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Re: [Weapon] UKM-2000P

Posted: 2012-12-04 22:26
by ddeo
Thanks lucky. As for bullets, I'm not sure, but I've been told to wait for 1.0 release.

Re: [Weapon] UKM-2000P

Posted: 2012-12-05 00:44
by reptilianhuman
Great seeing all this awesome stuff. Great work.

Re: [Weapon] UKM-2000P

Posted: 2012-12-06 22:10
by lucky.BOY
Alright

Image
the bottom faces of the springs are not visible, also you should move "ends" of each spring up, there is need for them to go so deep into the model.

Image
Verts on the flash hider do not line up with the ones on barrel, i would suggest to rotate the barrel so they line up. Should make UVing less messy, too

Image

http://i.imgur.com/e4RGm.jpg
http://i.imgur.com/LEeXP.jpg
Some unneeded verts here and there

Image
http://i.imgur.com/9eSna.jpg
It collides :)

Image
Is this meant to collide like that? You need to make sure how the reloading will look, that everything fits in place etc.

Anyway, fantastic model, I keep it open to just look at it from time to time, its beautiful :)

Re: [Weapon] UKM-2000P

Posted: 2012-12-09 14:19
by ddeo
Thanks lucky, I've fixed that and optimized model slightly. More stuff will use normal map. This is updated p3d: p3d.in - UKM-2000

I'm going to model rail today too, this one: http://i62.photobucket.com/albums/h90/R ... 000_02.jpg

edit: forgot to mention, currently it is 8700 tris. :) Original had above 14k

Re: [Weapon] UKM-2000P

Posted: 2012-12-09 15:04
by Spush
Don't need to model the bullets, we have our own set of bullets.

Re: [Weapon] UKM-2000P

Posted: 2012-12-09 17:20
by ddeo
Ok, I've updated the model. It has no more bullets, and I've tweaked the chamber's cover.
p3d.in - UKM-2000

Re: [Weapon] UKM-2000P

Posted: 2012-12-09 17:28
by rodrigoma
Cant wait to see this textured, It is nice to see the polish forces are coming along

Re: [Weapon] UKM-2000P

Posted: 2012-12-10 17:03
by lucky.BOY
Looking real good!

Re: [Weapon] UKM-2000P

Posted: 2013-01-08 11:46
by ddeo
Hi! I've small update for you guys. :) Model has been finished, I'm doing only final tweaks right now and I'll be UVW it soon.

I had to rework completly ironsight, it was copied from our Beryl before. Ironsight should look like this:
Image
I've also made Picatinny rail:
Image

Here is the p3d link: p3d.in - UKM-2000

Hope you like it. :)

9072 tris.

Re: [Weapon] UKM-2000P

Posted: 2013-01-08 12:32
by ddeo
As I said I'm making final tweaks to the model, but thanks for noticing it. The reason why it is flupped right now is because it was mirrored from the other model you see on the right side.

Re: [Weapon] UKM-2000P

Posted: 2013-01-09 09:10
by ddeo
Final tweaks applied to p3d link: p3d.in - UKM-2000 If I will not find any bugs I call it finished, ready for UVW and texturing.

Re: [Weapon] UKM-2000P

Posted: 2013-01-09 13:21
by ChallengerCC
'[R-COM wrote:ddeo;1852382']Final tweaks applied to p3d link: p3d.in - UKM-2000 If I will not find any bugs I call it finished, ready for UVW and texturing.
Realy good, low poly work! UVMap, textures, animations, code and you are good to go. :)