[Deployable] Sandbag fighting positions

xb385
Posts: 8
Joined: 2008-10-31 19:05

Re: [Deployable] Sandbag fighting positions

Post by xb385 »

love how it looks but it looks like another firing nest while i personally always thought of the sandbags to be more of a "wall" where you can quickly take cover against , not a defense nest (thats what the 50cal deploy is for)
Waaah_Wah
Posts: 3167
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Re: [Deployable] Sandbag fighting positions

Post by Waaah_Wah »

Chapi wrote:Look at the sandbags.

The Hole will collapse. :razz:
Exactly what i thought... They are sandbags, not bricks ;)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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Simmage
Posts: 138
Joined: 2007-10-10 02:13

Re: [Deployable] Sandbag fighting positions

Post by Simmage »

That looks like a neat idea, wonder how it will play out in the field :D
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:firing: ___________________________ :camper:
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: [Deployable] Sandbag fighting positions

Post by Salah ad Din »

Chapi wrote:Look at the sandbags.

The Hole will collapse. :razz:
There is an easy way to build those holes in real life: just put some wooden plank over it, then you can continue stacking the sandbags.

Needs a little remodelling of course. But hey, nothing is too expensive for a bit of reality, right? ;)
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Rudd
Retired PR Developer
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Re: [Deployable] Sandbag fighting positions

Post by Rudd »

My thoughts,

forget the camo netting, unless you make it stand like on the firebase, it will look strange and abnormal when you stand and shoot and the camo is cutting the soldier in half
- would have been great if you could 'dig' down ingame in BF2

The holes are too low down imo, looks more like drainage holes :D (if thats how its done IRL, I'll shutup.)

a circular sandbag thing like you have is a great idea, but I'd prefer it if you didnt have to jump in, a section cut out for a walkway would be better
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Chuc
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Re: [Deployable] Sandbag fighting positions

Post by Chuc »

Its for general purpose all round defence, not just in a particular direction.

General reasons behind the netting-
- Camo netting on back - make it 100% covered, so that approaching from the rear you will be "scared" and not know if a guy is prone in there or not.

- Camo netting on the front, suggest adding more of it, and as rhino says, not as blocky and more compact so it breaks up the person behind it a bit better.
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CodeRedFox
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Re: [Deployable] Sandbag fighting positions

Post by CodeRedFox »

Who said we are removing the sandbag walls?


Who said I'm done posting dev journal things ;-)
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"apcs, like dogs can't look up" - Dr2B Rudd
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Deployable] Sandbag fighting positions

Post by rangedReCon »

Looks cool.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
PlaynCool
Posts: 711
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Re: [Deployable] Sandbag fighting positions

Post by PlaynCool »

My sugestion is that you guys should remove the camo net on top, make a circular sanbags from which you can shoot while prone, just lower the current 0.85 a little.


i ment crouch not prone, and i dont see the edit thingie.









EDIT POST MERGED
CodeRedFox
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Re: [Deployable] Sandbag fighting positions

Post by CodeRedFox »

Image
Image
Not in game but here was the windows with the most updated file.
Last edited by CodeRedFox on 2008-12-06 05:08, edited 3 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Re: [Deployable] Sandbag fighting positions

Post by Ablack77 »

Just as sexual as the 50cals, I'm still very impressed.
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Deployable] Sandbag fighting positions

Post by ReconAus »

Sniper hide anyone ? :)

Top work CRF keep it coming

Recon
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crazy11
Retired PR Developer
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Re: [Deployable] Sandbag fighting positions

Post by crazy11 »

Very nice work!
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You miss 100% of the shots you don't take.- Wayne Gretzky
Outlawz7
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Re: [Deployable] Sandbag fighting positions

Post by Outlawz7 »

Invisible pictures strike again...
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CodeRedFox
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Re: [Deployable] Sandbag fighting positions

Post by CodeRedFox »

Make sure you have show pic under your control panel turn on. Or have you ad blocked the site?
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"apcs, like dogs can't look up" - Dr2B Rudd
AREM117
Posts: 134
Joined: 2008-08-29 04:03

Re: [Deployable] Sandbag fighting positions

Post by AREM117 »

Very nice. Though I would rather have it so that the floor is lower and there are benches inside to prone on and a sandbag at the end for support. Maybe set it so that every other firing position is set for prone and others for crouch.
The prone positions will be great for accurate shots and LMGs. The crouch positions will provide more cover but less accuracy. Awesome for a WIP, keep up the great work. Also in .85 will you be fixing the firing positions on the bunker or maybe removing them because of this? Will they be replacing the current sandbags or an additional asset? Where is the entrance point side or top?
Outlawz7
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Re: [Deployable] Sandbag fighting positions

Post by Outlawz7 »

[R-DEV]CodeRedFox wrote:Make sure you have show pic under your control panel turn on. Or have you ad blocked the site?
I do have 'Show images' on and unless AdBlock considers the pictures in your post as advertisements then they shouldn't be blocked...
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Waaah_Wah
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Re: [Deployable] Sandbag fighting positions

Post by Waaah_Wah »

'[R-DEV wrote:CodeRedFox;864523']Image
Image
Not in game but here was the windows with the most updated file.
Now we are talking :-o :D
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
General Dragosh
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Re: [Deployable] Sandbag fighting positions

Post by General Dragosh »

'[R-DEV wrote:CodeRedFox;864523']Image
Image
Not in game but here was the windows with the most updated file.
Dude that is awesome *glare of madness with a bottle of milk* :D
[img][/img]Newly ordered sig !


xb385
Posts: 8
Joined: 2008-10-31 19:05

Re: [Deployable] Sandbag fighting positions

Post by xb385 »

[R-DEV]CodeRedFox wrote:Who said we are removing the sandbag walls?
[R-DEV]CodeRedFox wrote:As far as I know we can't do different ones
thats what i made out of it , that its either the walls or the nest hehe
and nice work on the new version , i like that one allot, gives a feeling of more firing space (so that you dont have to crawl outside the window to get a decent shot)

it would be cool if we could build sandbag walls and firing nests, you pretty much can create your own frontline like this (if a decent amount can be build of course)


===#===#===#===

=== : sandbagwall
# : firing nest
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