Project Reality: BF2 v1.5 Announced!

Project Reality announcements and development highlights.
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Mineral
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Re: Project Reality: BF2 v1.5 Announced!

Post by Mineral »

Unfortunately none of the new maps will have coop support. That will hopefully come not too soon afterwards.

Map packs should work fine though with v1.5!
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Elitan
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Post by Elitan »

Looks great!

Odesláno z mého Mi A1 pomocí Tapatalk
Roughbeak
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Re: Project Reality: BF2 v1.5 Announced!

Post by Roughbeak »

Good stuff, guys!
Valmont
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Re: Project Reality: BF2 v1.5 Announced!

Post by Valmont »

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Mineral
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Re: Project Reality: BF2 v1.5 Announced!

Post by Mineral »

1) Nobody in team had time to take a focused look at this for implementation. Hopefully soon we can see if we can get this in or at least with a toggle.
2) No, kinda same as above I guess.
3) Never happening. We choose to focus our available computing resources elsewhere.
4) That's a concept not an actual working menu.
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Valmont
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Re: Project Reality: BF2 v1.5 Announced!

Post by Valmont »

[R-DEV]Mineral wrote:1) Nobody in team had time to take a focused look at this for implementation. Hopefully soon we can see if we can get this in or at least with a toggle.
2) No, kinda same as above I guess.
3) Never happening. We choose to focus our available computing resources elsewhere.
4) That's a concept not an actual working menu.
Thanks for the quick answers!

1) I tried it and now can't play without it. It really makes a HUGE difference, and it already works perfectly it would just require to update one file on PR.

2) Haven't tried it myself but seems like CASualTY put a lot of effort on it... would be a shame not to use it "officially" at some point.

3) Well that is a shame, having tried it myself it certainly brings a massive improvement to visual fidelity, also its been heavily tested on PR and shown to cause no computing resources diminishing whatsoever as these particular textures are made to use the VRAM (GPU's RAM) and currently PR uses only about 512MB of VRAM so modern GPUs run these HD Skyboxes and other textures like butter. I run them with no FPS loss, not even 1FPS and I am playing on a crappy 512MB Integrated intel GPU (Macbook pro touchbar on windows 10 bootcamp).

4) Yeah, great concept thou :D
Last edited by Valmont on 2018-01-29 17:07, edited 1 time in total.
robert357
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Re: Project Reality: BF2 v1.5 Announced!

Post by robert357 »

Few things that bothers me in manual.

First is that gray font colour. "It is even possible ammo sources deplete before you're completly rearmed." - this is very important but in manual it's barely visible and a lot of people could just ignore it. Usually in other manuals there is shiny symbol or something that will get your attention.

We know how many points crate have and how many cost kit. However we don't know how many points have ammo bag and how many points need rocket, ammo bag etc. Is it better to get kit or wait for rearm my ammo bag? I don't know.
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VTRaptor
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Re: Project Reality: BF2 v1.5 Announced!

Post by VTRaptor »

Where's teh frigate at?
Fresz
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Re: Project Reality: BF2 v1.5 Announced!

Post by Fresz »

1st. I would like to congratulate ddeo and rest of team for finishing this project. Deep down I always believed this will eventually be finished.
2nd. Thank you for recognising my input into this project.
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Swedzacy
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Re: Project Reality: BF2 v1.5 Announced!

Post by Swedzacy »

Hello,

Im impressed after years of waiting im happy that finally we have Polish faction, id like to thank you all the team(s) that work on it, and DEVs who help them and add it to PR :)
VTRaptor wrote:Where's teh frigate at?
And where and for what you would like to use it?
VTRaptor
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Re: Project Reality: BF2 v1.5 Announced!

Post by VTRaptor »

Swedzacy wrote: And where and for what you would like to use it?
Falklands, my dude. and possibly soul rebel xd
lakinen
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Re: Project Reality: BF2 v1.5 Announced!

Post by lakinen »

Gaz-Tigr-m model looks familiar.That is orginal model?

https://www.youtube.com/watch?v=pX4Z-_zCRmk
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Mineral
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Re: Project Reality: BF2 v1.5 Announced!

Post by Mineral »

It's original model by community member deloni, finished by team members.
https://www.realitymod.com/forum/f388-p ... wip-3.html
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Bad1n
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Re: Project Reality: BF2 v1.5 Announced!

Post by Bad1n »

Thats great news! Good job guys!
lakinen
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Re: Project Reality: BF2 v1.5 Announced!

Post by lakinen »

Ok,because i find that model on net.
https://free3d.com/3d-model/gaz-2975-tiger-59753.html
PatrickLA_CA
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Re: Project Reality: BF2 v1.5 Announced!

Post by PatrickLA_CA »

That one is not even close to the one in PR.
In-game: Cobra-PR
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Mineral
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Re: Project Reality: BF2 v1.5 Announced!

Post by Mineral »

lakinen wrote:Ok,because i find that model on net.
https://free3d.com/3d-model/gaz-2975-tiger-59753.html
That one is stolen from COD. You should have known by now we don't steal assets.
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TheMerchantOfMenace
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Re: Project Reality: BF2 v1.5 Announced!

Post by TheMerchantOfMenace »

PeppeJ wrote:
  • Just like rearming, requesting kits from crates will deplete the supply crates. Each kit will cost 200 points, with light crates having 1500 (7x kits) and heavy ones 3000 (14x kits).
NOOOOOOO!!!!

WHY?????

It was already bad enough, so many assh*les too damn lazy to request Rifleman kits to rearm off of, crates never last... and now this???

It was already difficult enough to get crates on the battlefield of late, so many bad Trans pilots who think they're flying aces.

And what about mortars? Someone on the DEV team have a hard-on against mortars? It's already difficult enough to make those work.

Bummer... what's the rationale for this dastardly speedy exhaustion of crates?

Is the DEV team at least willing to reverse this misguided decision once they see the devastating effects of it out in the field?
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Mr.VdHeide
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Re: Project Reality: BF2 v1.5 Announced!

Post by Mr.VdHeide »

We will make sure to keep it working, also, mortars dont need another nerf. That is definitely not the plan. Some maps might require and additional logi or trans heli as a result of this but we shall see.



D.J.
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Agemman
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Re: Project Reality: BF2 v1.5 Announced!

Post by Agemman »

Hey Mineral.

What's up?
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