taliban going to shoot down the a-10 ?
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 20:52
by sakils2
AK47 baby Ak47.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I think Talibans will get Grails and those AA guns like on Muttrah and Korengal.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 22:42
by CodeRedFox
Sgt.Smeg wrote:
Hold your tongue.
LOL dont worry about him or the others. I'm done talking about how crappy there computers are and how even though they hate the map I see them on all the time. Its great watching server adminds go "Well if you gonna ***** about it all game have a nice day"...player was kicked from server.
I have better games when I come in as a non know name.
If they hate Korengal they will hate this one too. You cant make everyone happy.
From first page:
![Image](https://www.realitymod.com/forum/members/2104-albums22-picture368.jpg)
WIP
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 22:55
by Spec
I... that... looks... Can't express... myself... words... vanish... *stares at picture*
...
awesome job man!
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 22:59
by CodeRedFox
So far at +700m view distance I'm still getting 30fps (thats capped) in the editor. So this is a good thing.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 23:15
by Priby
Didnt expect so much green, but i like it.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 23:19
by CodeRedFox
nether did I until I came across a bunch of ref images
Its a seasonal thing as sometimes its dry as a bone. But seeing as we already have dry sandy maps this would be a welcome change
I still have allot of painting to do so dont take the SS as a final.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 23:22
by gazzthompson
PlaynCool wrote:How is the taliban going to shoot down the a-10 ?
tbh id rather see the A-10 against no MANPADS... i mean how many A-10's get locked on IRL?
but for the A-10 to work with any degree it needs alot of teamwork between SL and piolts ect and its not massively overkill if the caches are underground/in nondestructive building.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 23:30
by CodeRedFox
Who said it needs to get shot down
Its already going to be hard to get it in the first place. most likely the only asset the blufor will get are humvees. Others will need to be "won" to get.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 23:35
by waldo_ii
Will the A-10 spawn in some sort of bunker or something with protection so it doesn't get raped by RPGs as soon as it spawns?
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 23:40
by gazzthompson
probably the hanger..
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 23:42
by bosco_
Plus the airfield looks easy enough to defend, lots of open ground around it.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-21 23:49
by CodeRedFox
Check this first image
You think I of all mappers will have a a-10 sitting on the runway ready to go...I think not!
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 00:00
by Gu^n3r
thank god for that ^^^^^
im betting CPs are going to be inplaced in the map to attain more assests or some sort of objective to get assests.
similar to korengal.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 00:13
by gazzthompson
Gu^n3r wrote:thank god for that ^^^^^
im betting CPs are going to be inplaced in the map to attain more assests or some sort of objective to get assests.
similar to korengal.
yea me to
Assets reward system will be expanded over the Korengal ideas. No more free assets.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 00:25
by =(DK)=stoffen_tacticalsup
[R-DEV]CodeRedFox wrote:
Others will need to be "won" to get.
this is, as I have said before, the future of PR, seizing objectives to get assets. Just 2 hours ago I won a map of muttrah by commanding USMC on muttrah by a defense tactic, capped as far as north city, then used ninja squads to secretly cap East or west once in a while. That way, we forced them to allways attack, with no actual point since the flags by themselves posses no strategical advantages. If they would have won something everytime they capped it, it would have made a lot more sense!
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 01:48
by Spec
A10, Humvees... If I'd think you decided what faction this is already, I'd say US-A. But I don't know of course
(jk!!!)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 03:09
by sakils2
I want US Army, NOW. Brits will get Sangin(I guess not in 0.85, like this awesome map
![Sad :(](./images/smilies/icon_e_sad.gif)
), Marines Fallujah. 2 INS maps for Brits, 2 INS map for US Marines, 3 INS maps for US Army. Sound,
kinda fair...
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 07:58
by CodeRedFox
ok sakils2 its the US ARMY. But they will be fighting US civilians. Each dead US civilian will cause a mass bombing of the main base and a 4 day wait on all assets.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 08:02
by Rangu
Meh, just wait and see like
everybody else!
'[R-DEV wrote:CodeRedFox;876046']
I was wondering though; how much of the snowy mountains in the very centre of the map will be walkable? I can see one road going to one village, but will it possible to go off road? and how steep is it?
Anyway, I'd like to see lots and lots of small villages scattered around, not necessary with roads... so you'd have to get there on foot!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)