Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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BroCop
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Re: Ask the [DEV]s a (?) - Part 2

Post by BroCop »

Fix what?
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Prevtzer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Prevtzer »

CroCop wrote:Fix what?
The BMP sights and your attitude.
Spec
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Re: Ask the [DEV]s a (?) - Part 2

Post by Spec »

Chill, please, Prevtzer.

It's indeed about the sights not being accurate.
Last edited by Spec on 2013-12-10 14:36, edited 1 time in total.
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Dragnerok_X
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Re: Ask the [DEV]s a (?) - Part 2

Post by Dragnerok_X »

Simple question: Can we expect a fix in the next release (or a release in the near future) for the launcher crash that prevents us from adding the mod to Steam without disabling Steam overlays for all games?
K4on
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

hey,

I am glad that you've registered on our forums, but I need to be honest:

probably not.
CL0WN
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Re: Ask the [DEV]s a (?) - Part 2

Post by CL0WN »

Dragnerok_X wrote:Simple question: Can we expect a fix in the next release (or a release in the near future) for the launcher crash that prevents us from adding the mod to Steam without disabling Steam overlays for all games?
there is actually a way to turn it premanently off just for bf2.
right click on bf and click on settings (or something like that, i have the german version of steam). then disselect the first box. now you should be able to play with the steam overlay in any game but bf2 :)
Dragnerok_X
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Re: Ask the [DEV]s a (?) - Part 2

Post by Dragnerok_X »

[R-DEV]K4on wrote:hey,

I am glad that you've registered on our forums, but I need to be honest:

probably not.
Thanks for the welcome and honesty. While it's unfortunate, at least you're being honest (don't get that enough from devs nowadays), plus it's only a minor gripe, as it only prevents me from keeping my games organized in Steam. Really enjoying Project Reality regardless.

Keep up the good work!
Dragnerok_X
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Re: Ask the [DEV]s a (?) - Part 2

Post by Dragnerok_X »

CL0WN wrote:there is actually a way to turn it premanently off just for bf2.
right click on bf and click on settings (or something like that, i have the german version of steam). then disselect the first box. now you should be able to play with the steam overlay in any game but bf2 :)
Thanks for the advice. For BF2, yes that works, but this change doesn't seem to help the PR launcher crash, and of course, because the launcher is a non-Steam game, there is no option to disable the community on it without disabling for all Steam games.

Unless I'm missing something?
AncientMan
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Re: Ask the [DEV]s a (?) - Part 2

Post by AncientMan »

Dragnerok_X wrote:Simple question: Can we expect a fix in the next release (or a release in the near future) for the launcher crash that prevents us from adding the mod to Steam without disabling Steam overlays for all games?
Simple question, not a simple answer.

Firstly, Steam can't handle Non-Steam Games that have a manifest saying "requireAdministrator", as in, applications that require administrator privileges to run. PRLauncher needs this because of some functions it provides (writing to the game directory; most commonly in Program Files, launching BF2 which also requires administrator rights due to it being an old game and only "really" supporting Windows XP where security was much more relaxed, and hooking into the BF2 process memory, which definitely needs administrator rights).

So, there's two things that can get the game to launch. Either making PRLauncher have a manifest saying "asInvoker", which isn't going to happen as lots of things will break, or launching Steam as an admin, which is equally bad and shouldn't be done.

As for the Steam Overlay, that wouldn't work in PR:BF2 anyway. This is because it tries to hook into PRLauncher instead of BF2 (since PRLauncher runs first, then launches BF2, Steam Overlay and Non-Steam Games can't handle child processes). So you end up getting the overlay trying to show in PRLauncher :p . And you can't just launch BF2 directly which is typically the answer with games that use a launcher, as PRLauncher must be running in the background for everything to work.

That all said, you can get it to work properly if you disable the Steam Overlay, but since that's a global setting and there's no setting for individual Non-Steam Games, that's also not ideal either.

So, long story short, nope, never going to happen, sorry.
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Spush
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Re: Ask the [DEV]s a (?) - Part 2

Post by Spush »

[R-DEV]AncientMan wrote:That all said, you can get it to work properly if you disable the Steam Overlay, but since that's a global setting and there's no setting for individual Non-Steam Games, that's also not ideal either.
I thought you can disable the steam overlay by selecting the game in the steam library going to properties and checking off the steam community in-game option, then selecting okay. Or is that a different option?
Dragnerok_X
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Re: Ask the [DEV]s a (?) - Part 2

Post by Dragnerok_X »

[R-DEV]Spush wrote:I thought you can disable the steam overlay by selecting the game in the steam library going to properties and checking off the steam community in-game option, then selecting okay. Or is that a different option?
The option is only (currently) available for games bought on Steam.
Spush
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Re: Ask the [DEV]s a (?) - Part 2

Post by Spush »

Ah, my bad then.
Arab
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Re: Ask the [DEV]s a (?) - Part 2

Post by Arab »

Dragnerok_X wrote:The option is only (currently) available for games bought on Steam.
I thought you could run games through steam and have the overlay via import custom game :-|
Dragnerok_X
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Re: Ask the [DEV]s a (?) - Part 2

Post by Dragnerok_X »

Arab wrote:I thought you could run games through steam and have the overlay via import custom game :-|
You can, you just can't disable the overlay for individual non-Steam games.
Kerryburgerking
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Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

Image
What's the status on this one?
SShadowFox
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Re: Ask the [DEV]s a (?) - Part 2

Post by SShadowFox »

Kerryburgerking wrote:-pic-
What's the status on this one?
It should be released with the Syrian mini-mod, as it is part of it.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Mineral
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Kerryburgerking wrote:Image
What's the status on this one?
That is indeed part of the Syrian Faction. Although there is a chance the maps and certain vehicles will be released for other factions before that as the syrian faction is a long way from release and some of it could need testing upfront.

On the actual model, it's exported,textured, just needs a coding finish and a HUD I believe. But it works :)
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Kerryburgerking
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Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

[R-CON]Mineral wrote:That is indeed part of the Syrian Faction. Although there is a chance the maps and certain vehicles will be released for other factions before that as the syrian faction is a long way from release and some of it could need testing upfront.

On the actual model, it's exported,textured, just needs a coding finish and a HUD I believe. But it works :)
Nice to hear :D I guess maybe MEC or Militia could use it?
Mean, green and unseen!
ComedyInK
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Re: Ask the [DEV]s a (?) - Part 2

Post by ComedyInK »

Can we get updated changelog?
Arab
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Arab »

Update ready soon?
Last edited by Arab on 2013-12-14 09:00, edited 2 times in total.
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