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Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 16:23
by UTurista
'[R-DEV wrote:AncientMan;1990503']
Added deployable 5m sandbag wall.
Any chance of adding this to the Insurgents?

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 16:26
by WarEagle751
So freakin excited to play now with all these changes! :grin: :mrgreen: I'm going to play right now infact. :m1helmet: :firing:


Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 16:34
by X-Alt
Got this on 24\7 loop while playing Sebneh! You devs have Nailed it! https://www.youtube.com/watch?feature=p ... k-yDEniAQ0

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 16:38
by sirfstar
Added truck with mounted ZU-23-2 AA cannon.
And where to find it?

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 16:50
by Roque_THE_GAMER
[R-DEV]-=anders=- wrote:Will be more transparent in next update... Wich I hope wont be long after this one!
Thanks.

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 16:54
by Rageguy
Is there going to be a change in the way atgm launches? i mean the massive ammount of smoke it emmits.
and the firing of tank shells etc. they seem to smoke it up a little bit too much

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 17:08
by PR0_SNIPE
thanks. so the waiting time to be a civilian is now 2 minutes??

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 17:08
by StevePl4y5
Awesome, the new map is amazing, incredibly detailed, even the clouds move. Only problem is the lag but well, gotta get a new PC anyways if I wanna play PR2.

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 17:08
by blacktea65
Image

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 17:10
by Dukuu_npanop
sirfstar wrote:And where to find it?
Nowhere, should have been to Sbeneh) It causes CTD ;)

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 17:19
by Sgt.Blackburn
This is so NICE!

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 17:24
by Hurricane
'[R-DEV wrote:AncientMan;1990503']
Image

I am 100% sure this is no coincidence ;)

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 17:37
by SANGUE-RUIM
Geronimo wrote:Thanks for the update DEVs!

Unfortunately sbeneh-coop-inf layer crashes when I try to spawn. Has anyone else that problem?
me too! :sad:

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 17:50
by Kadoken
Aww, collaborators are gone? They were my favorite class.

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 17:53
by Ranzpirat
Thanks for you dedication continuous dedication. Keep up the good work. Looking forward to see more ins and unregular forces maps again. Hooray! <:^)

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 18:02
by [MI5]Richard_Price
Decreased scorpion armour? Well...

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 18:13
by houdaifatam
Seriously?! OMG !!!

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 18:39
by Dukuu_npanop
Zu23 and Zu23 mounted on a truck causes CTD =(

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 19:12
by Dude_Nukem
Hurricane wrote:Image

I am 100% sure this is no coincidence ;)
Already replied but haha, this is very well found. If this is intentional, than I like even like it more! :)

Managed to play a couple minutes, and it feels great! Thank you DEVs, again!

Re: PR:BF2 v1.1.4.0 Changelog

Posted: 2014-03-15 19:33
by Mineral
Dukuu_npanop wrote:Zu23 and Zu23 mounted on a truck causes CTD =(
on COOP or online?