Tanks losing gun to one frontal AP hit

hairyballs
Posts: 46
Joined: 2018-04-18 18:06

Re: Tanks losing gun to one frontal AP hit

Post by hairyballs »

Love when i shoot first in tank then get hit and our gun goes down to a front shot. Epic. Love it when 1 lat to the front disables tracks, gun, coax and smoke launchers. Epic. Love opening crates on CSGO, better RNG rates than this epic feature.
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Mats391
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Re: Tanks losing gun to one frontal AP hit

Post by Mats391 »

Smoke launchers are not meant to be disabled. If it happened to you in a vehicle, please create a bug report.
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hairyballs
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Re: Tanks losing gun to one frontal AP hit

Post by hairyballs »

just remove the feature entirely :)
PBAsydney
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Re: Tanks losing gun to one frontal AP hit

Post by PBAsydney »

Imagine if tanks couldn't track the gun of other tanks. It would remove the stupid meta of camping engine off because first shot always wins unless RNG saves you.

Combine that with the new gunner lag compensation (which is amazing btw). The tank pushing would actually have a chance if the defending tank is not perfectly angled and tank vs tank might be a lot less static and boring than it is now if you didn't always have to worry about losing your god damn gun to one hit.
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HITREG CARRY
CAS_ual_TY
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Re: Tanks losing gun to one frontal AP hit

Post by CAS_ual_TY »

Make only ATGMs track vehicles but with 100% probability. ATGM front = Gun Tracked, ATGM side = Tracks tracked.

- Tank v Tank is fun again
- TOWs now are a threat without killing the tank at all times (but making it rtb)
- HAT now is a threat, being immobilized might mean death
- No RNG
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Nate.
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Re: Tanks losing gun to one frontal AP hit

Post by Nate. »

CAS_ual_TY wrote:Make only ATGMs track vehicles but with 100% probability. ATGM front = Gun Tracked, ATGM side = Tracks tracked.

- Tank v Tank is fun again
- TOWs now are a threat without killing the tank at all times (but making it rtb)
- HAT now is a threat, being immobilized might mean death
- no RNG


Did you consider vehicle (tank)-based ATGMs in this argument?

ATGM enemy tank -> gun tracked -> finish him -> tank vs tank is fun again (?)
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PBAsydney
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Re: Tanks losing gun to one frontal AP hit

Post by PBAsydney »

Nate. wrote:Did you consider vehicle (tank)-based ATGMs in this argument?

ATGM enemy tank -> gun tracked -> finish him -> tank vs tank is fun again (?)
Might actually be a good thing, since there are a lot of cons related to driving around with ATGM loaded.

- Harder to shoot aircraft
- Longer flight time than AP
- Bouncing / getting hit might ruin your shot
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CAS_ual_TY
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Re: Tanks losing gun to one frontal AP hit

Post by CAS_ual_TY »

Nate. wrote:Did you consider vehicle (tank)-based ATGMs in this argument?

ATGM enemy tank -> gun tracked -> finish him -> tank vs tank is fun again (?)
seems to add a skill-based risk-reward tactic. :p

made an official suggestion
https://www.realitymod.com/forum/showth ... ost2202832
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PBAsydney
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Re: Tanks losing gun to one frontal AP hit

Post by PBAsydney »

Quick solution to this is make it so tanks can't lose their gun unless HP drops below 60%. Thus front AP won't take gun down unless tank is already damaged.
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AlonTavor
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Re: Tanks losing gun to one frontal AP hit

Post by AlonTavor »

PBAsydney wrote:Quick solution to this is make it so tanks can't lose their gun unless HP drops below 60%. Thus front AP won't take gun down unless tank is already damaged.
Was actually reduced from 80% to 65% yesterday.
We're thinking later on of maybe delaying gun disabling - So if your gun gets disabled you can still operate it for a minute while some alarm on the UI is warning you about it.

The reason the RNG stuff stays is that we want LATs to be at least somewhat effective against Tanks but rarely be able to actually destroy them. With delaying gun-disabling there'll be no RNG in tank fights.

There's still no easy way to figure out what type of projectile hit the vehicle. I do have a working proof of concept server hook for it but I rather finish other things first.
Last edited by AlonTavor on 2020-05-11 13:31, edited 1 time in total.
PBAsydney
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Re: Tanks losing gun to one frontal AP hit

Post by PBAsydney »

AlonTavor wrote:Was actually reduced from 80% to 65% yesterday.
We're thinking later on of maybe delaying gun disabling - So if your gun gets disabled you can still operate it for a minute while some alarm on the UI is warning you about it.

The reason the RNG stuff stays is that we want LATs to be at least somewhat against Tanks but rarely destroy them. With delaying gun-disabling there'll be no RNG in tank fights.

There's still no easy way to figure out what type of projectile hit the vehicle. I do have a working proof of concept server hook for it but I rather finish other things first.
Delaying the tracking is actually a genius way of solving this.
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CAS_ual_TY
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Re: Tanks losing gun to one frontal AP hit

Post by CAS_ual_TY »

PBAsydney wrote:Delaying the tracking is actually a genius way of solving this.
+++++++++++++
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Fastjack
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Re: Tanks losing gun to one frontal AP hit

Post by Fastjack »

There's still no easy way to figure out what type of projectile hit the vehicle
gerat_panzerfaust60_projectile = damaging material 3706

T-90 armor materials:

ObjectTemplate.mapMaterial 0 Front 30
ObjectTemplate.mapMaterial 1 Side 29
ObjectTemplate.mapMaterial 2 Top 28
ObjectTemplate.mapMaterial 3 Rear 28
ObjectTemplate.mapMaterial 4 Wreck 60
ObjectTemplate.mapMaterial 5 Tracks 182

Is there a way to track down what damaging material hit the armor materials, so the RNG checks basically for this and not the HP Status?
AlonTavor
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Re: Tanks losing gun to one frontal AP hit

Post by AlonTavor »

Fastjack wrote:
Is there a way to track down what damaging material hit the armor materials, so the RNG checks basically for this and not the HP Status?
There's no direct way to check anything other than HP difference.
Fastjack
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Re: Tanks losing gun to one frontal AP hit

Post by Fastjack »

Alon,


is it possible, to add to the AT projectiles a self created objecttemplate that could communicate with the Vehicle disabling system python?
PBAsydney
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Re: Tanks losing gun to one frontal AP hit

Post by PBAsydney »

Gun tracking should be removed entirely from tanks, RNG is still determining waaaay too many tank battles.
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transpilot
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Re: Tanks losing gun to one frontal AP hit

Post by transpilot »

As long as you dont ambush a tank, shoot him first on side than getting front hit with gun getting tracked no reason to cry.
PBAsydney
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Re: Tanks losing gun to one frontal AP hit

Post by PBAsydney »

transpilot wrote:As long as you dont ambush a tank, shoot him first on side than getting front hit with gun getting tracked no reason to cry.
Leave the tank vs tank balance discussion to asset whores pls.
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Frontliner
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Re: Tanks losing gun to one frontal AP hit

Post by Frontliner »

PBAsydney wrote:Leave the tank vs tank balance discussion to asset whores pls.
In the same manner we could say "Leave intended gameplay mechanics to the game designers' discretion please".

Niko may be talking smack but don't kid yourself thinking you get to dictate who is allowed to have a say here.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
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