Bonecrusher76 wrote:1. The amount of energy delivered downrange, due to air resistance, is always less than the amount of energy (recoil) received by the shooter. The round will never deliver more energy than the recoil it produces. Therefore, a plate fully stopping a round results in zero damage.
The damage is done to the armored plate if nothing else(there's a reason why soft armor is needed behind hard plate).
Especially if ceramic.
Ratings are for about 6 rounds (NIJ lv III: 6 7.62x51 ball, NIJ lv IV: 1 30-06 AP) at most, and that's not counting shots hitting the same spot.
Bonecrusher76 wrote:
2. I agree with you, but since the DEVs already said players in game will only be using standard FMJ and not "special AP rounds", it is reasonable to assume that ceramic plates will stop several, and metal plates will stop many, many, many, more.
The problem is that we can't simulate degradation of body armor(at least no way in bf2 engine that I know of).
Bonecrusher76 wrote:
Therefore, I again ask that in the interest of strict realism, all plate shots do absolutely zero damage.
As mentioned above, no plate can completely mitigate damage.
Watch some youtube videos or something.
Bonecrusher76 wrote:
I think we would all also agree that the horribly unrealistic medic healing and revive system should be completely removed from the game. A wound should require the player to spend months in the PR hospital and years in PR physical therapy before returning to duty.
Medic heal/revive is a gameplay necessity to keep squad together.
Just because Medic system exists that does not mean you can go full retard-game.
You can't play that game with me.