[Deployable Asset / Weapon] 50 Cal Deployable

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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: [Deployable] 50 Cal Deployable

Post by G.Drew »

'[R-MOD wrote:KP;863982']Image
dammit thats what i was going to do lol

Loving it! looks alot like the fire positions you see in Afganistan now :wink:
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Deployable] 50 Cal Deployable

Post by Outlawz7 »

Dr2B Rudd wrote:if you can't see pics, I think its on ur end, quote the post and put the urls in ur address bar
That doesn't work.
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Rudd
Retired PR Developer
Posts: 21225
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Re: [Deployable] 50 Cal Deployable

Post by Rudd »

maybe its a strange new R-COM disease then :D
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flickflackingfligger
Posts: 166
Joined: 2008-05-08 20:08

Re: [Deployable] 50 Cal Deployable

Post by flickflackingfligger »

sweet, are real MG nest :mrgreen:

"My gosh, zee germans'r coming!"Image
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] 50 Cal Deployable

Post by CodeRedFox »

FOV and everything else is WIP. :-D
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"apcs, like dogs can't look up" - Dr2B Rudd
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Deployable] 50 Cal Deployable

Post by Scot »

Is it just me, or have the .50 sites changed? They were circular, but now are like half an oval, like they were before?
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$piTfirE<*F!N*>
Posts: 16
Joined: 2008-09-24 15:44

Re: [Deployable] 50 Cal Deployable

Post by $piTfirE<*F!N*> »

Nice! Keep it up 8)


First post, yay :-D
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [Deployable] 50 Cal Deployable

Post by ReaperMAC »

Very cool.
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cptste el_74
Posts: 152
Joined: 2005-11-16 13:22

Re: [Deployable] 50 Cal Deployable

Post by cptste el_74 »

Lookin' real good!
Cpt-Stee1 in-game.


Glider Pilots do it quietly...
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: [Deployable] 50 Cal Deployable

Post by Salah ad Din »

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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] 50 Cal Deployable

Post by CodeRedFox »

Dr2B Rudd wrote:Looks fantastic, even in an urban environment

Dr2B Rudd;864001 wrote:1) destructibility, how you blow these guys up? LAT will do it?<- i.e. same deal as bunker but without the radio
Thats the coder/leads thing to worry about :-P
Dr2B Rudd wrote:2) Building time, will this take the same amount of time to build as before, I hope so :D
Again thats the coder/leads thing to worry about :-P
Dr2B Rudd wrote:3) do you realize how awesome you are?
Well let me get them in first and played...maybe they SUCK ***! :twisted:
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"apcs, like dogs can't look up" - Dr2B Rudd
ExisSellos
Posts: 49
Joined: 2007-01-04 17:11

Re: [Deployable] 50 Cal Deployable

Post by ExisSellos »

sweeeet boner acchieved
Some like us most hate us

but they all fear us
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Deployable] 50 Cal Deployable

Post by [uBp]Irish »

and possibility of adding a zoom/sight in feature? i want to say the current .50 cal's dont have the aim down the sights? i could be wrong :X
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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Deployable] 50 Cal Deployable

Post by sakils2 »

Good.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Deployable] 50 Cal Deployable

Post by Scot »

'[uBp wrote:Irish;864186']and possibility of adding a zoom/sight in feature? i want to say the current .50 cal's dont have the aim down the sights? i could be wrong :X
They have automatic aim down sights. But i swear the sights are different, was just in game...
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Valtasar
Posts: 656
Joined: 2006-06-18 09:50

Re: [Deployable] 50 Cal Deployable

Post by Valtasar »

Awesome!
Keep up the good work.
Sorry for my English :roll:
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Deployable] 50 Cal Deployable

Post by AnRK »

Wow, went a bit further then adding a couple of bags either side like it seemed in the thread about this, nice work.

Have to ask though, what's with the holes on the sides where 1 bag is missing? Do you not want the thing to be too indestructible short of explosives?

They'll suck in alot of urban situations, but that's a good thing, the get used in some really bloody stupid places at the moment..
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Deployable] 50 Cal Deployable

Post by Waaah_Wah »

Oooh nice!

This will be far better than what we have now. In 0.8 .50 cals are death traps more often than not.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: [Deployable] 50 Cal Deployable

Post by RedAlertSF »

In Bi Ming I managed to kill about 8 chinese soldiers with one .50cal. They are excellent, if SL knows where to place them. If not, they're useless. It's just skill. ;)

Yeah, looks cool. Hope to see this in game asap!
Simmage
Posts: 138
Joined: 2007-10-10 02:13

Re: [Deployable] 50 Cal Deployable

Post by Simmage »

Wow, looks great.
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:firing: ___________________________ :camper:
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