[Gameplay] Area Attack
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Re: [Gameplay] Area Attack
Personally, I believe this is a great change, but it doesn't hold a stick to the manual artillery we've been asking for.
Did you DEVs ever attempt to develop manual artillery for 0.8 before finishing this new system?
Did you DEVs ever attempt to develop manual artillery for 0.8 before finishing this new system?
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Re: [Gameplay] Area Attack
i can see base spamming again unless that is gonna be a no go area becasue that would be utter gayness and hope the arty and that isnt vbf2 style
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Re: [Gameplay] Area Attack
Good job! cant wait to 0.8
and what the cellphone will be all about?
also with the 60 artillery barrage we going see civilians go into it or you will make some way so they wont go into it and sucide?
and what the cellphone will be all about?
also with the 60 artillery barrage we going see civilians go into it or you will make some way so they wont go into it and sucide?
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Re: [Gameplay] Area Attack
Really looks great, cant wait for 0.8. We all Know Rhino spilled the beans, once again.
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- Retired PR Developer
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Re: [Gameplay] Area Attack
You can blame Ancient Man for giving me thous loading mapsLtSoucy wrote:Really looks great, cant wait for 0.8. We all Know Rhino spilled the beans, once again.
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Re: [Gameplay] Area Attack
Fine, Rhino for showing use the loading screen, and ancient for making them.
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Re: [Gameplay] Area Attack
thats awesome ...
but did you really give the insurgents arty ??? theyll bomb the sh*t out of the british main/vcp
other than that, i like it
but did you really give the insurgents arty ??? theyll bomb the sh*t out of the british main/vcp
other than that, i like it
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Re: [Gameplay] Area Attack
nubs[R-DEV]Rhino wrote:You can blame Ancient Man for giving me thous loading maps
Anyways, will these things have to load like 30 minutes before being used ?
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Re: [Gameplay] Area Attack
yeah! finally artillery and mortars,cant wait for .8
U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
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Re: [Gameplay] Area Attack
Sorry for the double but i can't seem to find the edit button. Here some incoming arty, that will get your blood running for sure. Watch the second part.
http://nl.youtube.com/watch?v=LlkziSSo0Bg[/youtube]
http://nl.youtube.com/watch?v=LlkziSSo0Bg[/youtube]
If you can read this the ***** fell off.
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Re: [Gameplay] Area Attack
this release is gonna be sick !!
i cant wait
i cant wait
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Re: [Gameplay] Area Attack
Nice update .
but 1 thing that bothers me, is the amount of times you can call support.
how bout:
Mortars: 15 minutes
Artillery: 30 Minutes
JDAM: 30
? or something else
but 1 thing that bothers me, is the amount of times you can call support.
how bout:
Mortars: 15 minutes
Artillery: 30 Minutes
JDAM: 30
? or something else
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Re: [Gameplay] Area Attack
Insurgents will also be getting 'Pay as you go' booths littered all over the maps, which are Cell Leader placed assets that the NATO army needs to blow up, lest they be owned by Sprint's 9-11 Mortar Service.Renegade Warrior wrote:What happens when you run out of phone credit though? D:
ZOCOM Squad Leader/Heavy Weapons Specialist
ZOCOM is a 3 man team, looking for team play with eachother, and other people. If you see the ZOCOM squad ingame, and you've got VOIP and wanna pitch in to the squad, join up.
"For me, love is knowing your target, putting them in your targeting reticle, and together achieving a singular purpose... against statistically long odds." - HK-47
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Re: [Gameplay] Area Attack
i THINK he meant there will only be one type of support per map.arjan wrote:Nice update .
but 1 thing that bothers me, is the amount of times you can call support.
how bout:
Mortars: 15 minutes
Artillery: 30 Minutes
JDAM: 30
? or something else
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Re: [Gameplay] Area Attack
Where is the MEC mobile artillery ?
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