How To Make the "Perfect" MiniMap

Information and tutorials related to modding BF2.
rodrigoma
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by rodrigoma »

[R-CON]sylent/shooter wrote:Odd question. Is your main drive called C :? If it isn't then tell me the name of your main hard-drive and I'll change the code for ya.

Also Make sure that you are putting the editor script in the right custom command slot. Should be "CustomCommandFile1" not "CustomCommand1". If it isnt in the right spot the editor will not make the megamap files.
yes my main drive is C: and it is in "CustomCommandFile1", the only difference i found is that rhino has program files as his destination but i dont have that so its Programas x86, but i dont see how that would make a difference
anyways im hoping i wont need it as amok offered to help out in the minimap
but thanks
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Mineral
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Mineral »

For me the problem was that I also used x86. This made the entire path-name to long( there is a maximum amount of characters you can use in the costumcommandfile-line). So the entire name didn't fit:

"C:\Program Files (x86)\EA GAMES\Battlefield 2\makeMegaMap_1024x2.con" was too long and was automaticly cut to:
"C:\Program Files (x86)\EA GAMES\Battlefield 2\makeMegaMap_1024x2.c" and without the .con the file obviously didn't work.

So I renamed 'makeMegaMap_1024x2.con' to 'makeMegaMap_1024.con' and everything worked out fine :)
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Rhino
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Rhino »

GP_MineralWouter wrote:For me the problem was that I also used x86. This made the entire path-name to long( there is a maximum amount of characters you can use in the costumcommandfile-line). So the entire name didn't fit:

"C:\Program Files (x86)\EA GAMES\Battlefield 2\makeMegaMap_1024x2.con" was too long and was automaticly cut to:
"C:\Program Files (x86)\EA GAMES\Battlefield 2\makeMegaMap_1024x2.c" and without the .con the file obviously didn't work.

So I renamed 'makeMegaMap_1024x2.con' to 'makeMegaMap_1024.con' and everything worked out fine :)
I also use an (x86) folder like above and never had that problem?
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Mineral
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Mineral »

can be, but I always had this problem, might be only for me :) Thought I should note it here in case anyone else has it.
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rodrigoma
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by rodrigoma »

GP_MineralWouter wrote:can be, but I always had this problem, might be only for me :) Thought I should note it here in case anyone else has it.
i tried it and t idn work still :(
thanks for the help though
sylent/shooter
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by sylent/shooter »

I'll be making a video tutorial of Rhino's tutorial soon.... Of course, with his permission. My goal is to get all advanced tutorials into a video form :) Maybe that'll help you Rod. As for now, just tinker around with it. I have no idea why it isnt working. It could be that your photoshop does not have a feather command.... which is really weird but possible.

Killing the enemy sylently
SShadowFox
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by SShadowFox »

Hey I created a minimap for my map but it's still missing some objects and how to put the grids?
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
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Mineral
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Mineral »

SShadowFox wrote:Hey I created a minimap for my map but it's still missing some objects and how to put the grids?
The grid is something you will have to ask the devs for. It's done threw photoshop, not threw the editor.
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Ason
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Ason »

Hey I'm wondering if it's possible to easily get a big picture of my current minimap which is not final product, just to post on forum, without having to do the entire tutorial?
I got photoshop with the plugin.
Now if you want to make this into a temp minimap for WIP tests or w/e, you can open it with Photoshop and skip to Step #. Otherwise continue with the tut
I guess this is what I want to do but it doesn't say which step to go to.
Rudd
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Rudd »

If you want to just do a quick one, go to 'show minimap' on the right of the editor with your map loaded, you'll find this minimap texture in your editor folder of the map, this will lack alot of details and such but will show your basic map.

I wouldn't bother doing a proper minimap until you want to show the map to someone else
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Ason
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Ason »

[R-DEV]Rudd wrote:If you want to just do a quick one, go to 'show minimap' on the right of the editor with your map loaded, you'll find this minimap texture in your editor folder of the map, this will lack alot of details and such but will show your basic map.

I wouldn't bother doing a proper minimap until you want to show the map to someone else
I was thinking of just getting my current WIP minimap to post in my thread, but I was told I need photoshop with the nvidia plugin to be able to open the dds file and save it. I'm wondering If there is a easy way of getting the minimap as a jpeg file and bigger size. Atm I am using a screenshot of the small minimap in the editor, but it's so small.
Moszeusz6Pl
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Moszeusz6Pl »

If you don't want to buy photoshoop just for this, you can download GIMP and .dds plugin. It works fine for me. Or download DDS viewer.

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Ason
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Ason »

[R-CON]Moszeusz6Pl wrote:If you don't want to buy photoshoop just for this, you can download GIMP and .dds plugin. It works fine for me. Or download DDS viewer.
I got photoshop and the nvidia plugin, but I'm just asking if someone could tell me how to open the dds file in photoshop and save it as a jpeg file or whatever works to post on forum.
All other WIP maps have big pictures of minimap, I only got my small editor minimap, So I'm asking if I can get a big picture of the minimap without doing the entire tutorial.
lucky.BOY
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by lucky.BOY »

If its stored as one file you only need to open it in Ps (file->open), and then save it as jpeg (file->save as).
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Ason
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Ason »

lucky.BOY wrote:If its stored as one file you only need to open it in Ps (file->open), and then save it as jpeg (file->save as).
Yeah I believe it is the minimap.dds file in the editor folder but when I try to open it it says "Could not complete your request because it is not the right kind of document"
lucky.BOY
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by lucky.BOY »

Did you install the Nvidia plugins correctly? You also need to get the correct version, there are x64 and x86 versions IIRC. If you have the right one installed, you should be able to open and save .dds files, and there should also be a normalmap filter in the filter menu.
Rhino
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Rhino »

Mrslobodan, try reading though a tutorial for once rather than just asking questions about it without reading it, you might find it helps.
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Ason
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Ason »

[R-DEV]Rhino wrote:Mrslobodan, try reading though a tutorial for once
For once? I have read through almost all the tutorials in your tutorial list, and I will read this aswell but I thought I would wait until I really wanted to make a "perfect minimap". But you are right, I am asking alot of questions, but it's often after I read the tutorials, and I'm a bit stupid and I'm learning. Just don't see why you need to use this kind of phrase.
Sorry, I'm having a bad day, and this didn't help me :P

I will however take your advice from now on and only ask questions after I read the tutorials.
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Ason
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Ason »

lucky.BOY wrote:Did you install the Nvidia plugins correctly? You also need to get the correct version, there are x64 and x86 versions IIRC. If you have the right one installed, you should be able to open and save .dds files, and there should also be a normalmap filter in the filter menu.
For the Nvidia plugin I only got an install file with x64, I got windows 7 64 bit, so It should be the right one ? And also do I need to use the plugin in some way or just install it? I mean do I need to open some .exe file other than photoshop ?

Nvm this anymore if you don't know a fast way of opening it or if I'm bothering anyone, I will just read the entire thing and deal with it later :)
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Mineral
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Re: [Map Tutorial] How to make the "perfect" MiniMap

Post by Mineral »

You download the plugin for the right version of photoshop. If your photoshop is 64bit then download the 64bit plugin,if not download the other one. You install it and you are done. If you can't work with photoshop then indeed use something else then photoshop like GIMP or learn photoshop. The devs or this community can't teach you everything, you will need to figure certain things out on your own. Questions are good, but at a certain point people will stop helping you just because you don't seem to want to learn or figure things out yourself. And there is also google, probably better at answering questions then all of us together.
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