Re: Project Reality v0.95 Features List
Posted: 2010-10-12 21:25
You guys are just going to have to trust that the option we picked is the best we have given the limitations of the engine. If you have any greivances against the current jet situation as per the changelog READ THIS.
Currently here is what you have to work with:
-The bomb has to fall for 3 seconds before it can detonate.
-If you do not have lock when you fire, the bomb will be purely ballistic for its whole flight.
-To have lock you must be within 1000m of the target.
-To have lock the target must be within 90 degrees of the nose of your plane.
This is the same exact concept as with a missile, except for a missile it it usually a much smaller angle like 4 or 5 degrees. This means if you fire the bomb when you are past the target it will not guide. In the past because bombs could aquire lock after being fired, if you were traveling slow enough upon release, the bomb could aquire lock mid flight and slingshot back around towards the target. This will not happen any more.
I can promise you in the future aircraft will get more love but a few other things had to be done first.
Currently here is what you have to work with:
-The bomb has to fall for 3 seconds before it can detonate.
-If you do not have lock when you fire, the bomb will be purely ballistic for its whole flight.
-To have lock you must be within 1000m of the target.
-To have lock the target must be within 90 degrees of the nose of your plane.
This is the same exact concept as with a missile, except for a missile it it usually a much smaller angle like 4 or 5 degrees. This means if you fire the bomb when you are past the target it will not guide. In the past because bombs could aquire lock after being fired, if you were traveling slow enough upon release, the bomb could aquire lock mid flight and slingshot back around towards the target. This will not happen any more.
I can promise you in the future aircraft will get more love but a few other things had to be done first.