PR:BF2 v1.7.4.0 Changelog

The changelogs for recently released Project Reality versions
Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: PR:BF2 v1.7.4.0 Changelog

Post by Gerfand »

Mats391 wrote: SHADERS:
  • Fixed FPS degradation from particles when using advanced shaders.
Does this still makes the game harder to run in slow PCs (like integrated card laptop)? I never noticed this was even an option
SemlerPDX
Posts: 530
Joined: 2011-01-16 21:49
Contact:

Re: PR:BF2 v1.7.4.0 Changelog

Post by SemlerPDX »

Gerfand wrote:Does this still makes the game harder to run in slow PCs (like integrated card laptop)? I never noticed this was even an option
Why would you be using advanced shaders on a slow PC (like with an integrated graphics chip in a laptop)? It is clearly labeled with a note stating "(High performance impact)":

Image

Just because the performance of this feature has been improved to fix FPS degradation from particles does not mean it is now optimized to not have a high performance impact.
robert357
Posts: 227
Joined: 2016-01-29 12:58

Re: PR:BF2 v1.7.4.0 Changelog

Post by robert357 »

SemlerPDX wrote: Just because the performance of this feature has been improved to fix FPS degradation from particles(...)

Can someone do a test like in this thread and confirm it's actually fixed? It feels like this bug is turning into "hardware issue".
Image
SemlerPDX
Posts: 530
Joined: 2011-01-16 21:49
Contact:

Re: PR:BF2 v1.7.4.0 Changelog

Post by SemlerPDX »

robert357 wrote:Can someone do a test like in this thread and confirm it's actually fixed? It feels like this bug is turning into "hardware issue".
Why can't you? Again, you should not be running advanced shaders on a potato PC, but there's nothing stopping you from turning it on and running a test, and then turning it off and running a test, if you have issues with this feature.
Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: PR:BF2 v1.7.4.0 Changelog

Post by Gerfand »

SemlerPDX wrote:Why would you be using advanced shaders on a slow PC (like with an integrated graphics chip in a laptop)? It is clearly labeled with a note stating "(High performance impact)":

Image

Just because the performance of this feature has been improved to fix FPS degradation from particles does not mean it is now optimized to not have a high performance impact.
Because I never checked the option and never noticed that tbh
Grump/Gump.45
Posts: 501
Joined: 2018-12-15 21:35

Re: PR:BF2 v1.7.4.0 Changelog

Post by Grump/Gump.45 »

xpugur wrote:long time no uptades :(

https://www.youtube.com/watch?v=Fjezq1X_6bg
Yeah, we dying out here. Its so hard to tell when releases will be. Cause I seen major releases in December (1.4) February (1.5) May (1.6) Janurary (1.7) and then you got April fools.
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