[Map] Fallujah Minimap

Rhino
Retired PR Developer
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Re: [Map] Fallujah Minimap

Post by Rhino »

many of the things duckhunt has done, and why, is because it is what he is limited to with BF2 statics and the engine, doing them in the way you have suggested takes up a huge amount of time to crate new models, and system resources.

Taking a screenshot which its taken out in the wastelands area and calling most of the map like that, when only like less than 1/4 of the map is like that is kinda odd, hence you have not yet had time to walk around it.

Always open to criticisms, just best to have them once having a full look at the situation etc.
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Rhino
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Re: [Map] Fallujah Minimap

Post by Rhino »

the engine would like it less, and so would the client since then it wouldn't be able to deal with the LODs as well, hence why the carrier is multiple piaces too.

and the fact that a new static mesh model needs to be loaded, far easier to work with existing ones that are just cloned.

and importing a model into max leaves you with a bunch of smoothing errors etc, + modeling or remodeling a building in max takes a hell of alot more of time, effort and skill than setting them up in the editor.
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Outlawz7
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Re: [Map] Fallujah Minimap

Post by Outlawz7 »

Somehow it looks waaaay too smaller that the minimap posted before the summer, did the city get shrunk or completely redone?
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hx.bjoffe
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Re: [Map] Fallujah Minimap

Post by hx.bjoffe »

Outlawz wrote:Somehow it looks waaaay too smaller that the minimap posted before the summer, did the city get shrunk or completely redone?
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They look pretty much the same size to me, neither shrunk nor redone.
duckhunt
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Re: [Map] Fallujah Minimap

Post by duckhunt »

This is not just for you jonny ;)
I suppose the PR team should be proud now that we are expected to make completley realistic maps from the community, I would take it as a compliment on the progress of our work rhino eh? ;)
Mate, given the time, I would create a map entirely out of enterable buildings, back to back, doors on the street all that jazz you are on about, I am capable of that and may well do it in the future, but the resources we have as mappers and the resouces players computer hardware have make it an unworkable option at the moment. The biggest complements I have received have been from community & team members who have served in Iraq while jonny was(probably) at college, stating how well they thought I had replicated the feel of the areas they had seen first hand, and giving me good tips to improve which I welcomed massivley.
I would not spend over a year working on this if the fundamental layout of buildings was crappy, and I have strived for realism and immersion within the details and 'decoration'.
The google earth image is a rough plan, I used photos for alot of the street stlyes.
All the devs work progress over time, this is a massive step up for me from Al-Basrah, and my next creation will hopefully make this seem too vanilla. For now be content because I think as a mod there is no proper comparison to the type of game 0.8 plays out.

There is some doors straight to street in the map, i dont have the game now so cant show but thats something you can look forward to discovering I suppose.

If you are someone who has fair attention to detail and you obviously have the idea of what you want to see in a map, listen to the rhino and take up is 'do better' offer. Uni is the worst excuse ive ever heard! :D You can take your time just do it in the odd night off, im sure you will have heaps of fun with the editor.

Thanks for comments il be around on the forums from time to time not sure how often il be at a place with net acess.

Having a rockin time at bovvy all those who are going too!

oh and I am just WAITING for someone to say "pff dont look much difference in those minimaps" :p
=Romagnolo=
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Re: [Map] Fallujah Minimap

Post by =Romagnolo= »

On the new minimap, we can see at the lower left coner a bunch of walls and other things. LoL.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
gazzthompson
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Re: [Map] Fallujah Minimap

Post by gazzthompson »

Jonny wrote: IMO it would really play well having an entire team moving down one street, going from house to house as they go, not knowing if there are IEDs waiting for them behind the next door and being very cramped in the houses instead of being able to run around in small courtyards.
a quick google image look seems to me that the majority of houses are in compounds, though im sure some 1 like priatex can shed light on this more
Rhino
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Re: [Map] Fallujah Minimap

Post by Rhino »

=Romagnolo= wrote:On the new minimap, we can see at the lower left coner a bunch of walls and other things. LoL.
ye, thats duckys little working spot :p
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Smuke
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Re: [Map] Fallujah Minimap

Post by Smuke »

May I ask Duckhunt what RM Unit your joining?
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In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
Rhino
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Re: [Map] Fallujah Minimap

Post by Rhino »

Marine94 wrote:May I ask Duckhunt what RM Unit your joining?
he joined ages ago, hes getting deployed.
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=Romagnolo=
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Re: [Map] Fallujah Minimap

Post by =Romagnolo= »

[R-DEV]Rhino wrote:ye, thats duckys little working spot :p
I know, this is the best and the fastest way to workin in a map, put a lot of things in a spot and then copy the objects to put where you want.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Noobofthenight
Posts: 218
Joined: 2007-10-26 15:11

Re: [Map] Fallujah Minimap

Post by Noobofthenight »

Nice looking map mate, very nice :D

Good luck out where you're being deployed! *salute*
Redleader
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Re: [Map] Fallujah Minimap

Post by Redleader »

cool
Desertfox
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Re: [Map] Fallujah Minimap

Post by Desertfox »

good luck duck and map looks amazing!
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Rhino
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Re: [Map] Fallujah Minimap

Post by Rhino »

Jonny wrote:Not gonna get many nights off at cambridge, wont even have a comp I can run PR on. Plenty of 9am lectures, too. But the terms are really short, so I should get plenty of time when not at uni to play around.

Bet it aint such a bad excuse now, huh?
lolz, a even worse excuse.

You do Realize e-gor, now a xdev (well not quite, i still get him to do stuff for us and he cant leave! :p ) is doing maths at Cambridge, and my bro is also doing Chemical Engneering at Cambridge, and I myself have done a little freelance work for the Archology department of Cambridge, doing CAD drawings of there dig sites etc and had some exsperiance of what goes on at cambridge, thou nothing quite like what egor and my bro know, but I can tell you, there is time to do it if you wanted to.

EDIT: in fact I did the final stages of OGT while working at Cambridge hehe.
Last edited by Rhino on 2008-09-11 07:38, edited 1 time in total.
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SocketMan
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Re: [Map] Fallujah Minimap

Post by SocketMan »

*removed quote, please do not quote the entire first post in your post....*

So which one is the minimap here? I am confused :wink:
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