PR:BF2 v1.5.0.0 Changelog
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
Re: PR:BF2 v1.5.0.0 Changelog
Russian APC's have no thermals because they have no thermals.
Right now there are 2 Gaz Tigr-M versions, an un-armed verion and the one with pkp. Unfortunately we do not have the grenade launcher yet. The remote controlled weapon station variant and possibly even the ATGM variant of this vehicle would make a good asset for PR as well. I am not sure about how much those vehicles are being used in the Russian military though. However, the biggest problem is that we don't have the 3D models for a CROWS or ATGM version.
Also, please stop accusing the PR team of being NATO-biased or anti-Russian. If you think PR lacks proper Russian equipment then you should learn how to 3D model and you should learn more about Russian military equipment. I became a developer because I wanted to fix the Dutch faction. So I made the new rifles and the DAF truck. What is your excuse to not do the same thing I did? Is it that you rather sit behind a pc and complain while contributing nothing? Really, go model that remote controlled weapon station for the Tigr, it is a nice task for a starting modeler. Or maybe you could also model another scope for the Russian faction, just like I did, the 1p63 obzor for example.
D.J.
Right now there are 2 Gaz Tigr-M versions, an un-armed verion and the one with pkp. Unfortunately we do not have the grenade launcher yet. The remote controlled weapon station variant and possibly even the ATGM variant of this vehicle would make a good asset for PR as well. I am not sure about how much those vehicles are being used in the Russian military though. However, the biggest problem is that we don't have the 3D models for a CROWS or ATGM version.
Also, please stop accusing the PR team of being NATO-biased or anti-Russian. If you think PR lacks proper Russian equipment then you should learn how to 3D model and you should learn more about Russian military equipment. I became a developer because I wanted to fix the Dutch faction. So I made the new rifles and the DAF truck. What is your excuse to not do the same thing I did? Is it that you rather sit behind a pc and complain while contributing nothing? Really, go model that remote controlled weapon station for the Tigr, it is a nice task for a starting modeler. Or maybe you could also model another scope for the Russian faction, just like I did, the 1p63 obzor for example.
D.J.
![Image](https://i.imgur.com/bBHxLEX.png)
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- Joined: 2017-07-04 23:02
Re: PR:BF2 v1.5.0.0 Changelog
So its their fault that thermals are unrealistic in this game and you can exploit it with smoke?Frontliner wrote:That fault lies with the Russian Ministry of Defense, not with the PR Devs.
That is adding more fuel to the fire.
Everything should be balanced and fun.
Also, lets not to mention Russian and Millita HATs(Sh*t), LATs(rpg26 hard to use due to range config) and rifles(Too big recoil,low rate of fire vs Bluefores : Too big recoil, high rate of fire).
Ahahah, more and more double standards. Am i right IIITyPMOBuK?
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: PR:BF2 v1.5.0.0 Changelog
Frontliner wrote:That fault lies with the Russian Ministry of Defense, not with the PR Devs.
bmp3 with thermal imagers in service, and this is not a military secret.
![Wink ;)](./images/smilies/icon_e_wink.gif)
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- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: PR:BF2 v1.5.0.0 Changelog
I wasn't talking about APCs smoking themselves up at all. I was talking about the Russian faction not having Thermals because they don't use Thermals IRL.
The Russian HAT kit is at least passible imo. On most maps that feature the Russians it's better to have two shots than the ability to guide it. Of course on open maps it is a no-brainer that ERYX/SRAW EZ mode reigns supreme. But even with that being the case, it doesn't stop TOWs, Tanks and IFVs from doing their job.
if v_arg3 == "optic"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.53/1.87/0
if v_arg2 == "ak74m"
if v_arg3 == "optic"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.35/1.65/0
xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
The Russian HAT kit is at least passible imo. On most maps that feature the Russians it's better to have two shots than the ability to guide it. Of course on open maps it is a no-brainer that ERYX/SRAW EZ mode reigns supreme. But even with that being the case, it doesn't stop TOWs, Tanks and IFVs from doing their job.
if v_arg2 == "c7"Too big recoil
if v_arg3 == "optic"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.53/1.87/0
if v_arg2 == "ak74m"
if v_arg3 == "optic"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.35/1.65/0
xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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- PR:BF2 Developer
- Posts: 3159
- Joined: 2013-01-26 09:00
Re: PR:BF2 v1.5.0.0 Changelog
It isn't, although an order for an upgrade was made a few months ago.IIITyPMOBuK wrote:bmp3 with thermal imagers in service, and this is not a military secret.![]()
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- Posts: 160
- Joined: 2017-07-04 23:02
Re: PR:BF2 v1.5.0.0 Changelog
Still recoil feels the same.Yet you forgot c7 has backup sight and bigger fire rate.Frontliner wrote:I wasn't talking about APCs smoking themselves up at all. I was talking about the Russian faction not having Thermals because they don't use Thermals IRL.
The Russian HAT kit is at least passible imo. On most maps that feature the Russians it's better to have two shots than the ability to guide it. Of course on open maps it is a no-brainer that ERYX/SRAW EZ mode reigns supreme. But even with that being the case, it doesn't stop TOWs, Tanks and IFVs from doing their job.
if v_arg2 == "c7"
if v_arg3 == "optic"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.53/1.87/0
if v_arg2 == "ak74m"
if v_arg3 == "optic"
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.35/1.65/0
xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
You can say what ever bs you want about the Russian hat kit.It sucks compared to other.
The only replacement is rpg-29 with range finder(There's a model).
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- Posts: 7818
- Joined: 2006-12-17 15:14
Re: PR:BF2 v1.5.0.0 Changelog
Did the render distance of sidewalks get a massive reduction?
![Image](https://i.imgur.com/iTbFWsw.png)
AfSoccer "I just don't see the natural talent."
![Image](https://i.imgur.com/1M9i2Ew.png)
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Re: PR:BF2 v1.5.0.0 Changelog
Hey, trying to make a Paypal donation but whenever I click to donate it just re-directs me back to the forum page.
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- Posts: 26
- Joined: 2017-08-19 15:48
Re: PR:BF2 v1.5.0.0 Changelog
Look at this asset list: PR Map Gallery
Really? Russia has 2 Cas choppers, and no tanks? We should really replace this 1 cas chopper with 1 T72
Its unbalanced as f.
Really? Russia has 2 Cas choppers, and no tanks? We should really replace this 1 cas chopper with 1 T72
Its unbalanced as f.
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- Posts: 2243
- Joined: 2009-07-14 09:31
Re: PR:BF2 v1.5.0.0 Changelog
Um, they have a Spandrel and 2 CAS helicopters, one of which has ATGMs. Balance =/= same assets
In-game: Cobra-PR
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- PR:BF2 Contributor
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- Joined: 2012-10-29 09:33
Re: PR:BF2 v1.5.0.0 Changelog
I didn't forget, it just wasn't relevant since you were complaining about recoil.LEGIYA wrote:Still recoil feels the same.Yet you forgot c7 has backup sight and bigger fire rate.
Statistically the AK74M has one of the lowest recoil for non-deployed weapons, whatever your feelings might be.
If only the Russians would use that.LEGIYA wrote:You can say what ever bs you want about the Russian hat kit.It sucks compared to other.
The only replacement is rpg-29 with range finder(There's a model).
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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- Posts: 160
- Joined: 2017-07-04 23:02
Re: PR:BF2 v1.5.0.0 Changelog
http://prntscr.com/i9mfyqFrontliner wrote:I didn't forget, it just wasn't relevant since you were complaining about recoil.
Statistically the AK74M has one of the lowest recoil for non-deployed weapons, whatever your feelings might be.
If only the Russians would use that.
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- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: PR:BF2 v1.5.0.0 Changelog
Then surely it won't be a problem to find pictures of Russian soldiers training with it?
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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- Posts: 36
- Joined: 2014-12-05 12:40
Re: PR:BF2 v1.5.0.0 Changelog
Thank you so much for this!
POLAN CAN INTO PR!
POLAN CAN INTO PR!
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- Posts: 160
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Re: PR:BF2 v1.5.0.0 Changelog
https://www.youtube.com/watch?v=SF37cAD5UrAFrontliner wrote:Then surely it won't be a problem to find pictures of Russian soldiers training with it?
- Mineral
- Retired PR Developer
- Posts: 8533
- Joined: 2012-01-02 12:37
- Location: Belgium
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We just played a great fucking match on GDW, Operation Thunder.
Map is perfect, u have hills, mountains, forests, open areas, buildings. Just perfect.
Polish Forces had a little advantage with their fancy assets, but our team was better.
Their CAS was retarded, and i think that won the game.
Guns are perfect, vehicles are perfect, everything is perfect.
Their Tank, PT91, was killed like 5 minutes after it spawned. (With lats, and atgm)
Only BUG (if you can call it like that, or mistake) is on the std layout, flag says: "Nort Road", not "North Road".
11/10, best update.
And u cant compare 2 cas helicopters with a TANK. Tank can easliy kill thoose cas choppers, and they cant kill him easliy, if they dont have a good laze. Alt layout is better, and more balanced
Map is perfect, u have hills, mountains, forests, open areas, buildings. Just perfect.
Polish Forces had a little advantage with their fancy assets, but our team was better.
Their CAS was retarded, and i think that won the game.
Guns are perfect, vehicles are perfect, everything is perfect.
Their Tank, PT91, was killed like 5 minutes after it spawned. (With lats, and atgm)
Only BUG (if you can call it like that, or mistake) is on the std layout, flag says: "Nort Road", not "North Road".
11/10, best update.
Spandrel cant kill that tank with 1 atgm, and it can be killed easily (its a fucking brdm lol).PatrickLA_CA wrote:Um, they have a Spandrel and 2 CAS helicopters, one of which has ATGMs. Balance =/= same assets
And u cant compare 2 cas helicopters with a TANK. Tank can easliy kill thoose cas choppers, and they cant kill him easliy, if they dont have a good laze. Alt layout is better, and more balanced
Last edited by Mineral on 2018-02-03 17:51, edited 1 time in total.
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Re: PR:BF2 v1.5.0.0 Changelog
>Polish Forces Win
>Dutch Anthem starts playing
k
>Dutch Anthem starts playing
k
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- Retired PR Developer
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Re: PR:BF2 v1.5.0.0 Changelog
Only on Shahadah (tm).Rabbit wrote:Did the render distance of sidewalks get a massive reduction?
![Image](https://i.imgur.com/Wdu9vpg.png)
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- Posts: 7818
- Joined: 2006-12-17 15:14
Re: PR:BF2 v1.5.0.0 Changelog
Bug?[R-DEV]Outlawz7 wrote:Only on Shahadah (tm).
Feature? <(why?)
![Image](https://i.imgur.com/iTbFWsw.png)
AfSoccer "I just don't see the natural talent."
![Image](https://i.imgur.com/1M9i2Ew.png)