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Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 21:27
by IWI-GALIL.556FA
Awesome! Can't wait to play INS mode mow! Great work Devs!

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 21:42
by Raklodder
cribbaaa wrote:Very nice, no need to count anymore! the deviation indicator should help ease new players in to the game.
I rather have a counter than a nerfed/oversimplified system or no deviation whatsoever.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 21:44
by xpugur
"Updated PR Launcher to support Windows 10."

?

i can play PR with windows 10 64bit ?

what support? did we need support ? :)

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 21:46
by xpugur
cribbaaa wrote:Very nice, no need to count anymore! the deviation indicator should help ease new players in to the game.
now who will explain that deviation thing to newbies :)

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 21:46
by Spook
Some people were experiencing some issues with Win10 and PRLauncher. There were some fixes made regarding that.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 21:58
by cribbaaa
I don't understand why the indicator would be seen as problematic, it's equivalent of actually seeing your sight stabilize if the game had proper weapon sway.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 22:03
by STompa
cribbaaa wrote:I don't understand why the indicator would be seen as problematic, it's equivalent of actually seeing your sight stabilize if the game had proper weapon sway.
How about when you are playing AR. It's completely gamechanging, makes the game much easier.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 22:10
by cribbaaa
STompa wrote:How about when you are playing AR. It's completely gamechanging, makes the game much easier.
Well the same rule applies doesn't it? if PR had proper weapon sway, which it propably would have if the engine allowed it, you would be able to tell if your sight is stable or not.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 22:12
by 3ti65
I want hitmarkers because i never see if i hit the enemy

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 22:28
by Psyko
cribbaaa wrote:I don't understand why the indicator would be seen as problematic, it's equivalent of actually seeing your sight stabilize if the game had proper weapon sway.
because it removes the nuance between experienced player and new player. it gives new players a handicap that the experienced players spent years getting used to.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 22:32
by sweedensniiperr
[sarcasm]GAME IS RUINED GG[/sarcasm]

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 22:44
by cribbaaa
Psyko wrote:because it removes the nuance between experienced player and new player. it gives new players a handicap that the experienced players spent years getting used to.
Deviation wasn't a feature that was meant to raise the skill ceiling, it's there to emulate some degree of realism. The problem with it is that it was always a half-step because you could never tell visually if your aim was lined up right.

The way I see it new players are going to get to play the game on a higher level faster which in turn will force us to adopt better tactics instead of relying on aim since everyone will be deadlier than before.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 23:02
by DonDOOM
Lols at the guys making a big fuss about the deviation indicator.. Wait until you see what it actually looks like.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 23:02
by SIDEKILL3R
3ti65 wrote:This better be a fucking joke.

Instead of fixing the millions of bugs you fuck up the gameplay by unnecessary bullshit that is contrary to the idea of this game jesus.
lol wow.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 23:06
by KaB
We'd rather want to see the new players focusing on how to make good tactics as soon as possible than seeing them struggling at hiting their targets, even after weeks of game, and giving up.
The fact that, mostly in infantry, your personal skills as a shooter (or should I say at mastering deviation with no indicator) doesn't make a big difference in the continuity of a round makes PR being very different from the other FPS games.

And the deviation got absolutely not modified.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 23:14
by Psyko
hey like i said, i haven't seen it yet, i just never expected this, it's all so hard to take in, wont somebody think of the children? the 30 year old man-children?

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 23:22
by Roque_THE_GAMER
does that deviation indicator will be on ligth AT weapons?

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 23:23
by STompa
DonDOOM wrote:Lols at the guys making a big fuss about the deviation indicator.. Wait until you see what it actually looks like.
Alright well in that case I hope you prove me wrong and that I'm just overreacting to it all. I trust Don's judgement but how I imagine this working ingame still concerns me. The rest of the patch looks great overall anyways.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 23:28
by Hulabi
Jesus guys... the deviation indicator is tiny and it doesn't even attract attention if you're not intentionally focusing on it. It's two tiny little dots ontop of the compass arrow.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-10-31 23:32
by STompa
[R-COM]Hulabi wrote:Jesus guys... the deviation indicator is tiny and it doesn't even attract attention if you're not intentionally focusing on it. It's two tiny little dots ontop of the compass arrow.
Well glad to hear. Just reading "Added deviation indicators to HUD" obviously scared the fuck out of me and others commenting here I guess. I imagined smth similar to the HAT brackets first, lol.