[Map] Torgan Valley (2km) [WIP]

Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Grober wrote:Image

some Work in Progres from Polish base
I take it no jets with a runway that short?
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [Map]Torgan Valley (2km) [WIP]

Post by BroCop »

On earlier pages it said its a heli base.
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: [Map]Torgan Valley (2km) [WIP]

Post by Rhino »

Grober wrote:Yes its going to be Heli base but since Rhino is going to destroy PR with removing wheel from it it's kind of unnecessary now :(
If you want to blame anyone blame the people who voted no for it in this poll as I only removed it because of that.

I would've loved to have seen choppers taking off and landing on the runway myself but ye, just too many people had problems with the wheels :(

So not going to happen unless we can find a method of coding a parking brake :(
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Careless
Posts: 390
Joined: 2013-07-02 19:01

Re: [Map]Torgan Valley (2km) [WIP]

Post by Careless »

Looks promising! Lot's of strategic places, etc..
waldov
Posts: 749
Joined: 2012-06-26 04:01

Re: [Map] Torgan Valley (2km) [WIP]

Post by waldov »

Looks awesome so far, you should consider an AAS mode between Poland and Taliban just like theyve done for Korengal valley and Lashkar valley, it could work quite well on this map.
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Rudd
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Re: [Map] Torgan Valley (2km) [WIP]

Post by Rudd »

Yea thats exactly right
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waldov
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Joined: 2012-06-26 04:01

Re: [Map] Torgan Valley (2km) [WIP]

Post by waldov »

I know you can use different factions as long as they have the same voices I just think it would be cool to have an AAS layer between Poland and the Taliban. Something like this:
-INS std Poland vs Taliban
-INS alt Poland vs Taliban
-AAS std Poland vs MEC
-AAS alt Poland vs Taliban

or something like that, having variation is always a bonus aint it? It will increase the re playability of the map and hopefully guarantee it a pretty good place on map rotations.
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Rhino
Retired PR Developer
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Re: [Map] Torgan Valley (2km) [WIP]

Post by Rhino »

I really wouldn't put the MEC on an Afghanistan map... Just because you can doesn't mean you should.
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Rhino
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Re: [Map] Torgan Valley (2km) [WIP]

Post by Rhino »

Because Afghanistan is a current conflict, I don't think you should cross it with the fictional but its more a personal preference than anything. Also you should try to make a map either work for either Insurgency or AAS, trying to make a map work for both normally doesn't work out too well but it can from time to time.
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Rabbit
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Joined: 2006-12-17 15:14

Re: [Map] Torgan Valley (2km) [WIP]

Post by Rabbit »

post your OG info, count and values for view distance.
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AfSoccer "I just don't see the natural talent."
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Rudd
Retired PR Developer
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Re: [Map] Torgan Valley (2km) [WIP]

Post by Rudd »

looks like your OG atlas hasn't formed right?

Recommend deleting your overgrowthatlas.tai and .dds and regening them.
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waldov
Posts: 749
Joined: 2012-06-26 04:01

Re: [Map] Torgan Valley (2km) [WIP]

Post by waldov »

Man this looks like some serious ambush territory! nice work on the Wadis and hills this map looks great so far.
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