[Weapon] Carl Gustav M3 [WIP]

Discussion pertaining to the PR Australian Forces.
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Weapon] Carl Gustav M3 [WIP]

Post by anglomanii »

one of the things i was wondering is why we have the Gus as our HAT and not as the LAT as the ADF uses javelins for AT-defense.

the thing is the LAW is really only a one shot 66mm grenade launcher insn't it?
or am i missing the point?
is it a balance issue?



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Weapon] Carl Gustav M3 [WIP]

Post by Tonnie »

anglomanii wrote:one of the things i was wondering is why we have the Gus as our HAT and not as the LAT as the ADF uses javelins for AT-defense.

the thing is the LAW is really only a one shot 66mm grenade launcher insn't it?
or am i missing the point?
is it a balance issue?
its confusing yes i know coz this should be the LAT but the LAW is and since this is somewhere between the LAW and a Jav we will have to use it for the HAT until such time as PR starts using a Jav ingame...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Weapon] Carl Gustav M3 [WIP]

Post by anglomanii »

so what is it the yanks use for a HAT?

also do you want that PDF on GUS
Last edited by anglomanii on 2009-06-26 04:29, edited 1 time in total.
Reason: memories



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Tonnie
Retired PR Developer
Posts: 2014
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Re: [Weapon] Carl Gustav M3 [WIP]

Post by Tonnie »

Ok not 100% sure what one we will use so i made both the scoped and non scoped versions...

few smoothing group stuff todo on the scope but other then that its looking near completion....
Iron
Image

Scoped
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Weapon] Carl Gustav M3 [WIP]

Post by rangedReCon »

Tonnie is a god, a god among mere mortals.
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TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: [Weapon] Carl Gustav M3 [WIP]

Post by TempesT »

To say Tonnie is a god among mortals is a gross understatement.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Weapon] Carl Gustav M3 [WIP]

Post by cyberzomby »

+1 again for that modeling skill!
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Weapon] Carl Gustav M3 [WIP]

Post by Maxfragg »

the scoped version looks awsome
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Weapon] Carl Gustav M3 [WIP]

Post by anglomanii »

yep looks pretty close to the real steel.

Image



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Rudd
Retired PR Developer
Posts: 21225
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Re: [Weapon] Carl Gustav M3 [WIP]

Post by Rudd »

use the scoped version, be different. Only 1 team has scoped LATish weapon atm, so it would be fun to have another team with it.
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [Weapon] Carl Gustav M3 [WIP]

Post by BroCop »

^^What he said. Plus becuase its supposed to be a HAT from what I read.
TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: [Weapon] Carl Gustav M3 [WIP]

Post by TempesT »

I thought I read somewhere that the Javelin fires straight line as well as an alternative to the arching hellfire like projectile. Can we not use the Javelin in PR in such a way? That way the Gustav could be used as a LAT (which is what it would be more used for?).

It is not a big deal. I think the M72 LAW as the LAT and Gustav for HAT is fine as it is.
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: [Weapon] Carl Gustav M3 [WIP]

Post by shifty66 »

Check your PM's tonnie mate.
Image[/img]
*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
Kenny
Posts: 261
Joined: 2006-11-18 03:30

Re: [Weapon] Carl Gustav M3 [WIP]

Post by Kenny »

The thing is with the Javelin theirs no counterpart on the opposing forces this makes the game greatly unbalanced although you might be able to level it out by having the Javelin only able to lock onto laser targets but that makes it not very realistic because in real life anything within it's range can be kiled instantly with one shot and it dosent matter if the vechial is moving because it will track it no matter where it goes.

So to keep the game fair we should probly stick with current system but for realism it should be the Javilin because life isnt fair and if you go to war you alway make sure you have something better then the opposition because realy you want to win with effinency and with the least amout of loss of life.
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anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Weapon] Carl Gustav M3 [WIP]

Post by anglomanii »

i think you might be under the impression that the javelin doesn't have faults. and believe me its got plenty. ok so one man can carry the loaded system. but it is so huge and heavy, you cant carry anything else. and this includes your personal weapon. heat affects it greatly and in any environment where ambient heat is over 40c it can take over 30seconds for the thermal sights cooling shroud to come online. the daylight camera as been found to have problems with stationary targets over 1200mtrs. and apparently the missiles aren't cheap at all, that aside it is still one of the most lethal weapons systems for AT.

and frankly i have difficulties with the whole game balance issues. that's what maps and tickets should be for in my opinion. recreate the forces involved as accurately as possible and leave the balance to the tickets and spawn points



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: [Weapon] Carl Gustav M3 [WIP]

Post by JDMT »

Since this thing is NOT disposable, give the HAT Multiple rounds, and a scope, and give the LAT one round, with iron sights.
Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: [Weapon] Carl Gustav M3 [WIP]

Post by Anhkhoa »

JDMT wrote:Since this thing is NOT disposable, give the HAT Multiple rounds, and a scope, and give the LAT one round, with iron sights.
Hmm..thats a good idea.

It takes 4 AT4s to kill a tank in the side.
The Gustav and AT4 are both 84mm....
So 4 Shots =))
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Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: [Weapon] Carl Gustav M3 [WIP]

Post by JDMT »

Anhkhoa wrote:Hmm..thats a good idea.

It takes 4 AT4s to kill a tank in the side.
The Gustav and AT4 are both 84mm....
So 4 Shots =))
Or give it a Tandem war head.
TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: [Weapon] Carl Gustav M3 [WIP]

Post by TempesT »

Yeah I was thinking that too. But we normally see the unconventional forces using LAT weapons with more rounds as their HAT. ADF is certianly conventional, I think using the same technique would limit the effectiveness of the ADFs anti-armour capability. That is of course assuming we will be fighting a conventional force in the maps.
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Re: [Weapon] Carl Gustav M3 [WIP]

Post by Darkpowder »

Great bit of modelling work, personally because of the warhead used in the CG and the calibre, it should perhaps be classified as light-at?

But if the weapon is described as having the "FFV751" It seems doubtful an australian army would deploy against insurgents or taleban with this round. Too risky (especially in PR).

HEDP or HE would seem like a better option, which would imo, take it to the level of an AT-4 or equivalent.

Not sure about the SRAAW deployment thesedays, any US units still use it?

Main reason to have it as a HAT, is the slow loading time, compared to a disposable AT.

On balance, i think we need to ensure that every "new faction" "community faction" at least has the potential to become a full-on full scale large-scale deployed army, it would be a shame to limit anti-armour capability by nerfing the HAT.

Final thought is you use the -same- CG for HAT and LAT, simply designating a different round-loadout for each.

FFV751 Tandem for HAT
FFV502 for LAT
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