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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-12 14:08
by Rudd
Be careful using those OG fields with the numberof enterable buildings you are using, it could cause an FPS drop
I don't think it would be unreasonable to have fields that don't have crops in them in the context of Grozny.
But yeah, be careful with the UG
to test if it is too high click on camera, soldier and press C to cycle views. You'll see how the soldier view is on your map - this is also useful to setting hights of objects.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-12 15:48
by Ason
gx wrote:Indeed. However you can making them into OG if you wish, and place them that way, however this way is not optimal, as there will be empty spaces some times, as this is just how the OG generates. It also going to add A LOT to your OG count.
Now painting them as UG is much better, however quite a bit more complicated.
https://www.realitymod.com/forum/f189-m ... ement.html
Thanks! Seems complicated indeed, but I'll guess I try to learn it if I can't find a more simple solution. I really don't got that many grassfields so maybe the statics will work.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-12 21:50
by Ason
-------
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-12 21:55
by Ason
Some new progress:
Turns out I used the wrong stonewalls, I found the muttrah walls in citybuildings folder. So now I have remade the river with the muttrah walls, btw maybe the other walls should be removed in next update so nobody has to do the mistake I did
![Image](http://i.imgur.com/rExSc7g.jpg)
Remade the suburbs a bit, added more details and kinda remade the whole suburbs, removed the park and replaced it with houses.
Also do you think this is a good way of placing the powerlines and streetlights? Or should I place them close to the walls?
Here is how high and dense the cropfields UG is:
![Image](http://i.imgur.com/lcav5jL.jpg)
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-12 21:58
by Ason
[R-DEV]Rudd wrote:Be careful using those OG fields with the numberof enterable buildings you are using, it could cause an FPS drop
I don't think it would be unreasonable to have fields that don't have crops in them in the context of Grozny.
But yeah, be careful with the UG
to test if it is too high click on camera, soldier and press C to cycle views. You'll see how the soldier view is on your map - this is also useful to setting hights of objects.
Yeah, the cropsfields won't have much UG, I just got some grassfields which maybe needs the higher UG but I will see what I'll make of it, maybe I just lower the UG on those fields aswell, so nobody thinks of hiding in them. Thanks for the advice!
EDIT: I tried pressing C while in Soldier mode but nothing happened, but I can still lay down using Z, still missing crouch option though. :/
Also atm it lags like hell when I run inside and near forests, will it be almost the same ingame? I mean is the camera mode a good measurement for how it will be ingame?
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-12 22:33
by Rabbit
Mrslobodan wrote:
1.
2.
Here is how high and dense the cropfields UG is:
3.
![Image](http://i.imgur.com/lcav5jL.jpg)
1. I would use the "blockwall" series wall located in the "militia" folder, it will end up fitting better.
2. I would remove the phone poles and just use the light posts you have. You can connect the lines on the metal part of it on the pole above the light. For where they should be in this picture they are in the grass between the sidewalks and the houses.
http://img.defencetalk.com/pictures/dat ... rozny.jpeg
3. Looks fine, if you end up deciding to add a higher density in the fields set your "variation" value to 0.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-12 22:39
by Rudd
1. I would use the "blockwall" series wall located in the "militia" folder, it will end up fitting better.
this has the problem of requiring alot of lightmap files, if used, please use sparingly. the wall on the left of this screen
http://i.imgur.com/xL2M7GV.jpg is a better choice and looks good imo
Agreed with gx on the 2, less is more!
I like your pavement setup, though it's a little odd to have dark dirtroads with nice pavements
Look around in the road textures in PR, or look in the xpack etc as well for a different texture imo.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-12 22:42
by Ason
gx wrote:1. I would use the "blockwall" series wall located in the "militia" folder, it will end up fitting better.
2. I would remove the phone poles and just use the light posts you have. You can connect the lines on the metal part of it on the pole above the light. For where they should be in this picture they are in the grass between the sidewalks and the houses.
http://img.defencetalk.com/pictures/dat ... rozny.jpeg
3. Looks fine, if you end up deciding to add a higher density in the fields set your "variation" value to 0.
1. Alright I'll have a look at those.
2. yeah that's a good idea.
3. so they are lined up in a row ? I think I'll do that on the big fields outside the city.
Thanks alot for your feedback!
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-12 22:53
by Ason
'[R-DEV wrote:Rudd;1885042']this has the problem of requiring alot of lightmap files, if used, please use sparingly. the wall on the left of this screen
http://i.imgur.com/xL2M7GV.jpg is a better choice and looks good imo
Agreed with gx on the 2, less is more!
I like your pavement setup, though it's a little odd to have dark dirtroads with nice pavements
Look around in the road textures in PR, or look in the xpack etc as well for a different texture imo.
Yeah, those walls looks good for this map, and I don't think I will be using much more of the middle eastern wall, but I think it's nice to have some variation. Especially in Grozny which is kinda on the border of European, Asian and middle eastern environment. And also I think the blockwalls looks nice but the problem is they are only in small pieces so I will have to use alot of them, which I'm trying to avoid.
I agree it may look kinda weird that the pavements are so nice, although they have cracks and stuff in them, but yeah the color between the road and the pavements is a bit off. The reason I chose them was I was looking for pavements with this kind of shape and size, most of the other pavements looked too much like middle eastern pavements and most of them were really big. I may change the road texture to something brighter, But there will be alot of wrecks and trash and stuff on the streets so maybe it will not be that big of a problem.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-13 00:57
by Ason
What does "do you want to check for obsolete roads" mean? And should I press yes or no ? I have always pressed no, but I don't know really what it does.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-13 01:03
by Rudd
it doesn't matter, what it's doing is checking what road meshes are saved in your grozny/roads have active splines on the map
when you've saved a road that you later delete, teh mesh remains in that folder
the editor is very naughty and claims it'll clean this for you, but it does not
what you do is when you pack your map for use (i.e. only when wanting to share or test it) you delete EVERYTHING in that roads folder and then 'build final roads' then save your roads, this will generate the roads in that folder.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-13 01:18
by Ason
[R-DEV]Rudd wrote:it doesn't matter, what it's doing is checking what road meshes are saved in your grozny/roads have active splines on the map
when you've saved a road that you later delete, teh mesh remains in that folder
the editor is very naughty and claims it'll clean this for you, but it does not
what you do is when you pack your map for use (i.e. only when wanting to share or test it) you delete EVERYTHING in that roads folder and then 'build final roads' then save your roads, this will generate the roads in that folder.
okey thanks!
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-13 02:50
by Pvt.LHeureux
To crouch in the editor :
'[R-DEV wrote:Rhino;1821191']change the keyboard settings for the editor so its no longer ctrl and conflicting with other editor controls. Can find them in: \Battlefield 2\bf2editor\Settings\Controls.con
My Controls.con file, crouch key is "C".
Code: Select all
ControlMap.create defaultGameControlMap
ControlMap.addKeyToTriggerMapping c_GISayAll IDFKeyboard IDKey_J c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GISayTeam IDFKeyboard IDKey_K c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GISaySquad IDFKeyboard IDKey_L c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GISpeakLeaderChannel IDFKeyboard IDKey_V c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_GITogglePause IDFKeyboard IDKey_Pause c_CMNonRepetive
ControlMap.addAxisToAxisMapping c_GIMouseLookX IDFMouse IDAxis_0 0
ControlMap.addAxisToAxisMapping c_GIMouseLookY IDFMouse IDAxis_1 0
ControlMap.addButtonToTriggerMapping c_GIOk IDFMouse IDButton_0 c_CMPushAndHold
ControlMap.addButtonToTriggerMapping c_GIAltOk IDFMouse IDButton_1 c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_GIEscape IDFKeyboard IDKey_Escape c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GITab IDFKeyboard IDKey_Tab c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIShowScoreboard IDFKeyboard IDKey_Tab c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_GIEnter IDFKeyboard IDKey_Enter c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIDelete IDFKeyboard IDKey_Delete c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIUp IDFKeyboard IDKey_ArrowUp c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIDown IDFKeyboard IDKey_ArrowDown c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GILeft IDFKeyboard IDKey_ArrowLeft c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIRight IDFKeyboard IDKey_ArrowRight c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIBack IDFKeyboard IDKey_Backspace c_CMNonRepetive
ControlMap.addAxisToTriggerMapping c_GIMouseWheelUp c_GIMouseWheelDown IDFMouse IDAxis_2
ControlMap.addKeyToTriggerMapping c_GIMenu IDFKeyboard IDKey_Escape c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIToggleConsole IDFKeyboard IDKey_Grave c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIPageUp IDFKeyboard IDKey_PageUp c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIPageDown IDFKeyboard IDKey_PageDown c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIRightShift IDFKeyboard IDKey_RightShift c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_GILeftShift IDFKeyboard IDKey_LeftShift c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_GIRightCtrl IDFKeyboard IDKey_RightCtrl c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GILeftCtrl IDFKeyboard IDKey_LeftCtrl c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_GIRightAlt IDFKeyboard IDKey_RightAlt c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_GI3dMap IDFKeyboard IDKey_LeftAlt c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GITacticalComm IDFKeyboard IDKey_T c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_GIRadioComm IDFKeyboard IDKey_Q c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_GIMapSize IDFKeyboard IDKey_M c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIMapZoom IDFKeyboard IDKey_N c_CMNonRepetive
rem ** ControlMap.addKeyToTriggerMapping c_GIKey_Y IDFKeyboard IDKey_Y c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIYes IDFKeyboard IDKey_PageUp c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GINo IDFKeyboard IDKey_PageDown c_CMNonRepetive
rem ** ControlMap.addKeyToTriggerMapping c_GIAutoAccept IDFKeyboard IDKey_PageDown c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GICreateSquad IDFKeyboard IDKey_Insert c_CMNonRepetive
rem ** ControlMap.addKeyToTriggerMapping c_GIJoinSquad IDFKeyboard IDKey_Home c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GISelectSquad IDFKeyboard IDKey_Home c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIHotRankUp IDFKeyboard IDKey_Add c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIMenuSelect0 IDFKeyboard IDKey_0 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIMenuSelect1 IDFKeyboard IDKey_1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIMenuSelect2 IDFKeyboard IDKey_2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIMenuSelect3 IDFKeyboard IDKey_3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIMenuSelect4 IDFKeyboard IDKey_4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIMenuSelect5 IDFKeyboard IDKey_5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIMenuSelect6 IDFKeyboard IDKey_6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIMenuSelect7 IDFKeyboard IDKey_7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIMenuSelect8 IDFKeyboard IDKey_8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIMenuSelect9 IDFKeyboard IDKey_9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIToggleFreeCamera IDFKeyboard IDKey_0 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GIDeselectAll IDFKeyboard IDKey_D c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GISelectAll IDFKeyboard IDKey_A c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_GILeader IDFKeyboard IDKey_Capital c_CMNonRepetive
ControlMap.create defaultPlayerInputControlMap
ControlMap.addKeyToTriggerMapping c_PISayAll IDFKeyboard IDKey_J c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PISayTeam IDFKeyboard IDKey_K c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIUse IDFKeyboard IDKey_E c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIShowScoreBoard IDFKeyboard IDKey_Tab c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PICameraMode1 IDFKeyboard IDKey_F9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode2 IDFKeyboard IDKey_F10 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode3 IDFKeyboard IDKey_F11 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode4 IDFKeyboard IDKey_F12 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIToggleCameraMode IDFKeyboard IDKey_H c_CMNonRepetive
rem ** ControlMap.addKeyToTriggerMapping c_PISelectPrimWeapon IDFKeyboard IDKey_Home c_CMPushAndHold
rem ** ControlMap.addKeyToTriggerMapping c_PISelectSecWeapon IDFKeyboard IDKey_PageUp c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIToggleWeapon IDFKeyboard IDKey_F c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIScreenShot IDFKeyboard IDKey_PrintScreen c_CMNonRepetive
rem ** ControlMap.addKeyToTriggerMapping c_PIToolTip IDFKeyboard IDKey_T c_CMNonRepetive
ControlMap.addKeysToAxisMapping c_PICameraX IDFKeyboard IDKey_Numpad6 IDKey_Numpad4
ControlMap.addKeysToAxisMapping c_PICameraY IDFKeyboard IDKey_Numpad8 IDKey_Numpad2
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A
ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0
ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 1
ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0
ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 1
ControlMap.addKeyToTriggerMapping c_PIAction IDFKeyboard IDKey_Space c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_W c_CMDoubleTap
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 c_CMPushAndHold 0
ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space c_CMPushAndHold 1
ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_Numpad0 c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIReload IDFKeyboard IDKey_R c_CMNonRepetive
ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 c_CMPushAndHold
rem ControlMap.addKeyToTriggerMapping c_PIToggleGasMask IDFKeyboard IDKey_H c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard IDKey_3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard IDKey_4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard IDKey_5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard IDKey_6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard IDKey_7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard IDKey_8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect1 IDFKeyboard IDKey_F1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect2 IDFKeyboard IDKey_F2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect3 IDFKeyboard IDKey_F3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect4 IDFKeyboard IDKey_F4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect5 IDFKeyboard IDKey_F5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect6 IDFKeyboard IDKey_F6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect7 IDFKeyboard IDKey_F7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect8 IDFKeyboard IDKey_F8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICrouch IDFKeyboard IDKey_C c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PILie IDFKeyboard IDKey_Z c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIDrop IDFKeyboard IDKey_G c_CMNonRepetive
ControlMap.addAxisToTriggerMapping c_PINextItem c_PIPrevItem IDFMouse IDAxis_2
ControlMap.addAxisToAxisMapping c_PIMouseLookX IDFMouse IDAxis_0 0
ControlMap.addAxisToAxisMapping c_PIMouseLookY IDFMouse IDAxis_1 0
rem ** ControlMap.addKeyToTriggerMapping c_PISelectPrimWeapon IDFKeyboard IDKey_Home c_CMPushAndHold
rem ** ControlMap.addKeyToTriggerMapping c_PISelectSecWeapon IDFKeyboard IDKey_PageUp c_CMPushAndHold
rem ** ControlMap.addKeyToTriggerMapping c_PIToggleFireRate IDFKeyboard IDKey_V c_CMNonRepetive
ControlMap.create InfantryPlayerInputControlMap
ControlMap.addKeyToTriggerMapping c_PIUse IDFKeyboard IDKey_E c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIShowScoreBoard IDFKeyboard IDKey_Tab c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PICameraMode1 IDFKeyboard IDKey_F9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode2 IDFKeyboard IDKey_F10 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode3 IDFKeyboard IDKey_F11 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode4 IDFKeyboard IDKey_F12 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIToggleCameraMode IDFKeyboard IDKey_H c_CMNonRepetive
rem ** ControlMap.addKeyToTriggerMapping c_PISelectPrimWeapon IDFKeyboard IDKey_Home c_CMPushAndHold
rem ** ControlMap.addKeyToTriggerMapping c_PISelectSecWeapon IDFKeyboard IDKey_PageUp c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIToggleWeapon IDFKeyboard IDKey_F c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIScreenShot IDFKeyboard IDKey_PrintScreen c_CMNonRepetive
rem ** ControlMap.addKeyToTriggerMapping c_PIToolTip IDFKeyboard IDKey_T c_CMNonRepetive
ControlMap.addKeysToAxisMapping c_PICameraX IDFKeyboard IDKey_Numpad6 IDKey_Numpad4
ControlMap.addKeysToAxisMapping c_PICameraY IDFKeyboard IDKey_Numpad8 IDKey_Numpad2
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A
ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0
ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 1
ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0
ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 1
ControlMap.addKeyToTriggerMapping c_PIAction IDFKeyboard IDKey_Space c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_W c_CMDoubleTap
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 c_CMPushAndHold 0
ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_Numpad0 c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIReload IDFKeyboard IDKey_R c_CMNonRepetive
ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard IDKey_3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard IDKey_4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard IDKey_5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard IDKey_6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard IDKey_7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard IDKey_8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect1 IDFKeyboard IDKey_F1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect2 IDFKeyboard IDKey_F2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect3 IDFKeyboard IDKey_F3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect4 IDFKeyboard IDKey_F4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect5 IDFKeyboard IDKey_F5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect6 IDFKeyboard IDKey_F6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect7 IDFKeyboard IDKey_F7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect8 IDFKeyboard IDKey_F8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICrouch IDFKeyboard IDKey_C c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PILie IDFKeyboard IDKey_Z c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIDrop IDFKeyboard IDKey_G c_CMNonRepetive
ControlMap.addAxisToTriggerMapping c_PINextItem c_PIPrevItem IDFMouse IDAxis_2
ControlMap.addAxisToAxisMapping c_PIMouseLookX IDFMouse IDAxis_0 0
ControlMap.addAxisToAxisMapping c_PIMouseLookY IDFMouse IDAxis_1 0
rem ** ControlMap.addKeyToTriggerMapping c_PISelectPrimWeapon IDFKeyboard IDKey_Home c_CMPushAndHold
rem ** ControlMap.addKeyToTriggerMapping c_PISelectSecWeapon IDFKeyboard IDKey_PageUp c_CMPushAndHold
rem ** ControlMap.addKeyToTriggerMapping c_PIToggleFireRate IDFKeyboard IDKey_V c_CMNonRepetive
ControlMap.create LandPlayerInputControlMap
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A
ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_Numpad0 c_CMPushAndHold 1
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 c_CMPushAndHold 0
ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space c_CMPushAndHold 1
ControlMap.addAxisToTriggerMapping c_PINextItem c_PIPrevItem IDFMouse IDAxis_2
ControlMap.addAxisToAxisMapping c_PIMouseLookX IDFMouse IDAxis_0 0
ControlMap.addAxisToAxisMapping c_PIMouseLookY IDFMouse IDAxis_1 0
ControlMap.addKeysToAxisMapping c_PIMouseLookX IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 1
ControlMap.addKeysToAxisMapping c_PIMouseLookY IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 1
ControlMap.addKeyToTriggerMapping c_PICrouch IDFKeyboard IDKey_C c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIFlareFire IDFKeyboard IDKey_X c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIUse IDFKeyboard IDKey_E c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIShowScoreBoard IDFKeyboard IDKey_Tab c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PICameraMode1 IDFKeyboard IDKey_F9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode2 IDFKeyboard IDKey_F10 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode3 IDFKeyboard IDKey_F11 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode4 IDFKeyboard IDKey_F12 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIToggleCameraMode IDFKeyboard IDKey_H c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect1 IDFKeyboard IDKey_F1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect2 IDFKeyboard IDKey_F2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect3 IDFKeyboard IDKey_F3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect4 IDFKeyboard IDKey_F4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect5 IDFKeyboard IDKey_F5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect6 IDFKeyboard IDKey_F6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect7 IDFKeyboard IDKey_F7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect8 IDFKeyboard IDKey_F8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIScreenShot IDFKeyboard IDKey_PrintScreen c_CMNonRepetive
ControlMap.addKeysToAxisMapping c_PICameraX IDFKeyboard IDKey_Numpad6 IDKey_Numpad4
ControlMap.addKeysToAxisMapping c_PICameraY IDFKeyboard IDKey_Numpad8 IDKey_Numpad2
ControlMap.addKeyToTriggerMapping c_PIToggleWeapon IDFKeyboard IDKey_F c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard IDKey_3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard IDKey_4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard IDKey_5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard IDKey_6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard IDKey_7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard IDKey_8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIReload IDFKeyboard IDKey_R c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_LeftShift c_CMPushAndHold
ControlMap.create SeaPlayerInputControlMap
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A
ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_Numpad0 c_CMPushAndHold 1
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 c_CMPushAndHold 0
ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space c_CMPushAndHold 1
ControlMap.addAxisToTriggerMapping c_PINextItem c_PIPrevItem IDFMouse IDAxis_2
ControlMap.addAxisToAxisMapping c_PIMouseLookX IDFMouse IDAxis_0 0
ControlMap.addAxisToAxisMapping c_PIMouseLookY IDFMouse IDAxis_1 0
ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown
ControlMap.addKeyToTriggerMapping c_PICrouch IDFKeyboard IDKey_C c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIFlareFire IDFKeyboard IDKey_X c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIUse IDFKeyboard IDKey_E c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIShowScoreBoard IDFKeyboard IDKey_Tab c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PICameraMode1 IDFKeyboard IDKey_F9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode2 IDFKeyboard IDKey_F10 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode3 IDFKeyboard IDKey_F11 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode4 IDFKeyboard IDKey_F12 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIToggleCameraMode IDFKeyboard IDKey_H c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect1 IDFKeyboard IDKey_F1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect2 IDFKeyboard IDKey_F2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect3 IDFKeyboard IDKey_F3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect4 IDFKeyboard IDKey_F4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect5 IDFKeyboard IDKey_F5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect6 IDFKeyboard IDKey_F6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect7 IDFKeyboard IDKey_F7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect8 IDFKeyboard IDKey_F8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIScreenShot IDFKeyboard IDKey_PrintScreen c_CMNonRepetive
ControlMap.addKeysToAxisMapping c_PICameraX IDFKeyboard IDKey_Numpad6 IDKey_Numpad4
ControlMap.addKeysToAxisMapping c_PICameraY IDFKeyboard IDKey_Numpad8 IDKey_Numpad2
ControlMap.addKeyToTriggerMapping c_PIToggleWeapon IDFKeyboard IDKey_F c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard IDKey_3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard IDKey_4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard IDKey_5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard IDKey_6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard IDKey_7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard IDKey_8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIReload IDFKeyboard IDKey_R c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_LeftShift c_CMPushAndHold
ControlMap.create AirPlayerInputControlMap
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A
ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0
ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 1
ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0
ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 1
ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_Numpad0 c_CMPushAndHold 1
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 c_CMPushAndHold 0
ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space c_CMPushAndHold 1
ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_W c_CMDoubleTap
ControlMap.addKeyToTriggerMapping c_PIFlareFire IDFKeyboard IDKey_X c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftCtrl c_CMPushAndHold
ControlMap.addAxisToTriggerMapping c_PINextItem c_PIPrevItem IDFMouse IDAxis_2
ControlMap.addAxisToAxisMapping c_PIMouseLookX IDFMouse IDAxis_0 0
ControlMap.addAxisToAxisMapping c_PIMouseLookY IDFMouse IDAxis_1 0
ControlMap.addKeyToTriggerMapping c_PIUse IDFKeyboard IDKey_E c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIShowScoreBoard IDFKeyboard IDKey_Tab c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PICameraMode1 IDFKeyboard IDKey_F9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode2 IDFKeyboard IDKey_F10 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode3 IDFKeyboard IDKey_F11 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode4 IDFKeyboard IDKey_F12 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIToggleCameraMode IDFKeyboard IDKey_H c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect1 IDFKeyboard IDKey_F1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect2 IDFKeyboard IDKey_F2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect3 IDFKeyboard IDKey_F3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect4 IDFKeyboard IDKey_F4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect5 IDFKeyboard IDKey_F5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect6 IDFKeyboard IDKey_F6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect7 IDFKeyboard IDKey_F7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect8 IDFKeyboard IDKey_F8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIScreenShot IDFKeyboard IDKey_PrintScreen c_CMNonRepetive
ControlMap.addKeysToAxisMapping c_PICameraX IDFKeyboard IDKey_Numpad6 IDKey_Numpad4
ControlMap.addKeysToAxisMapping c_PICameraY IDFKeyboard IDKey_Numpad8 IDKey_Numpad2
ControlMap.addKeyToTriggerMapping c_PIToggleWeapon IDFKeyboard IDKey_F c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard IDKey_3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard IDKey_4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard IDKey_5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard IDKey_6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard IDKey_7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard IDKey_8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIReload IDFKeyboard IDKey_R c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold
ControlMap.invertMouse 0
ControlMap.mouseSensitivity 3
ControlMap.keyboardSensitivity 0.1
ControlMap.create HelicopterPlayerInputControlMap
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A
ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0
ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 1
ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0
ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 1
ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_Numpad0 c_CMPushAndHold 1
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 c_CMPushAndHold 0
ControlMap.addKeyToTriggerMapping c_PIFire IDFKeyboard IDKey_Space c_CMPushAndHold 1
ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_W c_CMDoubleTap
ControlMap.addKeyToTriggerMapping c_PIFlareFire IDFKeyboard IDKey_X c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftCtrl c_CMPushAndHold
ControlMap.addAxisToTriggerMapping c_PINextItem c_PIPrevItem IDFMouse IDAxis_2
ControlMap.addAxisToAxisMapping c_PIMouseLookX IDFMouse IDAxis_0 0
ControlMap.addAxisToAxisMapping c_PIMouseLookY IDFMouse IDAxis_1 0
ControlMap.addKeyToTriggerMapping c_PIUse IDFKeyboard IDKey_E c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIShowScoreBoard IDFKeyboard IDKey_Tab c_CMPushAndHold
ControlMap.addKeyToTriggerMapping c_PICameraMode1 IDFKeyboard IDKey_F9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode2 IDFKeyboard IDKey_F10 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode3 IDFKeyboard IDKey_F11 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PICameraMode4 IDFKeyboard IDKey_F12 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIToggleCameraMode IDFKeyboard IDKey_H c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect1 IDFKeyboard IDKey_F1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect2 IDFKeyboard IDKey_F2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect3 IDFKeyboard IDKey_F3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect4 IDFKeyboard IDKey_F4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect5 IDFKeyboard IDKey_F5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect6 IDFKeyboard IDKey_F6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect7 IDFKeyboard IDKey_F7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIPositionSelect8 IDFKeyboard IDKey_F8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIScreenShot IDFKeyboard IDKey_PrintScreen c_CMNonRepetive
ControlMap.addKeysToAxisMapping c_PICameraX IDFKeyboard IDKey_Numpad6 IDKey_Numpad4
ControlMap.addKeysToAxisMapping c_PICameraY IDFKeyboard IDKey_Numpad8 IDKey_Numpad2
ControlMap.addKeyToTriggerMapping c_PIToggleWeapon IDFKeyboard IDKey_F c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect1 IDFKeyboard IDKey_1 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect2 IDFKeyboard IDKey_2 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect3 IDFKeyboard IDKey_3 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect4 IDFKeyboard IDKey_4 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect5 IDFKeyboard IDKey_5 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect6 IDFKeyboard IDKey_6 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect7 IDFKeyboard IDKey_7 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect8 IDFKeyboard IDKey_8 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWeaponSelect9 IDFKeyboard IDKey_9 c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIReload IDFKeyboard IDKey_R c_CMNonRepetive
ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold
Taken from here :
https://www.realitymod.com/forum/f388-p ... ost1821191
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-13 02:54
by Ason
Ahh thanks m8
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-14 01:14
by Ason
I read somewhere that the UAZ 469 is on the barracuda map, does someone know if it is available to the russians aswell?
Some progress on the trainbridge:
![Image](http://i.imgur.com/Ie8eJbQ.jpg)
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-14 19:55
by waldov
Looks good though i reckon there should be some more grassy areas in the city because it looks like there's a bit to much dirt. still good work its good to have these more unique pieces of terrain to fight around.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-14 20:13
by Ason
waldov wrote:Looks good though i reckon there should be some more grassy areas in the city because it looks like there's a bit to much dirt. still good work its good to have these more unique pieces of terrain to fight around.
yes, It's far from finished but here is more pictures
Also a question, does someone know why I keep falling through this ramp when I walk over it with soldier mode ? Is it the static itself or is it something with how I placed it ? I read somewhere that you are not allowed to place objects halfway under the terrain or something ?
![Image](http://i.imgur.com/Q8LunU4.jpg)
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-15 06:15
by waldov
Nice defenant improvement on the beginning of that bridge!
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-15 09:14
by Ason
waldov wrote:Nice defenant improvement on the beginning of that bridge!
thanks m8!
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-04-15 18:04
by Dukuu_npanop