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Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 08:04
by CodeRedFox
Spent only a few hours on the snow area...will be the last ares I touch.
OK guys here the last screenshots for a while.
![Image](https://www.realitymod.com/forum/members/2104-albums22-picture370.jpg)
The snow area is the least developed area, But this will be on of the main asset flags that will need to be kept.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 11:08
by Polka
This map will be f*cking awesome.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 11:48
by Rangu
Wordo Polka.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 12:00
by RedAlertSF
Total agree. CodeRed is awesome. Hail o/
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 12:29
by =Romagnolo=
Nice work ! About your FPS's, I want to know 2 things. One, what is your computer ? Two, you get 30 FPS in the editor, but what about in game ?
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 12:34
by masterceo
looks amazing, 4km insurgency map with air support? will be hard to top this one.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 12:47
by Scot
'[R-DEV wrote:CodeRedFox;876351']
OK guys here the last screenshots for a while.
But great job so far, looks aaaaawesooome! This map is full of so much win it's unbelievable!
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 13:28
by DrugKoala
Bloody outrageous work there you've made...
If judging by the pics, then map is already better than some maps in game. Though, I wonder, how much walking and driving do mountains allow? Is it just until the foothold, or we can ride into mountains?
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 15:45
by Tannhauser
Now, for the most annoying question ever?
Think this will make it in 0.85? I think not, but I like to dream it will
![Smile :smile:](./images/smilies/icon_e_smile.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 15:54
by Outlawz7
Apm. Insurgent static spawns/built up areas (where hideouts can be deployed) and cache locations? I hope the Insurgents/Taliban won't be forced into open firefights in the middle of the mountains with the US or caches that are placed in ridiculously vulnerable spots that the A10 will easily annihilate.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 15:56
by gazzthompson
sakils2 wrote:I want US Army, NOW. Brits will get Sangin(I guess not in 0.85, like this awesome map
![Sad :(](./images/smilies/icon_e_sad.gif)
), Marines Fallujah. 2 INS maps for Brits, 2 INS map for US Marines, 3 INS maps for US Army. Sound,
kinda fair...
na US and brits going enough this should go to germans , seems most realistic as well.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-22 15:57
by gazzthompson
going/got*
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-23 00:46
by CodeRedFox
[quote=""'[R-COM"]Outlawz;876611']Apm. Insurgent static spawns/built up areas (where hideouts can be deployed) and cache locations? I hope the Insurgents/Taliban won't be forced into open firefights in the middle of the mountains with the US or caches that are placed in ridiculously vulnerable spots that the A10 will easily annihilate.[/quote]
Sir you insult me
[quote="Tannhauser""]Now, for the most annoying question ever?
Think this will make it in 0.85? I think not, but I like to dream it will
![Smile :smile:](./images/smilies/icon_e_smile.gif)
[/quote]
No way...40% done if you didnt read a few pages back. And the 40% done will be thrown out after I complete my first pass.
gazzthompson wrote:na US and Brits going enough this should go to Germans , seems most realistic as well.
Kinda hard to add a faction that isn't done yet
![Wink ;-)](./images/smilies/icon_e_wink.gif)
If and when the German mod comes to light then there is a ground to talk about it. But there are no loyalties to them or anyone else. The BLUFOR will be what I and the Dev team thinks is best. There have been many forces and will continue to be many forces that have served in the area. Who knows maybe its a force you haven't seen yet.
Currently in real life there is a German Provincial Reconstruction Team. The area is currently very calm with very little action. The PRT's are there to rebuild the area. So basing a map in a area that's relatively safe wouldn't work in PR anyways.
My point being this map takes place in a different time when the Taliban have moved in. Same time as the US has invade China
![Wink ;-)](./images/smilies/icon_e_wink.gif)
So, who ever ends up there is made up.
The maps far from being done, and I haven't even began to think about factions except the Taliban. Until then enjoy the pics. So you guys can all stop asking and maybe go help some of the community mod's instead.
![Razz :-P](./images/smilies/icon_razz.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-23 00:49
by Scot
[R-DEV]CodeRedFox wrote:
But there are no loyalties to them or anyone else. The BLUFOR will be what I and the Dev team thinks is best.
*COUGH* BRITISH *COUGH*
![Wink ;)](./images/smilies/icon_e_wink.gif)
You hear something
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-23 01:12
by Waaah_Wah
Scot wrote:*COUGH* BRITISH *COUGH*
![Wink ;)](./images/smilies/icon_e_wink.gif)
You hear something
*Cough Sangin *Cough
![Razz :p](./images/smilies/imported_icon_razz.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-23 01:54
by crazy11
I can't wait to take a walk around this map.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-23 05:31
by Terry Tibbs
EDIT: Keep that to yourself
Hopes they'll be ready for 0.9, looking good so far.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-23 15:39
by Smuke
Love the new pictures.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-24 02:46
by Hitman.2.5
CANT wait to kill tho's Insurgents on there bikes with the GAU-8
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-12-24 03:15
by PlatinumA1
.:iGi:.Hitman.2.5 wrote:CANT wait to kill tho's Insurgents on there bikes with the GAU-8
your going to have to fight about 5 other teammates for the a-10...lawl