PR:BF2 v1.5.4.0 Changelog
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- Posts: 11
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Re: PR:BF2 v1.5.4.0 Changelog
have tried no go.
trying to update to latest .never had problem before,cant seem to access latest update.
trying to update to latest .never had problem before,cant seem to access latest update.
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- PR:BF2 Developer
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- Joined: 2009-08-10 18:58
Re: PR:BF2 v1.5.4.0 Changelog
Then it means your windows user doesn't have enough permissions.
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- Joined: 2018-05-04 15:48
Re: PR:BF2 v1.5.4.0 Changelog
Everything was fine, but this update is crashing my game every time I join a server, any help boys? Local play is working, but aint able to join a public server.
Last edited by Firstgamerable on 2018-05-04 16:18, edited 5 times in total.
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Re: PR:BF2 v1.5.4.0 Changelog
Run the game windowed so you get some debug info when it crashes.Firstgamerable wrote:Everything was fine, but this update is crashing my game every time I join a server, any help boys? Local play is working, but aint able to join a public server.
![Image](https://i.imgur.com/hEVDxWG.png)
![Image](https://tournament.realitymod.com/images/campaignribbons/small/C12EMC.png)
![Image](https://tournament.realitymod.com/images/campaignribbons/C13VOG.png)
![Image](https://prteamwork.com/data/medal/64_1558877771l.jpg)
HITREG CARRY
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Re: PR:BF2 v1.5.4.0 Changelog
When I join a server, as soon as the loading screen starts. The game closes instantly and says "PRFB2 has stopped working: Cleaning up resources". Am I the only one getting this issue? ![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
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- PR:BF2 Developer
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Re: PR:BF2 v1.5.4.0 Changelog
Click on "more details" when it breaks and copy paste everything.
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Re: PR:BF2 v1.5.4.0 Changelog
Alright, I've fixed the issue by reinstalling the game
But thanks guys for trying to help ![Wink ;-)](./images/smilies/icon_e_wink.gif)
![Very Happy :grin:](./images/smilies/icon_e_biggrin.gif)
![Wink ;-)](./images/smilies/icon_e_wink.gif)
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Re: PR:BF2 v1.5.4.0 Changelog
I could kiss you guys.
Or offer sexual favors of which would make me banned (unless it was...really really good?)
At any rate, super kudos devs! SUPER appreciate the fps boost.
Or offer sexual favors of which would make me banned (unless it was...really really good?)
At any rate, super kudos devs! SUPER appreciate the fps boost.
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- Posts: 240
- Joined: 2009-03-27 18:45
Re: PR:BF2 v1.5.4.0 Changelog
Great update ! Thanks as always for the Coop updates as I always appreciate the love the devs give to the AI ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Razz :razz:](./images/smilies/icon_razz.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
I already assumed the PR dev's were amply supplied with appropriately stunning partnersmatchbox2022 wrote:I could kiss you guys.
Or offer sexual favors of which would make me banned (unless it was...really really good?)
At any rate, super kudos devs! SUPER appreciate the fps boost.
![Razz :razz:](./images/smilies/icon_razz.gif)
![Image](https://files.michaelzfreeman.org/pr_mzf.png)
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Re: PR:BF2 v1.5.4.0 Changelog
The more dedicated to modding that you are the uglier the girl you have.Michael Z Freeman wrote: I already assumed the PR dev's were amply supplied with appropriately stunning partners![]()
![Image](https://i.imgur.com/iTbFWsw.png)
AfSoccer "I just don't see the natural talent."
![Image](https://i.imgur.com/1M9i2Ew.png)
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- Posts: 240
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Re: PR:BF2 v1.5.4.0 Changelog
Then I feel guilt playing PR because there's a lot of dedication here ! I just played a short game of Gaza (with PERF BETA on) with 64 bots and was getting very good performance with the usually heavy performance hogging of the AI in PR. Evidence of optimisations working very wellRabbit wrote:The more dedicated to modding that you are the uglier the girl you have.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](https://files.michaelzfreeman.org/pr_mzf.png)
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- Posts: 18
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Re: PR:BF2 v1.5.4.0 Changelog
Now the game is running so smooth with that "PERF BETA" feature... thought it was impossible to improve performance at all... that was a surprise for me... thank you !!
Please do not remove this feature.
Please do not remove this feature.
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Re: PR:BF2 v1.5.4.0 Changelog
After update I got this:
![Image](https://image.ibb.co/d33Yiy/error.jpg)
Any Ideas ?
Edit:
Ok, I got it.
I've tried to replace those files from PR bin folder:
PRUpdater.exe
PRUpdater.log
Reality.BF2.dll
Reality.Net.dll
Reality.UI.dll
With the same files from the folder:
C:\Users\YOURUSERNAME\AppData\Local\Project Reality\Project Reality BF2\Downloads
And run PRLauncher.exe again. Game was updated again and now it works fine without errors as before.
Code: Select all
Project Reality Log File
PRUpdater.exe started at: 2018-05-13T11:42:58
Critical Error: An unhandled exception has occured. Details are as follows:
Nie mo?na za?adowa? typu (Translated: Can't load type) 'Reality.BF2.Build.Data.PatchFile' z zestawu (Translated: from package) 'Reality.BF2, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null'.
Further details can be found in the following file:
[url]D:\Gry\Project Reality\mods\pr\bin\PRUpdater.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.TypeLoadException: Nie mo?na za?adowa? typu 'Reality.BF2.Build.Data.PatchFile' z zestawu 'Reality.BF2, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null'.
w PRUpdater.WPF.ViewModel.MainWindowViewModel.ApplyPatches(String[] a)
w System.Windows.Application.<.ctor>b__1_0(Object unused)
w System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
![Image](https://image.ibb.co/d33Yiy/error.jpg)
Any Ideas ?
Edit:
Ok, I got it.
I've tried to replace those files from PR bin folder:
PRUpdater.exe
PRUpdater.log
Reality.BF2.dll
Reality.Net.dll
Reality.UI.dll
With the same files from the folder:
C:\Users\YOURUSERNAME\AppData\Local\Project Reality\Project Reality BF2\Downloads
And run PRLauncher.exe again. Game was updated again and now it works fine without errors as before.
Last edited by gustafinski on 2018-05-13 10:25, edited 1 time in total.
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- Posts: 280
- Joined: 2016-01-03 11:11
Re: PR:BF2 v1.5.4.0 Changelog
But your gf is hot, Rabbit.Rabbit wrote:The more dedicated to modding that you are the uglier the girl you have.
Oh, wait...
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- Posts: 7818
- Joined: 2006-12-17 15:14
Re: PR:BF2 v1.5.4.0 Changelog
Yeah shes the exception, I had to lower my standards and settle with her.agus92 wrote:But your gf is hot, Rabbit.
Oh, wait...
![Image](https://i.imgur.com/iTbFWsw.png)
AfSoccer "I just don't see the natural talent."
![Image](https://i.imgur.com/1M9i2Ew.png)
- Mats391
- PR:BF2 Lead Developer
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- Joined: 2010-08-06 18:06
Re: PR:BF2 v1.5.4.0 Changelog
PR:BF2 v1.5.4.3 Changelog (2018/May/21)
-----------------------
GENERAL:
-----------------------
GENERAL:
- Updated settings to have PERF Beta by default. Enabled for all active users as well.
- Fixed thermal sights sometimes staying on when switching modes.
- Fixed issue with optics shader not showing when switching from weapon with BUIS.
- Updated bomb car AI to be more aggressive and aim to drive into the enemy.
- Updated AI jets to not be able to drop bombs to fix crashing issues.
- Fixed various IK issues with COOP vehicle gunners.
- Fixed AI teamkilling at times by trying to use the horn.
- Fixed crashes with Falkland and Polish factions on COOP maps.
- Fixed Russian Gopher not having the correct sounds.
- Fixed M1A2 Abrams TUSK causing launches of other vehicles into air on collision.
- Fixed SMAW resetting to 250m when switching between spotting and launcher.
- Fixed STG-44 not having sounds synced to animations.
- Asad Khal
- Added Skirmish64.
- Bamyan
- AAS32: Fixed Zu-23-2 truck not being teamlocked.
- Charlie's Point
- AAS64: made Docks and Peninsula flags neutral, moved NVA forward spawn further south.
- Jabal Al Burj
- Updated Skirmish layouts. Added Skirmish64.
- AAS32: added two more logistic vans to Syrian Rebels, switched one technical for Zu-23-2 truck, added 2 BMP1. Added TOW Humvee and LAV25 to US forces.
- Karbala
- INS64: Delayed two technicals and SPG, removed 1 SPG.
- Kokan
- Updated Skirmish layouts. Removed Skirmish32.
- Ramiel
- AAS64: updated flag and asset layout.
- Route E-106 - BETA
- Added new lightmaps.
- AAS64: Fixed flag bleed.
- Various other minor fixes.
- Shahadah
- AAS64: Adjusted heavy asset spawn times.
- Shijia Valley
- Updated Skirmish layouts. Removed Skirmish32.
- Vadso City
- Updated Skirmish layouts. Added Skirmish64.
![Image](https://i.imgur.com/KYFAjrf.png)
Mineral: TIL that Wire-guided missiles actually use wire
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- Posts: 641
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Re: PR:BF2 v1.5.4.0 Changelog
Updated AI jets to not be able to drop bombs to fix crashing issues.
[*]Fixed various IK issues with COOP vehicle gunners.
[*]Fixed AI teamkilling at times by trying to use the horn.
[*]Fixed crashes with Falkland and Polish factions on COOP maps.
[/List]
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
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Re: PR:BF2 v1.5.4.0 Changelog
I thought this was a feature'[R-DEV wrote:Mats391;2187431']PR:BF2 v1.5.4.3 Changelog (2018/May/21)
VEHICLES:
- Fixed M1A2 Abrams TUSK causing launches of other vehicles into air on collision.
In-game: Cobra-PR
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- Posts: 330
- Joined: 2015-06-25 14:49
Re: PR:BF2 v1.5.4.0 Changelog
Still can't request kits from crates on skirmish mode.