Vietnam - Post 1.0 thoughts

General discussion of the Project Reality Vietnam modification.
Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: Vietnam - Post 1.0 thoughts

Post by Wayet »

[R-DEV]AfterDune wrote:We have at least one new map in the pipeline, which focuses on heavy assets. It's not ready yet, but it's being worked on.
i can help just tell who to talk with if you need to make models and ect ..
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Vietnam - Post 1.0 thoughts

Post by AfterDune »

We always appreciate help. In what are can you help out?
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Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: Vietnam - Post 1.0 thoughts

Post by Wayet »

[R-DEV]AfterDune wrote:We always appreciate help. In what are can you help out?
3D models
eversmen_br
Posts: 60
Joined: 2014-01-16 17:43

Re: Vietnam - Post 1.0 thoughts

Post by eversmen_br »

I kind of liked Dien Duong.
Just the american main base was in a bad place being easy to camp the exit road, US asset also where inferior they should get a transport chopper there, the rounds always took to long because you would easily lose any vehicle in the narrow roads. Got some great gameplays there when vietnan was launched don't know what happened after XP. Maybe some day it might come back XP

Don't like Hill 488, first M16 rate o fire and precision are ridiculous , second don't like the cod style of game kill kill kill kELL ... and the constant camping in bushes hahah

Love Charlie Point, never got to play in 1.0 XP damn admins ... just trying to get a foot hold there is awesome, pav bay should be like that.
Last edited by eversmen_br on 2014-03-14 11:40, edited 2 times in total.
Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: Vietnam - Post 1.0 thoughts

Post by Wayet »

Dien duong was a really good map i dont know why it was remove better then hill 488 and Ia drang
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Post by Cavazos »

Hill 488 is the best map.

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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Vietnam - Post 1.0 thoughts

Post by X-Alt »

Dien Duong>All Nam maps

The mapper removed it because he thought it was not up to PR standards, perhaps it will be the new Ghost Train :-P Hill 488 is quite fun, a remade Bi Ming with lots of INF combat... It would benefit from a Chinese layer to counter Merican' superiority on the Nam latyer.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Vietnam - Post 1.0 thoughts

Post by matty1053 »

Dien Duong is definently the best (But unfortuntantly the dev removed it!)

Ghost Train would be a vietnamish map.


Why would they remove Dien Duong?
IA Drang is probably the worst.... definently isn't up to PR Std imo.

(No offense to dev who ever made it tho)



If I had to rate the Vietnam maps 1-4 or w/e it is...

1.Barracuda
Really does offer a ton of gameplay. But it is a ***** to capture airfield.
Was there any conflict/battles on island(s) during Nam'?

2.Charlies Point
VERY VERY FUN, but fustrating.
Rehaul and rethink of assets for the NVA will help dramatically.

3.Hill 488
Very Nam Feeling. The Night version is scary AF.

4.Tad Sae
Very good, I love it. Depends on flag layout though. It's pretty fun defending teh village and camps.

5.IA Drang
Definently my least fave.... Everyone likes it cause of the CAS Plane (forgot name of it :P )
I think it's just very poorly made and rushed.

It's like someone just threw a river bed that is dried up in there, added a mountain, added 2 little 'bunkers' and slapped a ton of trees and vegetation in there.


IMO, this one really doesn't represent PR Standards.
DETROIT TIGERS
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Vietnam - Post 1.0 thoughts

Post by X-Alt »

matty1053 wrote:Dien Duong is definently the best (But unfortuntantly the dev removed it!)

Ghost Train would be a vietnamish map.


Why would they remove Dien Duong?
IA Drang is probably the worst.... definently isn't up to PR Std imo.

(No offense to dev who ever made it tho)



If I had to rate the Vietnam maps 1-4 or w/e it is...

1.Barracuda
Really does offer a ton of gameplay. But it is a ***** to capture airfield.
Was there any conflict/battles on island(s) during Nam'?

2.Charlies Point
VERY VERY FUN, but fustrating.
Rehaul and rethink of assets for the NVA will help dramatically.

3.Hill 488
Very Nam Feeling. The Night version is scary AF.

4.Tad Sae
Very good, I love it. Depends on flag layout though. It's pretty fun defending teh village and camps.

5.IA Drang
Definently my least fave.... Everyone likes it cause of the CAS Plane (forgot name of it :P )
I think it's just very poorly made and rushed.

It's like someone just threw a river bed that is dried up in there, added a mountain, added 2 little 'bunkers' and slapped a ton of trees and vegetation in there.


IMO, this one really doesn't represent PR Standards.
I hate Tad Sae nam with a passion, it is M2\M60 warfare with an annoying feeling. I would love if a China Layer with VN3s and CROW Humvees would come around. I wish Ia Drang would get an update, it is meh as of now..
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Vietnam - Post 1.0 thoughts

Post by tankninja1 »

Dien Dong was removed due to several bad bugs. One was the tunnels exploit. The other had something to do with servers crashing (that one may have been fixed by .98 ).
matty1053 wrote: 2.Charlies Point
VERY VERY FUN, but fustrating.
Rehaul and rethink of assets for the NVA will help dramatically.
Yeah the NVA does get very OP assets. The BTR likes to float in the water outside the US base DOD, and the AA tank is just a... charlie foxtrot. I don't get why the asset imbalance wasn't fixed in 1.0 .
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Tomppelix
Posts: 18
Joined: 2014-04-13 14:41

Re: Vietnam - Post 1.0 thoughts

Post by Tomppelix »

im very new here, i would like these Vietnam minimod, also ww2 minimod.. just want to know how often we play these?? i would like to play as much as possible! :/
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Vietnam - Post 1.0 thoughts

Post by AfterDune »

Vietnam is incorporated into the main build. PR:WW2 is still being worked on and right now isn't playable (for the public anyways ;) ).
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Vietnam - Post 1.0 thoughts

Post by PLODDITHANLEY »

I always enjoy Ia Drang, I think as a recreation of one of the first US air assault battles (see we were soldiers once and young) the mapper has done a fine job.
It's hard it's brutal, if your squad isn't tight you're all dead.
I enjoy the Vietnam maps alot, even if I'm not very good at them, you need an eight man squad close together with two medics.
It's fast brutal and hard for me but it makes a pleasant change from the big 4 km PR Maps.
daluuk
Posts: 1
Joined: 2009-03-29 13:29

Re: Vietnam - Post 1.0 thoughts

Post by daluuk »

Don't like Hill 488, first M16 rate o fire and precision are ridiculous , second don't like the cod style of game kill kill kill kELL ... and the constant camping in bushes hahah
Indeed. It's not much PR, it's running and gunning. No tactics needed in a map like this.
StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: Vietnam - Post 1.0 thoughts

Post by StevePl4y5 »

PLODDITHANLEY wrote:I always enjoy Ia Drang, I think as a recreation of one of the first US air assault battles (see we were soldiers once and young) the mapper has done a fine job.
It's hard it's brutal, if your squad isn't tight you're all dead.
I enjoy the Vietnam maps alot, even if I'm not very good at them, you need an eight man squad close together with two medics.
It's fast brutal and hard for me but it makes a pleasant change from the big 4 km PR Maps.
Ia Drang is a fantastic map. It's a very immersive map, I swear I'll get PTSD from playing that map. It's impossible to keep a squad together, the second the bushes start firing at us, it is simply chaos and panic. It portrays the 'Nam War extremely well.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Vietnam - Post 1.0 thoughts

Post by Bluedrake42 »

SAK NAMMMMMMMMMMM
dysin
Posts: 142
Joined: 2007-03-25 23:27

Re: Vietnam - Post 1.0 thoughts

Post by dysin »

not really feedback, but i watched something awesome go down a few days ago
two smurfs set a practical minefield of frag traps a little north of dry creek flag on ia drang. i sat in a bush maybe 20m south of it all, overwatch as they trapped.

of course, they blew themselves up and probably spawned in somewhere else. it was quiet for 10 minutes, just rolling firefights around behind me and further out. suddenly, movement near the traps. i toss a frag at the pointman as he looks through a bush and it all went to hell. people blowing up left and right, traps popping everywhere, so many cries for a medic and smoke grenades. 3 minutes in, and it all got quiet again.
camo
PR:BF2 Developer
Posts: 3159
Joined: 2013-01-26 09:00

Re: Vietnam - Post 1.0 thoughts

Post by camo »

I'm surprised at the lack of use the s-mines get, they can be so deadly.
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bren
Posts: 735
Joined: 2013-08-01 05:46

Re: Vietnam - Post 1.0 thoughts

Post by bren »

Need more 9mm SMGs.

cough
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