Holy shit! Rabbit, how can you play INS without PTSD? I won't look at a Gary truck the same way...Rabbit wrote:https://www.youtube.com/watch?v=01QqFN_E66w&t=1s how and when. That is the attack on the ramadi inn, 2 other attacks happened at the same time at different locations.
[sp/coop] Ramadi [1k] [wip]
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Re: [sp/coop] Ramadi [1k] [wip]
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Re: [sp/coop] Ramadi [1k] [wip]
Will it be a USMC map or an Army map? Since there was both
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Re: [sp/coop] Ramadi [1k] [wip]
It was a US Army section but I dont see any reason why the USMC cannot have their own layer. Any idea what kind of assets the Marines had there?Acecombatzer0 wrote:Will it be a USMC map or an Army map? Since there was both
Download links added to OP.
AfSoccer "I just don't see the natural talent."
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Re: [sp/coop] Ramadi [1k] [wip]
From my limited research, it looks like the Army had the heavier assets there, so it be best to give the USMC the INF layer of the map; Like 240 Humvees and so onRabbit wrote: Any idea what kind of assets the Marines had there?
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Re: [sp/coop] Ramadi [1k] [wip]
Okay, been playing with objects, and removed around 400, hopefully I am falling into a more playable area for the map. Currently trying to get my hands on a couple vehicle .psds for some new textures.
Ramadi
Objects:9387
Unique Objects:275
Dynamic Objects:92
Fallujah
Objects:9133
Unique Objects:435
Dynamic Objects:195
Ramadi
Objects:9387
Unique Objects:275
Dynamic Objects:92
Fallujah
Objects:9133
Unique Objects:435
Dynamic Objects:195
AfSoccer "I just don't see the natural talent."
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Re: [sp/coop] Ramadi [1k] [wip]
You also updated the last version as download?
I have some trouble running Ramadi in my editor. It runs for 5 minutes and than ...
https://imgur.com/a/WCbIn
I will redownload a newer version maybe my first DL is corrupted.
I have some trouble running Ramadi in my editor. It runs for 5 minutes and than ...
https://imgur.com/a/WCbIn
I will redownload a newer version maybe my first DL is corrupted.
Last edited by Fastjack on 2018-01-18 23:22, edited 3 times in total.
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Re: [sp/coop] Ramadi [1k] [wip]
No, hasnt been updated. I guess I can upload an editor friendly version.[R-CON]Fastjack wrote:You also updated the last version as download?
I have some trouble running Ramadi in my editor. It runs for 5 minutes and than ...
I will redownload a newer version maybe my first DL is corrupted.
Link updated.
Last edited by Rabbit on 2018-01-18 23:38, edited 1 time in total.
AfSoccer "I just don't see the natural talent."
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Re: [sp/coop] Ramadi [1k] [wip]
How does one change the render distance on a static, these doors are going invisible around 50-10m away.
They are also doing this funky thing.
They are also doing this funky thing.
Last edited by Rabbit on 2018-01-19 16:36, edited 1 time in total.
AfSoccer "I just don't see the natural talent."
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Re: [sp/coop] Ramadi [1k] [wip]
Because I guess you cloned an existing PR static that's broken like half the statics in PR are. At this point you might as well make the tiny leap forward into firing up 3ds Max and modeling your own gate which isn't broken and doesn't have a UV that stretches the texture like those 3 do.
See this tut for increasing draw distance, the second thing is most likely pivot point.
https://www.realitymod.com/forum/f189-m ... ances.html
See this tut for increasing draw distance, the second thing is most likely pivot point.
https://www.realitymod.com/forum/f189-m ... ances.html
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Re: [sp/coop] Ramadi [1k] [wip]
Eh, they would manage to turn out even worse than these doors.'[R-DEV wrote:Outlawz7;2180433']Because I guess you cloned an existing PR static that's broken like half the statics in PR are. At this point you might as well make the tiny leap forward into firing up 3ds Max and modeling your own gate which isn't broken and doesn't have a UV that stretches the texture like those 3 do.
See this tut for increasing draw distance, the second thing is most likely pivot point.
https://www.realitymod.com/forum/f189-m ... ances.html
Added m2a2 with new texture. Going to import to lightmap soon unless anyone can find some issues.
AfSoccer "I just don't see the natural talent."
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Re: [sp/coop] Ramadi [1k] [wip]
Currently lightmapping in the editor, no longer have 3ds.
AfSoccer "I just don't see the natural talent."
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Re: [sp/coop] Ramadi [1k] [wip]
Okay, lightmapped and made ins64. I hit the limit of my abilities so download is on first post.
AfSoccer "I just don't see the natural talent."
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Re: [sp/coop] Ramadi [1k] [wip]
I dont know what the reason could be but my editor still crashing after a shortwhile when i load ramadi.
Fresh Editor Install and setup doesn't help.
Cannot downtrack my problem very sad.
Fresh Editor Install and setup doesn't help.
Cannot downtrack my problem very sad.
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Re: [sp/coop] Ramadi [1k] [wip]
You unpacked all of the custom statics into your pr_edit?[R-CON]Fastjack wrote:I dont know what the reason could be but my editor still crashing after a shortwhile when i load ramadi.
Fresh Editor Install and setup doesn't help.
Cannot downtrack my problem very sad.
AfSoccer "I just don't see the natural talent."
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Re: [sp/coop] Ramadi [1k] [wip]
Yes It would also not crash the editor when i missed it. You retextured things right with bf2meshview?
Could it be that some of your custom content changes some pathes from the original object or something similiar? I turned of particles and other stuff you can render on/off. Isn't that my machine haven't enough power. I run out of ideas what it could be
I also dont think it the amount of objects in your map and i can load fallujah without any lagging or other problems. Also your Mesh Memory is lower as fallujah.
I can load all core maps from PR in the editor without problems.
As i said i can load it maybe 2 minutes in the Editor (depends what i do). Seems like moving to quick through the map cause it. That the only thing i came behind. Move fast and crash.
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But the map is really good for Deployment Insurgency when you not implement to much thermal assets. The long roads can be covered with smokenades so the AR's aren't OP when you play smart as insurgent or you go for an faction settup with ironsights.
Maybe this map doesn't work well for AAS but make 3 or 4 insurgency layers and we have the next 24/7 insurgency map.
Could it be that some of your custom content changes some pathes from the original object or something similiar? I turned of particles and other stuff you can render on/off. Isn't that my machine haven't enough power. I run out of ideas what it could be
I also dont think it the amount of objects in your map and i can load fallujah without any lagging or other problems. Also your Mesh Memory is lower as fallujah.
I can load all core maps from PR in the editor without problems.
As i said i can load it maybe 2 minutes in the Editor (depends what i do). Seems like moving to quick through the map cause it. That the only thing i came behind. Move fast and crash.
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But the map is really good for Deployment Insurgency when you not implement to much thermal assets. The long roads can be covered with smokenades so the AR's aren't OP when you play smart as insurgent or you go for an faction settup with ironsights.
Maybe this map doesn't work well for AAS but make 3 or 4 insurgency layers and we have the next 24/7 insurgency map.
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Re: [sp/coop] Ramadi [1k] [wip]
Run debugger, get error
https://www.realitymod.com/forum/f388-p ... -v1-x.html
https://www.realitymod.com/forum/f388-p ... -v1-x.html
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Re: [sp/coop] Ramadi [1k] [wip]
Is this map still being worked out? The download link doesn't work any longer, can someone make it available again please?
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Re: [sp/coop] Ramadi [1k] [wip]
To my knowledge it was never nav meshed.tmzlifestyle wrote:Is this map still being worked out? The download link doesn't work any longer, can someone make it available again please?
AfSoccer "I just don't see the natural talent."
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Re: [sp/coop] Ramadi [1k] [wip]
link dont work please seed