Map Build Script

Information and tutorials related to modding BF2.
jax
Posts: 355
Joined: 2011-08-07 02:47

Re: [Tool] Map Build Script

Post by jax »

Ill get you a screenshot 1 sec...

EDIT

Nevermind i seemed to have got it to work, just had to not run it in admin mode.
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: [Tool] Map Build Script

Post by SWIZZ=kettcar= »

do you have an alternative DL link?
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VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [Tool] Map Build Script

Post by VapoMan »

SWIZZ=kettcar= wrote:do you have an alternative DL link?
Its included in the pr_edit.rar from the Setting up the BF2 Editor for PR mapping tutorial.

http://www.gloryhoundz.com/prmm/users/rhino/PR_EDIT.rar

Its in mods>pr_edit>levels>build_pr_map.bat if thats the only file you need.

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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: [Tool] Map Build Script

Post by KiloJules »

Not sure but the script doesn't do anything for me...started it from inside the map folder.

When I check the .bat I see that it states: 7zip and DELETE need to be installed and in your system path.

Sooo...what is DELETE and what is meant by "in your system path"?

Only reason I need to know that is because I can't see my changes appearing when testing the map in a local server. *confused*

Please help!
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [Tool] Map Build Script

Post by VapoMan »

Do you have 7zip installed?

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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: [Tool] Map Build Script

Post by KiloJules »

Yes...nothing happening though. BTW who doesn't have that or actually paid to end the winrar trial :)

I am not even sure if I had to zip it already...I placed about 130 caches and I can't get them to load...it still loads the .con that is way old and not even there anymore...I mean I replaced the gameplayobjects in "editor", "WIP" and "gamemodes" but it still only loads the old, already placed caches.

EDIT: was able to test my work anyway...the script is still not working though...I mean why would it suddenly anyway :)
Last edited by KiloJules on 2012-05-10 03:25, edited 1 time in total.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Tool] Map Build Script

Post by Amok@ndy »

make sure the paths are directing to the right 7zip so check /Program Files/ or /Program Files (x86)/
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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: [Tool] Map Build Script

Post by KiloJules »

http://www.kfh-mainz.de/projekte/mewo2002_1/fasching/sound/tusch_3.mp3

many thanks @ndy...should have seen that on my own really...didn't even think about it though! cheers
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Tool] Map Build Script

Post by Rabbit »

Link is dead
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AfSoccer "I just don't see the natural talent."
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: [Tool] Map Build Script

Post by AFsoccer »

Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Tool] Map Build Script

Post by Rabbit »

Thanks AF
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AfSoccer "I just don't see the natural talent."
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Ason
PR:BF2 Developer
Posts: 1749
Joined: 2012-10-22 10:29

Re: [Tool] Map Build Script

Post by Ason »

I tried using this, i nstalled 7zip into the default at program files 86x and theni put the .bat file into my level folder and pressed it, cmd window appeared and i was able to choose 1 and press enter, then the window disappeared and nothing happened, anybody knows what the problem is ?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Map Build Script

Post by Outlawz7 »

Updated OP with working link. I uploaded a simplified version of the original script which simply runs instead of asking you if you wanna run it or quit.
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