PR:WW2 Mini-Update #2

Project Reality announcements and development highlights.
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: PR:WW2 Mini-Update #2

Post by fatalsushi83 »

Looks absolutely amazing. This is what I've been waiting for. Those new house models also look excellent and will make for some really intense CQB.

By the way, I noticed mortar pits in the screenshots. Are those usable?
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: PR:WW2 Mini-Update #2

Post by Mongolian_dude »

HALT! Hammerzeit!
Military lawyers engaged in fierce legal action.

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:WW2 Mini-Update #2

Post by Rabbit »

fatalsushi83 wrote: By the way, I noticed mortar pits in the screenshots. Are those usable?
Yep 4567
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AfSoccer "I just don't see the natural talent."
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MoronicAcid
Posts: 24
Joined: 2014-05-26 00:47

Re: PR:WW2 Mini-Update #2

Post by MoronicAcid »

Mein Maschinengewehr 42!
DusanYugoslavia
Posts: 62
Joined: 2010-01-07 12:32

Re: PR:WW2 Mini-Update #2

Post by DusanYugoslavia »

This is great, a perfected PR WW2, the quality is amazing! Keep it up guys!

What assets do Germans get inland? Will there be a para drop?
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: PR:WW2 Mini-Update #2

Post by AfterDune »

Germans get:
- Flakvierling
- Kubel
- Logi truck
- PAK36
- PAK40
- Stationary M252 mortars
- Transport truck

There won't be a paradrop. We will definitely have it in another map though :) .
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cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: PR:WW2 Mini-Update #2

Post by cribbaaa »

Argh, I won't be able to play this on the 26th, goddamnit.
Pvtpile
Posts: 78
Joined: 2009-01-27 16:17

Re: PR:WW2 Mini-Update #2

Post by Pvtpile »

Has anyone seen a pic or vid of the Kar 98k?
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: PR:WW2 Mini-Update #2

Post by Ts4EVER »

Where have I seen that map before? ??? ;)
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Raphavenger
Posts: 637
Joined: 2014-04-05 19:11

Re: PR:WW2 Mini-Update #2

Post by Raphavenger »

Great news!
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:WW2 Mini-Update #2

Post by Roque_THE_GAMER »

is just me or the sherman skin is a bit plastic?
[align=center]Sorry i cant into English...
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Roughbeak
Posts: 92
Joined: 2013-07-22 03:28

Re: PR:WW2 Mini-Update #2

Post by Roughbeak »

Yes, and the fact that those statics don't have a crack layer around the destroyed parts :)
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PR:WW2 Mini-Update #2

Post by Rabbit »

Roughbeak wrote:Yes, and the fact that those statics don't have a crack layer around the destroyed parts :)
You want an alpha you get wip stuff. ;)
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AfSoccer "I just don't see the natural talent."
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: PR:WW2 Mini-Update #2

Post by Ratface »

^ Precisely :D

Don't worry, I've just learned how to use the different layers better within the last week or so, I'm working on retexturing some of my buildings to give more detail :)
Roughbeak
Posts: 92
Joined: 2013-07-22 03:28

Re: PR:WW2 Mini-Update #2

Post by Roughbeak »

Okay cool! :D
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: PR:WW2 Mini-Update #2

Post by KaB »

Dont forget to give us as much feedbacks about anything from the alpha as possible ! Even some "this game is shit" are welcomed (try to add some reason all the same :D ).

The topic will be linked here : https://www.realitymod.com/forum/f376-p ... ember.html
LeMe
Posts: 43
Joined: 2013-10-24 09:58

Re: PR:WW2 Mini-Update #2

Post by LeMe »

OMFG On the 26th?
Can't wait!
houdaifatam
Posts: 289
Joined: 2014-01-31 00:21

Re: PR:WW2 Mini-Update #2

Post by houdaifatam »

It's nice to see a little update from time to time. *not so little update*
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"Time is like a sword, if you don't cut it then it will cut you"(Old Arab proverb).
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