Project Reality: BF2 v1.5 Announced!
- Mineral
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Re: Project Reality: BF2 v1.5 Announced!
Unfortunately none of the new maps will have coop support. That will hopefully come not too soon afterwards.
Map packs should work fine though with v1.5!
Map packs should work fine though with v1.5!
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Re: Project Reality: BF2 v1.5 Announced!
Good stuff, guys!
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Re: Project Reality: BF2 v1.5 Announced!
Are some of the other community efforts going to see the light of day in 1.5? Things like:
1) [HUD] Font Facelift by TBob https://www.realitymod.com/forum/f388-pr-bf2-community-modding/145306-hud-font-facelift.html
2) New Vehicle Icons by CASusalTY https://www.realitymod.com/forum/f388-pr-bf2-community-modding/145852-new-vehicle-icons.html
3) HD Skyboxes and other textures by Barr3l. https://www.realitymod.com/forum/f388-pr-bf2-community-modding/146083-how-make-perfect-envmap.html
4) Project Reality New UI by RENEGADO. https://www.realitymod.com/forum/f388-pr-bf2-community-modding/140103-concept-project-reality-new-ui.html
1) [HUD] Font Facelift by TBob https://www.realitymod.com/forum/f388-pr-bf2-community-modding/145306-hud-font-facelift.html
2) New Vehicle Icons by CASusalTY https://www.realitymod.com/forum/f388-pr-bf2-community-modding/145852-new-vehicle-icons.html
3) HD Skyboxes and other textures by Barr3l. https://www.realitymod.com/forum/f388-pr-bf2-community-modding/146083-how-make-perfect-envmap.html
4) Project Reality New UI by RENEGADO. https://www.realitymod.com/forum/f388-pr-bf2-community-modding/140103-concept-project-reality-new-ui.html
- Mineral
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Re: Project Reality: BF2 v1.5 Announced!
1) Nobody in team had time to take a focused look at this for implementation. Hopefully soon we can see if we can get this in or at least with a toggle.
2) No, kinda same as above I guess.
3) Never happening. We choose to focus our available computing resources elsewhere.
4) That's a concept not an actual working menu.
2) No, kinda same as above I guess.
3) Never happening. We choose to focus our available computing resources elsewhere.
4) That's a concept not an actual working menu.
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Re: Project Reality: BF2 v1.5 Announced!
Valmont wrote:Are some of the other community efforts going to see the light of day in 1.5? Things like:
1) [HUD] Font Facelift by TBob https://www.realitymod.com/forum/f388-pr-bf2-community-modding/145306-hud-font-facelift.html
2) New Vehicle Icons by CASusalTY https://www.realitymod.com/forum/f388-pr-bf2-community-modding/145852-new-vehicle-icons.html
3) HD Skyboxes and other textures by Barr3l. https://www.realitymod.com/forum/f388-pr-bf2-community-modding/146083-how-make-perfect-envmap.html
4) Project Reality New UI by RENEGADO. https://www.realitymod.com/forum/f388-pr-bf2-community-modding/140103-concept-project-reality-new-ui.html
Thanks for the quick answers![R-DEV]Mineral wrote:1) Nobody in team had time to take a focused look at this for implementation. Hopefully soon we can see if we can get this in or at least with a toggle.
2) No, kinda same as above I guess.
3) Never happening. We choose to focus our available computing resources elsewhere.
4) That's a concept not an actual working menu.
1) I tried it and now can't play without it. It really makes a HUGE difference, and it already works perfectly it would just require to update one file on PR.
2) Haven't tried it myself but seems like CASualTY put a lot of effort on it... would be a shame not to use it "officially" at some point.
3) Well that is a shame, having tried it myself it certainly brings a massive improvement to visual fidelity, also its been heavily tested on PR and shown to cause no computing resources diminishing whatsoever as these particular textures are made to use the VRAM (GPU's RAM) and currently PR uses only about 512MB of VRAM so modern GPUs run these HD Skyboxes and other textures like butter. I run them with no FPS loss, not even 1FPS and I am playing on a crappy 512MB Integrated intel GPU (Macbook pro touchbar on windows 10 bootcamp).
4) Yeah, great concept thou

Last edited by Valmont on 2018-01-29 17:07, edited 1 time in total.
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Re: Project Reality: BF2 v1.5 Announced!
Few things that bothers me in manual.
First is that gray font colour. "It is even possible ammo sources deplete before you're completly rearmed." - this is very important but in manual it's barely visible and a lot of people could just ignore it. Usually in other manuals there is shiny symbol or something that will get your attention.
We know how many points crate have and how many cost kit. However we don't know how many points have ammo bag and how many points need rocket, ammo bag etc. Is it better to get kit or wait for rearm my ammo bag? I don't know.
First is that gray font colour. "It is even possible ammo sources deplete before you're completly rearmed." - this is very important but in manual it's barely visible and a lot of people could just ignore it. Usually in other manuals there is shiny symbol or something that will get your attention.
We know how many points crate have and how many cost kit. However we don't know how many points have ammo bag and how many points need rocket, ammo bag etc. Is it better to get kit or wait for rearm my ammo bag? I don't know.

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Re: Project Reality: BF2 v1.5 Announced!
Where's teh frigate at?
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Re: Project Reality: BF2 v1.5 Announced!
1st. I would like to congratulate ddeo and rest of team for finishing this project. Deep down I always believed this will eventually be finished.
2nd. Thank you for recognising my input into this project.
2nd. Thank you for recognising my input into this project.

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Re: Project Reality: BF2 v1.5 Announced!
Hello,
Im impressed after years of waiting im happy that finally we have Polish faction, id like to thank you all the team(s) that work on it, and DEVs who help them and add it to PR
Im impressed after years of waiting im happy that finally we have Polish faction, id like to thank you all the team(s) that work on it, and DEVs who help them and add it to PR

And where and for what you would like to use it?VTRaptor wrote:Where's teh frigate at?
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Re: Project Reality: BF2 v1.5 Announced!
Falklands, my dude. and possibly soul rebel xdSwedzacy wrote: And where and for what you would like to use it?
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- Mineral
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Re: Project Reality: BF2 v1.5 Announced!
It's original model by community member deloni, finished by team members.
https://www.realitymod.com/forum/f388-p ... wip-3.html
https://www.realitymod.com/forum/f388-p ... wip-3.html
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Re: Project Reality: BF2 v1.5 Announced!
Thats great news! Good job guys!
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Re: Project Reality: BF2 v1.5 Announced!
Ok,because i find that model on net.
https://free3d.com/3d-model/gaz-2975-tiger-59753.html
https://free3d.com/3d-model/gaz-2975-tiger-59753.html
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Re: Project Reality: BF2 v1.5 Announced!
That one is not even close to the one in PR.
In-game: Cobra-PR
- Mineral
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Re: Project Reality: BF2 v1.5 Announced!
That one is stolen from COD. You should have known by now we don't steal assets.lakinen wrote:Ok,because i find that model on net.
https://free3d.com/3d-model/gaz-2975-tiger-59753.html
- TheMerchantOfMenace
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Re: Project Reality: BF2 v1.5 Announced!
NOOOOOOO!!!!PeppeJ wrote:
- Just like rearming, requesting kits from crates will deplete the supply crates. Each kit will cost 200 points, with light crates having 1500 (7x kits) and heavy ones 3000 (14x kits).
WHY?????
It was already bad enough, so many assh*les too damn lazy to request Rifleman kits to rearm off of, crates never last... and now this???
It was already difficult enough to get crates on the battlefield of late, so many bad Trans pilots who think they're flying aces.
And what about mortars? Someone on the DEV team have a hard-on against mortars? It's already difficult enough to make those work.
Bummer... what's the rationale for this dastardly speedy exhaustion of crates?
Is the DEV team at least willing to reverse this misguided decision once they see the devastating effects of it out in the field?
- Mr.VdHeide
- PR:BF2 Developer
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Re: Project Reality: BF2 v1.5 Announced!
We will make sure to keep it working, also, mortars dont need another nerf. That is definitely not the plan. Some maps might require and additional logi or trans heli as a result of this but we shall see.
D.J.
D.J.

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