Masirah

Project Reality announcements and development highlights.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Masirah

Post by Rabbit »

VTRaptor wrote:There's no Rafale in the game anyways my dudes.
That's actually the easy part. There are bf2 mods that have them.

Image (dont mind the euro fighter next to it)
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AfSoccer "I just don't see the natural talent."
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InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Masirah

Post by InfantryGamer42 »

Nice, so 4 km French map whit jets when?
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Masirah

Post by Coalz101 »

Rabbit wrote:Then what about mec, should they get fighters too to balance out? What should they be using? Now you just enter a rabbit hole no pun intended.
https://en.wikipedia.org/wiki/Mikoyan_MiG-29K

Here's the solution, basically a naval variant of the MiG 29, Problem potentially solved. In that case there's not much work to be done other than cutting off a few pieces and copying a tail hook on that and maybe a paintjob.

edit: If we're not willing to give MEC navy aircrafts, we can just drop a Shilka or two on the map for them and a few of stationary quad guns
Last edited by Coalz101 on 2020-07-15 23:33, edited 1 time in total.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Masirah

Post by Rabbit »

Coalz101 wrote:https://en.wikipedia.org/wiki/Mikoyan_MiG-29K

Here's the solution, basically a naval variant of the MiG 29, Problem potentially solved. In that case there's not much work to be done other than cutting off a few pieces and copying a tail hook on that and maybe a paintjob.

edit: If we're not willing to give MEC navy aircrafts, we can just drop a Shilka or two on the map for them and a few of stationary quad guns
Great, now all we need is someone to make the Charles de Gaulle, should be easy. /s
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AfSoccer "I just don't see the natural talent."
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lao
Posts: 115
Joined: 2020-06-02 14:47

Re: Masirah

Post by lao »

Found bugs on 1.6.2 version:
- trans helis wouldn't get repaired at French carrier, neither with nor without jumping out and back again.
- I landed a french trans on a broken buildings roof in city center on the beach street (it's pretty intact contrary to what you might think), and it stayed levitating 1m high over the roof, with engine off. I could even crawl under it.

Gameplay feedback: hard to say, team was disoriented af and completely lacked any semblance of a game plan, but it played fresh and interesting indeed.
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Masirah

Post by Coalz101 »

This also exists...Somewhere....Image
lespyd
Posts: 172
Joined: 2016-11-13 18:49

Re: Masirah

Post by lespyd »

Getting some positive feedback around this map: "Did a nice job with it, pretty good"
bouya_tetsu
Posts: 24
Joined: 2018-11-02 04:35

Re: Masirah

Post by bouya_tetsu »

Thank you for this great update :smile:

some feedback;

1. Repair point on MEC carrier
It's a bit difficult to find repair point on MEC carrier for trans.
Although 4 trans helis spawn, the repair point seems to be a bit narrow for them.

2.Wide and Open
The southwestern city area is great with new structures, but most of the map is wide and open.
And it is easy for weapons with thermals such as BMP2M and AMX to slaughter INF.
I think it might be better to make the FOG thicker.

Regards! :mrgreen:
lao
Posts: 115
Joined: 2020-06-02 14:47

Re: Masirah

Post by lao »

bouya_tetsu wrote:Thank you for this great update :smile:

some feedback;

1. Repair point on MEC carrier
It's a bit difficult to find repair point on MEC carrier for trans.
Although 4 trans helis spawn, the repair point seems to be a bit narrow for them.

2.Wide and Open
The southwestern city area is great with new structures, but most of the map is wide and open.
And it is easy for weapons with thermals such as BMP2M and AMX to slaughter INF.
I think it might be better to make the FOG thicker.

Regards! :mrgreen:
Boya, I think that's the reason the French should never lose city :)
The slaughter is kinda fun, let's see how it plays. That there is no movement in the open for infantry but inside an APC, is already interesting.
Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Re: Masirah

Post by Iguanadjy »

That map is gorgeous indeed! it’s a pretty nice mix of different terrains, got that wide desert close quarters urban alleyways, tons of buildings and rooftops and that Palace building is awesome! Brings back some BF2 special forces vibes! Firefights are awesome there ! Thank you guys!!!

Supporting this game since 0.6 Never gonna give up!
lao
Posts: 115
Joined: 2020-06-02 14:47

Re: Masirah

Post by lao »

Bug: misplaced build marker put when on the carrier (or close around, not sure about that).

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Marker was actually put on City Center (cannot specify where exactly anymore, but I think it was nearflag).
Last edited by lao on 2020-07-21 14:04, edited 1 time in total.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Masirah

Post by Rabbit »

lao wrote:Bug: misplaced build marker put when on the carrier (or close around, not sure about that).

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Marker was actually put on City Center.
Can't be fixed.
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AfSoccer "I just don't see the natural talent."
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AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Masirah

Post by AlonTavor »

pretty sure the map view is bugged right now due to some "combat area" stuff
lao
Posts: 115
Joined: 2020-06-02 14:47

Re: Masirah

Post by lao »

Rabbit wrote:Can't be fixed.
I see... Is this bug plaguing all 4k maps?

Incidentally, I got interested in modding and wonder how many hours it took you to make this nice map?

P.S. Is there a possibility to have nicer mosque inner hall? Mosque is sure hosting a lot of gameplay, would be nice if it had more ornaments and paintings in the hall.
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Masirah

Post by Nate. »

lao wrote:I see... Is this bug plaguing all 4k maps?
No, it's special for this map because the main bases are outside of the normally playable area, like on Falklands (where the same will happen). That's how on Masirah the playable area is more like 6x4 instead of 4x4 because it is made wider that way.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Masirah

Post by Rabbit »

lao wrote:
Incidentally, I got interested in modding and wonder how many hours it took you to make this nice map?
probably 1,000. But thats an inflated number because I have remade areas over so many times. Also it was going to have a lot more stuff that never gained traction like retexturing all the mec aircraft.
Last edited by Rabbit on 2020-07-21 19:40, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: Masirah

Post by Brozef »

Well it looks gorgeous, good job my dude!

Is there an INS version of this map? Because French vs. Iraqi Insurgents would be absolutely tits on this map.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: Masirah

Post by simeon5541 »

Rabbit wrote:Then what about mec, should they get fighters too to balance out? What should they be using? Now you just enter a rabbit hole no pun intended.
Only thing close to carrier MEC could use besides Mistral, and Mistral on map against French wouldn't feel right would be Ol-class tanker, that ship is in use by Iranians today, and they call it Kharg, and classify it as a helicopter carrier... But that's about it, helicopters, nothing more... Good thing about making that ship class would be that it would have more use, since Brits used it during Falklands War, and it could be placed on some maps posing as a generic cargo ship...
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Masirah

Post by UncleSmek »

Can we add more gaps and holes in the fence?

Otherwise breacher will continue to be the most important inf kit on masirah
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Masirah

Post by Rabbit »

They probably need to throw in a couple more for vehicles aswell.
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AfSoccer "I just don't see the natural talent."
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