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Posted: 2007-06-02 19:17
by Spaz
I love the mode, but the rounds are to short, I don't like that you can see where all the crates are...

Posted: 2007-06-02 19:17
by Ecko
Vehicles is a bad idea, In real life any papers, documents ect would be destroyed in the fire. Where as on soldiers they would remain. (Unless taking a lLAW to the face :P )

Posted: 2007-06-02 20:05
by El_Vikingo
Spaz wrote:I love the mode, but the rounds are to short, I don't like that you can see where all the crates are...
you don't see where all the crates are, they are just near the arrows, and they should be spread out a little more.

Posted: 2007-06-02 20:40
by Outlawz7
Spaz wrote:I love the mode, but the rounds are to short, I don't like that you can see where all the crates are...
Agree. In .604 build, GB had to search the whole city to find them, rounds took some time and Insurgents could defend the caches. Made the civilian informants usefull..now a round ends in 15 minutes or less, since the GB just raids the city, quickly bunnyhopps...*cough* searches the area, destroys the ammo cache, while Insurgents cant do anything about it, since they got a whole city to defend...

Posted: 2007-06-02 21:01
by Thunder
i think this discussion would be far better in the beta forums rather than here.

Posted: 2007-06-02 23:54
by eggman
it's also moot because we've already propped up some changes to the 24/7 Insurgency server to address the issues.

Posted: 2007-06-03 05:28
by Desertfox
I have an idea! :o

I know there is a soldier object in the editor that you can place down, I know nothing else beside that but would it be possible to put his arms down at this side (Right now he looks like hes trying to fly :P ) give him a like 'buisness suit' and set him as an informant objective? So the insurgents have to protect him from the british who have to arrest him via knifing. Of course leveling the building would kill him which would result in british losing tickets just like killing civilians :P

If you knife him he gives you 10 'intel' points. Put maybe 30 on the map and have 3 be selected like they do with the ammo dumps. Then remove the arrest a civilian and get intel points!

I think if it can be pulled off would be a cool feature =P

Posted: 2007-06-03 06:21
by ArmedDrunk&Angry
Just finished a game that took over 1 hour.
might be the Brits weren't trying hard but.....

Posted: 2007-06-03 21:09
by Sealights
I think all the insurgent side should start as civilian by default, and they should move to cache points to get insurgent kits. would look cool if there was 3 civilan classes with different assets to bring some visual variety like medic, grappling hook, maybe a spoter with binocs.

Posted: 2007-06-07 06:15
by BrazilKing
Sealights wrote:I think all the insurgent side should start as civilian by default, and they should move to cache points to get insurgent kits. would look cool if there was 3 civilan classes with different assets to bring some visual variety like medic, grappling hook, maybe a spoter with binocs.
yeah that's a nice idea :D
(without british troops starting to knife everybody in the very beginning of the round lol..)

Civilians?

Posted: 2007-06-07 20:02
by TY2D2
I'm confused,

Are civilians a class that both sides can choose and no one knows if they are on your team or not?

Or is it some 3rd team that you guys figured out that is chosen to be on one team or the other?

Someone please explain :)

Posted: 2007-06-07 20:21
by Sgt_Hassan
Civilians are on the Insurgent team and can engage British troops by throwing rocks at them or shooting at the from a technical. However, If civilians are shooting at you with a weapon the british are free to engage them. Otherwise the only good way to kill a civi is to knife him.

Posted: 2007-06-07 20:28
by youm0nt
Sgt_Hassan wrote:Civilians are on the Insurgent team and can engage British troops by throwing rocks at them or shooting at the from a technical. However, If civilians are shooting at you with a weapon the british are free to engage them. Otherwise the only good way to kill a civi is to knife him.
Civilians cannot use any machine gun on any vehicle because they will instantly die. Civilians cannot pick up friendly or enemy kits because they will instantly die too. These were both intentional in the mod.

Posted: 2007-06-08 01:07
by TY2D2
So they are there for people on the insurgent team to betray their team and give away positions of ammo dumps? And do they get a gun? or just rocks? Are there any special abilities for the Civilians?

Posted: 2007-06-08 01:11
by daranz
TY2D2 wrote:So they are there for people on the insurgent team to betray their team and give away positions of ammo dumps? And do they get a gun? or just rocks? Are there any special abilities for the Civilians?
They get the wrench, a whole bunch of bandages and the grappling hook. They're like an engineer and a medic all rolled up in one, plus they can get insurgents on rooftops that are otherwise unreachable (since nobody else gets the rope).

Posted: 2007-06-08 02:27
by youm0nt
TY2D2 wrote:So they are there for people on the insurgent team to betray their team and give away positions of ammo dumps? And do they get a gun? or just rocks? Are there any special abilities for the Civilians?
Well, in a sense, you can "betray" and give away enemy positions/ammo dumps to the enemy if you roleplay in a server... The "proper use" for the civilians spotting out enemy targets for the insurgents and help them in any way they can.