[Map] Ramiel

OkitaMakoto
Retired PR Developer
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Re: [MAP] Ramiel

Post by OkitaMakoto »

SocketMan wrote:Is there a fog in real life deserts?

Guess I am the only one who hasn't played this one yet,so my jury is still out. :razz:
Looks good,but looks can be deceiving. :twisted:
BF2 needs fog or it will look like ****. :) You need something to slowly cut off what you can/cant see otherwise it all just "stops" in a long line across the screen in the distance.

And yes, though its probably not technically "fog" there is a certain view distance in all environments. Air, debris in the air, fog, haze, clouds, etc all play into that. BF2 just uses one thing, a bland "fog"
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [MAP] Ramiel

Post by LtSoucy »

looks great, lets hope the airport is better then the BHD one. After all that rifle range was epic. :p
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hall0
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Joined: 2007-06-09 17:20

Re: [MAP] Ramiel

Post by hall0 »

Realy nice map cant wait to play it
Hans Martin Slayer
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Re: [MAP] Ramiel

Post by Hans Martin Slayer »

great work okita! it was nice to watch the progress. :-)
Brummy
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Re: [MAP] Ramiel

Post by Brummy »

I can only see the lulzy old pics :(
Spec
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Re: [MAP] Ramiel

Post by Spec »

Damn good job! I hope the map doesnt kill my system though^^
Jarhead[NL]
Posts: 106
Joined: 2007-03-11 19:20

Re: [MAP] Ramiel

Post by Jarhead[NL] »

This map looks great! It can take like 5 minutes before you got a enemy contact I think... And it can be great for sniper-teams... Great work! Keep going like this and you will be a good mapper.
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"There is no hunting, like the hunting of man."
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: [MAP] Ramiel

Post by Cyrax-Sektor »

So this is the mysterious Ramiel map! :D Looking very nice, I think I saw it in the teaser for .8. :mrgreen:

BTW, that blue looks good on ya Okita. :p
JohnnyRaygun
Posts: 44
Joined: 2008-08-08 13:27

Re: [MAP] Ramiel

Post by JohnnyRaygun »

Substitute "fog" for "dust and sand" and you win. The air in Iraq can be just as nasty. Kudos :D
Psyko
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Joined: 2008-01-03 13:34

Re: [MAP] Ramiel

Post by Psyko »

gratz dude :)
[SWE]Dahlqvist
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Joined: 2008-08-03 19:42

Re: [MAP] Ramiel

Post by [SWE]Dahlqvist »

awesome!!
Hauler
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Joined: 2006-10-26 09:21

Re: [MAP] Ramiel

Post by Hauler »

My god that overview screen that is up there is huge. Looks like a lot of fun. Massive. Thanks! :-D
"Who just threw a grenade at a tank :? ??: "
Ressu
Posts: 9
Joined: 2008-07-30 19:45

Re: [MAP] Ramiel

Post by Ressu »

nice MAP and great work!
this was nice surprice.. there going to be many great maps on 0.8! :D
BloodyDeed
Retired PR Developer
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Re: [MAP] Ramiel

Post by BloodyDeed »

Great map, looks realistic.
Love the new battlefields :-)
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KP
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Re: [MAP] Ramiel

Post by KP »

*Cringes at the thought of all the Delta/Ranger/fastrope suggestions this will bring*
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
~KILL~Pirate
Retired PR Developer
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Re: [MAP] Ramiel

Post by ~KILL~Pirate »

Great map Okita, gonna be fun as hell to fight your way around the city....
black-wolf wrote:Can you tell me where to find that vbf2 fountain, I can't find it in the editor.
In the editor its listed as "roundabout" not fountain.... Its under static objects/middle east/city architecture or common objects.... If I remeber correctly...



.....
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Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Re: [MAP] Ramiel

Post by Phoenix.86 »

[R-CON]KP wrote:*Cringes at the thought of all the Delta/Ranger/fastrope suggestions this will bring*
I think we'll need the fastrope loading hint in caps, cause i feel tempted already :twisted:
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ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
Clypp
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Joined: 2006-07-17 18:36

Re: [MAP] Ramiel

Post by Clypp »

Someone needs to make a desert "shimmer" effect to limit view range fro the desert to replace the fog.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [MAP] Ramiel

Post by hiberNative »

[R-CON]Clypp wrote:Someone needs to make a desert "shimmer" effect to limit view range fro the desert to replace the fog.
you mean mirage?
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and speaking about fastropes, look how well it works! *cough*
http://www.youtube.com/watch?v=h8ONQfm_uBs[/youtube]
-Image
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