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Re: [Top 100] PR v0.85 Screenshots

Posted: 2009-02-17 13:18
by [OoO]Laxentis
One of my favourite places.
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Vampire driving the most dangerous car in PR (Let's transport that crate, guys!)
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Vampire noticed that he didn't transport anyone
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Shuter is sleeping in APC
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Jay making a show-off (open full version to see his glasses :razz :)
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Muttrah City begins
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Shuter runs to V's boat
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V circles around waiting for Jay
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Our super-squad in boat
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We scared Chuck Norris
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Jay - Grenadier
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Mentally disabled V threw a nade...
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which almost killed me
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and then went off just hurting me
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V loves it
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V loves digging to
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Re: [Top 100] PR v0.85 Screenshots

Posted: 2009-02-17 14:22
by Outlawz7
Tartantyco wrote:lol, wut?
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0.6 screenshots?
hiberNative wrote:it is! i'm used to 25-35 fps! and in a game like pr, you don't need to go much higher to have good playability. fast paced games like cs and unreal are different, though.
I had 70/5-10 with GF 7600 before I fried it, so I beg to differ. And with a refresh rate of 30, 40 or high you just scream to be owned by the first guy that sees you because your view doesn't get updated fast enough for you to see him go instaprone and shoot you in the face, which is what I get a lot now with my integrated 6150 :(

Re: [Top 100] PR v0.85 Screenshots

Posted: 2009-02-18 21:34
by Jaymz
Spriggan's men captured a Type95 the other day, I took some pics for them....

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Re: [Top 100] PR v0.85 Screenshots

Posted: 2009-02-18 22:04
by Rhino
'[R-DEV wrote:Jaymz;938784']Spriggan's men captured a Type95 the other day, I took some pics for them....

http://i230.photobucket.com/albums/ee67 ... een161.jpg

http://i230.photobucket.com/albums/ee67 ... een160.jpg
LOL! Nice tank pen :p

its also a Type 98, god Jaymz you should know that! :p

The type 95 is either the QBZ-95 or the PLA AAV, both are known as the Type 95 for some reason... :p

Re: [Top 100] PR v0.85 Screenshots

Posted: 2009-02-18 22:29
by FuzzySquirrel
hiberNative wrote:it is! i'm used to 25-35 fps! and in a game like pr, you don't need to go much higher to have good playability. fast paced games like cs and unreal are different, though.
Doesn't matter anyway cause the human eye can't detect anything above 24fps So if you can i'm sending you to Area 51 'cause you're not human :p

Re: PR v0.85 Screenshots

Posted: 2009-02-18 22:59
by Welshboy
I remember those tanks traps, thought i got a screenshot of them when i was in the chopper, guess i didn't.

Re: [Top 100] PR v0.85 Screenshots

Posted: 2009-02-18 23:16
by McBumLuv
'[R-DEV wrote:Jaymz;938784']Spriggan's men captured a Type95 the other day, I took some pics for them....

http://i230.photobucket.com/albums/ee67 ... een161.jpg

http://i230.photobucket.com/albums/ee67 ... een160.jpg
I'd also like to say I'm the one who came up with the idea, and I'm the one holding the AT4 :)

I just remember your expression when you logged on and spawned at the fire base.

:lol:

Re: [Top 100] PR v0.85 Screenshots

Posted: 2009-02-18 23:41
by Mora
FuzzySquirrel =US= wrote:Doesn't matter anyway cause the human eye can't detect anything above 24fps So if you can i'm sending you to Area 51 'cause you're not human :p
Well then i should also go Area 51.

Re: PR v0.85 Screenshots

Posted: 2009-02-18 23:52
by Incomplete Spork
About human eye not seeing over 24 or 30 fps, I can easily tell the difference. That is a false statement

Re: PR v0.85 Screenshots

Posted: 2009-02-19 03:34
by McBumLuv
too much used bandwith fail :p

Re: [Top 100] PR v0.85 Screenshots

Posted: 2009-02-19 09:28
by master of the templars
[R-DEV]Rhino wrote:both are known as the Type 95 for some reason... :p
How many M1 designations does the USA have/had lol :-) .
I think its around 8, four or five of which were in service at the same time :D

Re: PR v0.85 Screenshots

Posted: 2009-02-19 18:39
by CodeRedFox
FuzzySquirrel =US= wrote:Doesn't matter anyway cause the human eye can't detect anything above 24fps So if you can i'm sending you to Area 51 'cause you're not human :p
Incomplete Spork wrote:About human eye not seeing over 24 or 30 fps, I can easily tell the difference. That is a false statement

The human eye sees fluid motion in video games at about 90 fps...

Because games do not have motion blur you need a higher FPS to see fluid motion. Which is why a film at 24 fps looks correct because the film has blur. Which can be seen as a fps trick.

Basically playing a game at 30fps is really bad. I have no sources as I just need to source myself :-P I work in film and TV and can tell you there is a difference between 30fps (non-blured) and 90fps (non-blured)

Re: PR v0.85 Screenshots

Posted: 2009-02-19 19:04
by DankE_SPB
and in film camera usually static or moves slowly
AFAIK average sensitive level of human eye lies near 50-70Hz
in game you need at least 60 fps (usual refresh rate of LCD)
btw, in school we were told that somewhere in Australia there is a breed, who need double FPS rate in films(48 FPS) to watch like normal people, 24 is too slow for them :-P

Re: PR v0.85 Screenshots

Posted: 2009-02-19 19:57
by Zrix
PNG Alert.


Wing of AH64 on call.
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Wait, what?
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Re: PR v0.85 Screenshots

Posted: 2009-02-19 20:52
by Rissien
Link to .pngs. Don't post them

Re: PR v0.85 Screenshots

Posted: 2009-02-19 20:55
by Rudd
what he posted was fine, they are in JPEG format, but link to PNGs

its an xfire code, and its allowed

Re: PR v0.85 Screenshots

Posted: 2009-02-19 21:37
by Zrix
Rissien wrote:Link to .pngs. Don't post them
Do your research. Dont post to up your wanna be MOD status.