PR Loading Screen Tip Suggestion Thread

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Arab
PR:BF2 Developer
Posts: 2880
Joined: 2012-05-18 03:37

Re: PR Loading Screen Tip Suggestion Thread

Post by Arab »

Be patient when hitching a ride in a car. Respect the driver's decision to wait for more people. It's his responsibility to make sure the car and the passengers all arrive in one peace.
Murdoch89
Posts: 25
Joined: 2013-01-31 19:45

Re: PR Loading Screen Tip Suggestion Thread

Post by Murdoch89 »

Always make sure what you're aiming at is actual enemy, Blue on blue friendly fire is not very friendly at all.
Roger_Liquids
Posts: 101
Joined: 2012-09-11 08:44

Re: PR Loading Screen Tip Suggestion Thread

Post by Roger_Liquids »

Join the community, visit the RealityMod.com forums daily for news and updates on everything PR.

**Stay True**
Abchaz
Posts: 33
Joined: 2014-01-05 11:20

Re: PR Loading Screen Tip Suggestion Thread

Post by Abchaz »

While driving TANK or APC find some cover and get out of the vehicle to listen and get some intel about possible moving enemy heavy assets to prepare a strategy.

If you are in danger of being hit by AT rockets in insurgency layer while in TANK or APC, leave the vehicle (if you are the driver) and throw a smoke grenade in front of your heavy asset, so enemies can't see you and directly rocket hit it. Your gunner has thermals and his vision will not be affected.

Heavy assets should be used to help your team get objectives.
Last edited by Abchaz on 2014-01-17 12:51, edited 1 time in total.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: PR Loading Screen Tip Suggestion Thread

Post by Sabre_tooth_tigger »

Thats a good tip, I totally agree heavy assets are great as ranged support. The idea of getting out of a tank is a bit controversial for a loading screen suggestion
Always make sure what you're aiming at is actual enemy, Blue on blue friendly fire is not very friendly at all.
So many online games dont allow for FF. I think people need time to adjust, my tip is if new go medic because at least if you mess up, as trigger reactions often do, then the mistake can be corrected.
A revive counts alot better then an apology.

That being said, clear kit choices with squad leader is also another good tip
Last edited by Sabre_tooth_tigger on 2014-01-17 23:37, edited 1 time in total.
aryoseno12
Posts: 21
Joined: 2013-05-25 09:36

Re: PR Loading Screen Tip Suggestion Thread

Post by aryoseno12 »

it will be better to know the type of factions uniform camo, vehicles, and weapons
Scoots
Posts: 8
Joined: 2014-05-07 15:02

Re: PR Loading Screen Tip Suggestion Thread

Post by Scoots »

'Do not fool around, unless your squad leader tell you to do so.' :twisted:

I once heard a squad leader said in local
"Go to that corner and fap soldier."
And then the whole squad just yelled, again in local->
"Sir! Yes Sir!" And all ran into a corner.

That was awesome.

And then in another round, our squad leader decided to do something funny-->in a faction without any air force, we all went pilots and go around shooting our pistols.
Last edited by Scoots on 2014-05-09 00:15, edited 1 time in total.
Pvt.BagOfCash
Kurt117
Posts: 19
Joined: 2014-03-06 16:31

Re: PR Loading Screen Tip Suggestion Thread

Post by Kurt117 »

don't get shot
waldov
Posts: 742
Joined: 2012-06-26 04:01

Re: PR Loading Screen Tip Suggestion Thread

Post by waldov »

As armor Sticking with infantry in an Urban environment will dramatically increase your chances of survival as well as allowing you to co-ordinate more effectively as a team.

Or something along those lines, there is nothing worse then lone wolf armor in city maps especially maps like Fallujah and Ramiel .
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: PR Loading Screen Tip Suggestion Thread

Post by Sabre_tooth_tigger »

^^ Absolutely, many strengths can be a weakness also, good teamwork counteracts a units blindspots.
Armour and airpower can also be good combined, maybe the best use of a scout heli is with heavy armour though infantry is the more obvious as apc give them lifts
Uncle_Dante
Posts: 42
Joined: 2012-12-17 10:53

Re: PR Loading Screen Tip Suggestion Thread

Post by Uncle_Dante »

ryan d ale wrote:There is a hard-coded limit of 9 squads. With 100 players this can cause difficulties. Please organise squads efficiently. For example: 'HELI TRANS', 'CAS', 'LAV' and 'Sniper' could all be in a squad called SUPPORT.
Although I like the tip of merging similar functioning squads, you just made the worst grouping ever. Lav, airtrans and CAS have different roles and functions so that would hinder communications for their seperate roles. Also snipers, that are usually just as helpful as they are in a round of Rush in BF 3&4, can happily stay in any squad that have room for them.
Play stupid games, win stupid prizes.
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: PR Loading Screen Tip Suggestion Thread

Post by LiamNL »

APC's are there for safe transport, supporting troops is it's secondary task don't go off to fight your own wars. Be sure to use APC's for quick deployment if helicopters are absent, and don't be afraid to ask the APC squadleader for a ride/support

At least something about APC roles in general as this toppic is misunderstood a lot.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PR Loading Screen Tip Suggestion Thread

Post by PLODDITHANLEY »

Reduce effects volume level to enable mumble local to be used in vehicles.
Kev5440
Posts: 17
Joined: 2008-04-09 16:21

Re: PR Loading Screen Tip Suggestion Thread

Post by Kev5440 »

Having a picture of both teams' uniforms when Conventional vs Conventional during the loading screen would be a huge help.
epicelite
Posts: 89
Joined: 2011-01-28 00:32

Re: PR Loading Screen Tip Suggestion Thread

Post by epicelite »

"Being in concealment is not the same as being in cover."
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: PR Loading Screen Tip Suggestion Thread

Post by zloyrash »

We all see soooo many new players come in PR. Yesterday I spend whole round only answering the question "how to join squad?" or "where the speak button?"

I remember Chivalry:Medieval Warfare game and its maploading screen:
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So, people dont need to go somewhere to read manuals and search keyboard layouts. Its always here, right at your screen! On every map load you learning to play the game. It may be useful even for veterans.

It would be great to see some infographics on map loading screen. Just for example:
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On the map loading screen one of the map background pictures can be replaced with such a help picture.

Yes, there is a perfect Manual but many players dont RTFM. PR should provide some new and easy ways to learn new players.
Last edited by zloyrash on 2015-06-07 16:24, edited 4 times in total.
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PR Loading Screen Tip Suggestion Thread

Post by BloodyDeed »

That's actually a nice idea.
Maybe replace the last loading screen picture on each map with one of these?
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Ta77a
Posts: 36
Joined: 2010-02-27 01:42

Re: PR Loading Screen Tip Suggestion Thread

Post by Ta77a »

zloyrash wrote:We all see soooo many new players come in PR. Yesterday I spend whole round only answering the question "how to join squad?" or "where the speak button?"
...
On the map loading screen one of the map background pictures can be replaced with such a help picture.

Yes, there is a perfect Manual but many players dont RTFM. PR should provide some new and easy ways to learn new players.
That's an awesome idea. Would be cool to see these ranging from ammo counts for weapons to re spawn timers for vehicles.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR Loading Screen Tip Suggestion Thread

Post by PatrickLA_CA »

It is a good idea but I'm afraid it is going to encourage newbies to not read the manual and thus be left out of a lot of important information.
In-game: Cobra-PR
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: PR Loading Screen Tip Suggestion Thread

Post by DesmoLocke »

Ta77a wrote:That's an awesome idea. Would be cool to see these ranging from ammo counts for weapons to re spawn timers for vehicles.
Respawn times are now included in each map in the Caps Lock map view.

I would definitely like to have the last screen on map load be the default keyboard layout or some sort of helpful infographic. Good idea!
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PR player since 0.5 (Feb 2007)

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