PR:BF2 v1.6.4.0 Changelog

The changelogs for recently released Project Reality versions
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR:BF2 v1.6.4.0 Changelog

Post by Outlawz7 »

Tomasinost wrote:Both sides are looking same,
https://www.realitymod.com/forum/showth ... p?t=150787
TheMerchantOfMenace wrote:"Removed seaonal maps Icebound and Hiberna."

Not permanently, I hope? Icebound was a really nice map, a great Yamalia-type map, Hibernia not so much, waaay too open, really shitty for INF.

I hope we'll see Icebound again.
That's the 'seasonal' part, we haven't decided on anything yet.
TheMerchantOfMenace wrote: "Fixed "Ran out of memory" crash."

Yay! So now I can play for more than 9 hrs straight without "Out of memory" error? Way to go DEVs!
It was this bug mainly
https://www.realitymod.com/forum/showth ... p?t=150311
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: PR:BF2 v1.6.4.0 Changelog

Post by UncleSmek »

Outlawz7 wrote:https://www.realitymod.com/forum/showth ... p?t=150787



That's the 'seasonal' part, we haven't decided on anything yet.



It was this bug mainly
https://www.realitymod.com/forum/showth ... p?t=150311
Put some more work into the maps though, the terrain doesnt promote good gameplay...
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Mats391
PR:BF2 Lead Developer
Posts: 7636
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.6.4.0 Changelog

Post by Mats391 »

PR:BF2 v1.6.4.4 Changelog (2021/03/07)
-----------------------
General:
  • Updated Brazilian Portuguese localization. By ParacetamoL217, OBAMA, Gabo, Concani and Fukai.
  • Fixed client crash when joining server.
  • Fixed Argentinian FMK-1 AP, FMK-3 AT mines and Insurgent grenade trap not being auto-marked on map after fired.
COOP:
  • Fixed client crash when loading a layer with French Forces.

Weapons:
  • Fixed M79 Buckshot having 30 rounds in one 'magazine'.
  • Fixed QBU-88 with iron sights having infinite ammo in undeployed mode.
  • Fixed recoil and ammo usage systems not working for RPG-7 Iranian Tandem Heat.
  • Fixed ammo usage system not working for IDF ACOG M4.
  • Fixed ammo usage system not working for TNT.

Vehicles:
  • Fixed civilian Zil-131 dropping NVA crates.

Levels:
  • Kafr Halab
    • Added AAS16 - FSA vs Insurgents.
    • INS32: Replaced Insurgent logis with support technicals.
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Mineral: TIL that Wire-guided missiles actually use wire
Trekkie
Posts: 103
Joined: 2014-03-07 07:59

Re: PR:BF2 v1.6.4.0 Changelog

Post by Trekkie »

Mats391 wrote: [*]Fixed Argentinian FMK-1 AP, FMK-3 AT mines and Insurgent grenade trap not being auto-marked on map after fired.
Nice! A quick debug of a great new feature.
Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Re: PR:BF2 v1.6.4.0 Changelog

Post by Iguanadjy »

Levels:
Kafr Halab
Added AAS16 - FSA vs Insurgents.

AAS 16 is in AAS infantry layout right ? Can’t find it in map gallery?

Supporting this game since 0.6 Never gonna give up!
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR:BF2 v1.6.4.0 Changelog

Post by Outlawz7 »

Iguanadjy wrote:
AAS 16 is in AAS infantry layout right ? Can’t find it in map gallery?
http://www.realitymod.com/mapgallery/#! ... /gpm_cq/16

Hasn't been updated
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