PR:BF2 v1.5.5.0 Changelog

The changelogs for recently released Project Reality versions
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: PR:BF2 v1.5.5.0 Changelog

Post by Coalz101 »

Mats391 wrote:
Image
MEC will continue to see their arsenal of vehicles expanded with the AMZ Dzik. Technically this vehicle was already introduced with the Polish Forces but wasn't used on any map. It has now been further reworked and will be used or our MEC Forces as a armored jeep on multiple maps.

VEHICLES:
  • Added MEC AMZ Dzik armored jeep.
No where to be found...
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PR:BF2 v1.5.5.0 Changelog

Post by AlonTavor »

Bijar only right now I think. Soon will be in more maps.
User avatar
Suchar
PR:BF2 Lead Developer
Posts: 2174
Joined: 2016-10-12 13:25
Location: Poland

Re: PR:BF2 v1.5.5.0 Changelog

Post by Suchar »

Bijar, Burning Sands, Kashan, Khamisyah, Shahadah.
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: PR:BF2 v1.5.5.0 Changelog

Post by B4rr3l »

great game!
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: PR:BF2 v1.5.5.0 Changelog

Post by Coalz101 »

SucharMistrz wrote:Bijar, Burning Sands, Kashan, Khamisyah, Shahadah.
I've not played any of those maps as mec yet, actually i did play Khami alt as mec but I didn't see it.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR:BF2 v1.5.5.0 Changelog

Post by Outlawz7 »

Its on Khami Inf.
Image
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: PR:BF2 v1.5.5.0 Changelog

Post by HughJass »

Last edited by HughJass on 2018-08-13 23:13, edited 1 time in total.
Reason: pretty bad ass
Image
Rotblut
Posts: 63
Joined: 2015-04-09 14:12

Re: PR:BF2 v1.5.5.0 Changelog

Post by Rotblut »

PBAsydney wrote: Guess I'm an infantry player now ex-dee.
inb4 "stop crying asset whore" xD
Welcome back Bro. :mrgreen:
Image
WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Re: PR:BF2 v1.5.5.0 Changelog

Post by WeeGeez »

Not often i log into facebook, but when I did this is what I saw. Nice surprise!
Image
Cheap computer build / fast track upgrade for slow computer for PR > Guide
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.5.5.0 Changelog

Post by Mats391 »

PR:BF2 v1.5.5.2 Changelog (2018/August/19)
-----------------------
GENERAL
  • Fixed church-bell ambient sound being heard all over the map.
COOP
  • Fixed issues with kit selection for MEC.
  • Fixed crashes with vehicles going outside of map boundary.
STATICS
  • Fixed walkway on radar-dome building not being penetrable.
VEHICLES
  • Updated vehicle damage & disable system by lowering disabling change. Details:
    • Vehicle cannot get disabled if it's above 80% health.
    • Changed the disable chance formula to max out at 50% chance for disabling the turret/gun.
  • Fixed multiple vehicles with unintended behavior with new damage & disable system.
  • Fixed multiple issues with model of MEC AMZ Dzik jeep.
LEVELS:
  • Kashan Desert
    • COOP32: Fixed crash.
  • Beirut
    • COOP64: Fixed crash.
  • Outpost
    • COOP64: Fixed crash. Fixed combat zone issue for Polish team.
  • Operation Falcon
    • Fixed issues with vehicles not working correctly due to not being assigned to correct team.
  • Operation Soul Rebel
    • COOP64: Fixed crash.
  • Yamalia
    • Fixed deployables being very bright.
Image

Mineral: TIL that Wire-guided missiles actually use wire
Carti
Posts: 34
Joined: 2018-06-24 12:10

Re: PR:BF2 v1.5.5.0 Changelog

Post by Carti »

Cool, gonna test the damage system and give feedback.
Chieuhoi
Posts: 2
Joined: 2012-01-13 00:48

Re: PR:BF2 v1.5.5.0 Changelog

Post by Chieuhoi »

Is there a reason why the round ends so fast on Coop?
INVIS
Posts: 78
Joined: 2011-11-27 18:13

Re: PR:BF2 v1.5.5.0 Changelog

Post by INVIS »

I LOVE YOU
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: PR:BF2 v1.5.5.0 Changelog

Post by B4rr3l »

Amazing work guys!
Locked

Return to “Changelogs”