PRSP v0.8 Released

Project Reality announcements and development highlights.
drygar
Posts: 203
Joined: 2005-07-17 10:01

Re: PRSP V0.8 Released

Post by drygar »

Olaala! Many Thanxs. This is Great.
gbane
Posts: 7
Joined: 2008-05-15 21:52

Fantastic!!!!!!

Post by gbane »

Don't want to sound like an idiot.... but is there a quick and dirty guide for SP? All the slider bars and their meanings?

awesome job PR!!!!!!!!!!!! ;-)
[XSYS]EIdorado
Posts: 36
Joined: 2008-09-14 19:06

Re: PRSP V0.8 Released

Post by [XSYS]EIdorado »

Wow, good stuff!

Downloading as we speak 8-)

www.xsys-clan.se | ArmA 2 nick: ]NTRUDER
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: Fantastic!!!!!!

Post by Proff3ssorXman »

gbane wrote:Don't want to sound like an idiot.... but is there a quick and dirty guide for SP? All the slider bars and their meanings?

awesome job PR!!!!!!!!!!!! ;-)
'[R-DEV wrote:Outlaw22;866263']
You will notice that we use the coop menu now, this is because it's easier for you to set it up the way you want it and saves you having to edit files and using the Bot Changer program.

Setting up the Single Player/Coop menu.....

Max players 1 to 32 - depends how many humans are playing... if set to 1- 16 and only one human is playing then bots will still be 48.
Auto Balance unchecked.
Ticket Ratio 200% - this will give you double the tickets in the init.con and so on.
Bots 48 - or whatever number you want below this.
Bot ratio 50% - this makes bots equal on both sides.
Bot Difficulty - 90 (this is important as I have coded it so that this is the optimal setting for the best experience)

So a max of 16 players (humans) and 48 bots will give you 64 in total
Max players 1 and 47 bots will give you 48 bots in total etc etc.

NOTE: 48 bots is the max you will get, anymore and PRSP bots don't work too well.
NOTE 2: When in the map menu select the Single player/Coop Game Mode and then select it again to see the maps.
;)

First page of the ' Download PRSP v0.8 Core and Map Packs here' thread.

Gah, curse this infernal boldness...
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Poi_Medic
Posts: 222
Joined: 2006-03-12 01:56

Re: PRSP V0.8 Released

Post by Poi_Medic »

Great work! Keep it up guys!

Im back in Vancouver now after 2 years in India! Now I can play PR! :D
Playing Since PR.3
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: PRSP V0.8 Released

Post by Scot »

Welcome back to PR!
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scootersown
Posts: 3
Joined: 2008-12-19 21:39

Re: PRSP V0.8 Released

Post by scootersown »

i cant find map pack and the other thing i need can sum 1 send me link?? pls on here or x fire

x fire is - scootersown
my_eternity
Posts: 18
Joined: 2005-09-09 06:01

Re: PRSP V0.8 Released

Post by my_eternity »

thank you, i'd been waiting for this, looking forward to playing 0.8 again. seems i waited a bit longer than i needed to.
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: PRSP V0.8 Released

Post by cfschris »

I can't seem to connect to other friends hosted local co-op sessions, even when connected via hamachi.....whats up with that???
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PRSP V0.8 Released

Post by Rudd »

^ check a firewall isn't in the way, open the correct ports if so
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: PRSP V0.8 Released

Post by SocketMan »

Poi_Medic wrote:Great work! Keep it up guys!

Im back in Vancouver now after 2 years in India! Now I can play PR! :D
You must be shocked at the weather here :razz:
I've never seen it so low.

Not sure if this was brought up but the Command post on Basrah (insurgents)
can not be entered -I got "stuck" at the welcome screen.
No big deal - just wanted to mention it.
"smaalsnake"
Posts: 1
Joined: 2008-12-20 13:59

Re: PRSP V0.8 Released

Post by "smaalsnake" »

Well..... :-? I didnt like those bots in this singleplayer.My friend likes it cose him PR multilayer wouldn`t work so he din`t no what is online in PR.
asshoel50
Posts: 2
Joined: 2007-02-09 19:39

Re: PRSP V0.8 Released

Post by asshoel50 »

Nice :) Thanks alot.
kizlar
Posts: 3
Joined: 2008-12-21 22:32

Re: PRSP V0.8 Released

Post by kizlar »

Very nice job, thanks.

Question, wanted to play with a friend but when i create one it is not listed, same when he does it. Tried connecting with just IP, nada. Any suggestions?

Thanks in advance.

PS - tried with firewall off.
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Re: PRSP V0.8 Released

Post by strima »

Download Hamachi and create a virtual network, it fools your system into creating a LAN. Dig round in the PRSP forum and you will find how.
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ReaperAce712
Posts: 135
Joined: 2008-06-08 16:56

Re: PRSP V0.8 Released

Post by ReaperAce712 »

no offense there are just too many bugs the game crashes every 5 minutes its worse than internet explorer
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"Cluster bombing from B-52s is very, very accurate.
The bombs are guaranteed to always hit the ground."
-U.S. Air Force
stumptown
Posts: 18
Joined: 2008-11-14 00:18

Re: PRSP V0.8 Released

Post by stumptown »

yeah, have had a couple crash to desktop moments. other than that, it seems to run pretty stable. only other things i have seen is:

1. when laying mines, the screen blacks out for about 50-100 meters around mine.

2. fools road day 2 gets to about 13% loaded and crashes to desktop.

anybody have these issues?
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PRSP V0.8 Released

Post by Psyko »

hey SP guys! :P

my clan members and i got a few hours of play out of this tonight.

imo, massive improvement from the previous one. i found al basrah to be astonishing! but we whacked up the difficulty rating to 100 and now the bots just headshot us with enfields through smoke, lol. but it is extremely effective at keeping our heads down.

have you investigated any ways of "scaring" the bots? like suppression and the likes?
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: PRSP V0.8 Released

Post by Scot »

Yeah 100 difficulty takes off Deviation IIRC so you all gonna diiie :p
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PRSP V0.8 Released

Post by Psyko »

even with al basrah scattered with ZPUs 4 of us took the two apaches and mopped up. my gunner got 98 kills. easy as pie when you got a vehicle.

the bots do funny things in different circumstances. like, sometimes on certain flags they bunch up and smush together to create a silly bot-dance. and whenever armour comes accross enemy firebases, they dont know how to deal with it so they try to roll accross it. they get into a feedback loop of some kind where the FB is their priority target and they wont bother attacking anyone else untill you enoy them. :D
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