Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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MikeDude
Posts: 942
Joined: 2007-10-25 12:07

Re: Ask the [DEV]s a (?) - Part 2

Post by MikeDude »

Patient bear is...
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[3dAC] MikeDude
Loving PR since 0.2.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

definitely a patient bear
risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: Ask the [DEV]s a (?) - Part 2

Post by risegold8929 »

If everything goes well in testing, we should have the next update out before Christmas. Hopefully anyway...
-DevBlog

No patient bear, please no...

*Fingers Crossed*
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CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

Do you know if the Sangin map will have an alternative layer for USMC? I have no control over what the map maker decides to do, of coarse. But I was just wondering.
SShadowFox
Posts: 1118
Joined: 2012-01-25 21:35

Re: Ask the [DEV]s a (?) - Part 2

Post by SShadowFox »

crazygamelover wrote:Do you know if the Sangin map will have an alternative layer for USMC? I have no control over what the map maker decides to do, of coarse. But I was just wondering.
Probably not, as the Americans would sound like British soldiers.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

crazygamelover wrote:Do you know if the Sangin map will have an alternative layer for USMC? I have no control over what the map maker decides to do, of coarse. But I was just wondering.
SShadowFox wrote:Probably not, as the Americans would sound like British soldiers.
Ye, we do hope to have an alternative USMC layer, but it looks unlikely unless we can get around the voice issue which we have had no luck with so far.
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[at]Vio-Lence
Posts: 64
Joined: 2013-06-29 20:13

Re: Ask the [DEV]s a (?) - Part 2

Post by [at]Vio-Lence »

I got a couple questions as I have major nostalgia after watching "Project Reality - Then & Now" on youtube! Will any super old content ever be implemented (ie. Extraction game mode, old maps like Street, Mao Valley, Helmand Province, Al Fallujah etc)? How come there hasn't been a Gulf War era map throughout PR's existence? I remember back when BSS existed, a mod called US:Intervention was developed that was all about the Gulf War and had some pretty awesome vehicles and maps. PR actually implemented several of their vehicles but was curious as to why no maps/factions were adopted. Thanks for all the dedication to this awesome mod, been playing since .1 haha
Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

'[at wrote:How come there hasn't been a Gulf War era map throughout PR's existence?
Khamisiyah ALT
Mean, green and unseen!
StandardSmurf
Posts: 67
Joined: 2013-06-22 17:05

Re: Ask the [DEV]s a (?) - Part 2

Post by StandardSmurf »

Dear Devs,
It has been a long time since any update to PR 1.0 has been released. The current release has plenty of bugs and features that should be looked into, which have been reported since the last update. I'm just concerned that the PR team has given up on 1.0 and are not spending any time on it anymore. We all waited a long long long time for 1.0 to be released and the PR team spent a long long long time working on it. After all that, why just release a few updates and then nothing for ages, not even bug fixes. I appreciate all of you Dev's hard work creating and maintaining PR up to this point, and into the future. I am just trying to be honest with you guys about this, we feel left behind in the dust of PR2. Thanks.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

StandardSmurf wrote:Dear Devs,
It has been a long time since any update to PR 1.0 has been released. The current release has plenty of bugs and features that should be looked into, which have been reported since the last update. I'm just concerned that the PR team has given up on 1.0 and are not spending any time on it anymore. We all waited a long long long time for 1.0 to be released and the PR team spent a long long long time working on it. After all that, why just release a few updates and then nothing for ages, not even bug fixes. I appreciate all of you Dev's hard work creating and maintaining PR up to this point, and into the future. I am just trying to be honest with you guys about this, we feel left behind in the dust of PR2. Thanks.
PR2 team is separate to teh BF2 team.

read AM's recent blog entry
What's happening with PR:BF2? - Project Reality Forums

Alot of us have Jobs/are in university, personally I don't see how I could have don't more when I was transfered to a theatres/post anaesthesia care at a hospital an hour away since its a completely new area to me and required a great deal of pre-study on top of an assignment on end of life care and my dissertation on the role of the nurse as a communication liason during crisis scenarios. But now, most of us are on holiday/annual leave so we'll see some activity.


I see alot of feedback being written/said ingame, but we need more of that on these forums so that we can address it.
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crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

Ye, we do hope to have an alternative USMC layer, but it looks unlikely unless we can get around the voice issue which we have had no luck with so far.
Oh I see, sorry. I thought it was simpler than that, since I always see maps that come with different modes for alternative factions (Kashan, Kokan, Khamisiyah). Thanks for responding :)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

crazygamelover wrote:Oh I see, sorry. I thought it was simpler than that, since I always see maps that come with different modes for alternative factions (Kashan, Kokan, Khamisiyah). Thanks for responding :)
Ye but if you look closely they are teams that use the same voices. Like on Kashan, its Canadian Forces or US Army, both use "American English", or on some maps its either MEC or ME Insurgents, both using Arabic :)
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LoopyChef
Posts: 55
Joined: 2012-10-07 22:58

Re: Ask the [DEV]s a (?) - Part 2

Post by LoopyChef »

Is the new AK-12 being planned to be in PR for Russia?
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Kerryburgerking
Posts: 408
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

LoopyChef wrote:Is the new AK-12 being planned to be in PR for Russia?
It's not in service with the russian military.
Mean, green and unseen!
LoopyChef
Posts: 55
Joined: 2012-10-07 22:58

Re: Ask the [DEV]s a (?) - Part 2

Post by LoopyChef »

Kerryburgerking wrote:It's not in service with the russian military.
It is likely to be in service sometime around 2014.
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saamohod
Posts: 300
Joined: 2011-01-12 16:15

Re: Ask the [DEV]s a (?) - Part 2

Post by saamohod »

LoopyChef wrote:It is likely to be in service sometime around 2014.
Likely? I don't think so. What are your sources?
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: Ask the [DEV]s a (?) - Part 2

Post by IWI-GALIL.556FA »

LoopyChef wrote:It is likely to be in service sometime around 2014.
That was just a rumor. The guns are actually not up to Russian military standards and will not be used. I would, however, still love one for the collection. :)
Last edited by IWI-GALIL.556FA on 2013-12-18 16:48, edited 1 time in total.

And now, we wait.....
[FSA]IrRahman
Posts: 205
Joined: 2013-03-23 23:08

Re: Ask the [DEV]s a (?) - Part 2

Post by [FSA]IrRahman »

Why you removed AR/MG heating from 1.0 alpha/beta?
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"This is a great game to play if you want to masturbate and still accomplish something" - viirusiiseli
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

That was never a feature as far as I know. There was a bug where the heat bar showed for infantry.
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Arab
PR:BF2 Developer
Posts: 2882
Joined: 2012-05-18 03:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Arab »

IWI-GALIL.556FA wrote:That was just a rumor. The guns are actually not up to Russian military standards and will not be used. I would, however, still love one for the collection. :)
Also, budget wise it's not feasible. They have tons of Ak-74's and it's good enough, soldiers know how to use it. AK-12 AFAIK is the best parts of the AK but together and improved bits, but they are pushing for the state test to pass since they found some minor problems.

Source: Wikipedia (I know, bad source)
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