PRSP v0.8 Released
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Re: PRSP V0.8 Released
Olaala! Many Thanxs. This is Great.
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- Joined: 2008-05-15 21:52
Fantastic!!!!!!
Don't want to sound like an idiot.... but is there a quick and dirty guide for SP? All the slider bars and their meanings?
awesome job PR!!!!!!!!!!!!
awesome job PR!!!!!!!!!!!!
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- Joined: 2008-09-14 19:06
Re: PRSP V0.8 Released
Wow, good stuff!
Downloading as we speak
Downloading as we speak
www.xsys-clan.se | ArmA 2 nick: ]NTRUDER
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Re: Fantastic!!!!!!
gbane wrote:Don't want to sound like an idiot.... but is there a quick and dirty guide for SP? All the slider bars and their meanings?
awesome job PR!!!!!!!!!!!!
'[R-DEV wrote:Outlaw22;866263']
You will notice that we use the coop menu now, this is because it's easier for you to set it up the way you want it and saves you having to edit files and using the Bot Changer program.
Setting up the Single Player/Coop menu.....
Max players 1 to 32 - depends how many humans are playing... if set to 1- 16 and only one human is playing then bots will still be 48.
Auto Balance unchecked.
Ticket Ratio 200% - this will give you double the tickets in the init.con and so on.
Bots 48 - or whatever number you want below this.
Bot ratio 50% - this makes bots equal on both sides.
Bot Difficulty - 90 (this is important as I have coded it so that this is the optimal setting for the best experience)
So a max of 16 players (humans) and 48 bots will give you 64 in total
Max players 1 and 47 bots will give you 48 bots in total etc etc.
NOTE: 48 bots is the max you will get, anymore and PRSP bots don't work too well.
NOTE 2: When in the map menu select the Single player/Coop Game Mode and then select it again to see the maps.
First page of the ' Download PRSP v0.8 Core and Map Packs here' thread.
Gah, curse this infernal boldness...
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Re: PRSP V0.8 Released
Great work! Keep it up guys!
Im back in Vancouver now after 2 years in India! Now I can play PR!
Im back in Vancouver now after 2 years in India! Now I can play PR!
Playing Since PR.3
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- Joined: 2008-12-19 21:39
Re: PRSP V0.8 Released
i cant find map pack and the other thing i need can sum 1 send me link?? pls on here or x fire
x fire is - scootersown
x fire is - scootersown
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- Joined: 2005-09-09 06:01
Re: PRSP V0.8 Released
thank you, i'd been waiting for this, looking forward to playing 0.8 again. seems i waited a bit longer than i needed to.
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- Joined: 2008-01-21 22:21
Re: PRSP V0.8 Released
I can't seem to connect to other friends hosted local co-op sessions, even when connected via hamachi.....whats up with that???
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Re: PRSP V0.8 Released
You must be shocked at the weather herePoi_Medic wrote:Great work! Keep it up guys!
Im back in Vancouver now after 2 years in India! Now I can play PR!
I've never seen it so low.
Not sure if this was brought up but the Command post on Basrah (insurgents)
can not be entered -I got "stuck" at the welcome screen.
No big deal - just wanted to mention it.
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- Joined: 2008-12-20 13:59
Re: PRSP V0.8 Released
Well..... I didnt like those bots in this singleplayer.My friend likes it cose him PR multilayer wouldn`t work so he din`t no what is online in PR.
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- Joined: 2008-12-21 22:32
Re: PRSP V0.8 Released
Very nice job, thanks.
Question, wanted to play with a friend but when i create one it is not listed, same when he does it. Tried connecting with just IP, nada. Any suggestions?
Thanks in advance.
PS - tried with firewall off.
Question, wanted to play with a friend but when i create one it is not listed, same when he does it. Tried connecting with just IP, nada. Any suggestions?
Thanks in advance.
PS - tried with firewall off.
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- Retired PR Developer
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Re: PRSP V0.8 Released
Download Hamachi and create a virtual network, it fools your system into creating a LAN. Dig round in the PRSP forum and you will find how.
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- Joined: 2008-06-08 16:56
Re: PRSP V0.8 Released
no offense there are just too many bugs the game crashes every 5 minutes its worse than internet explorer
"Cluster bombing from B-52s is very, very accurate.
The bombs are guaranteed to always hit the ground."
-U.S. Air Force
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- Posts: 18
- Joined: 2008-11-14 00:18
Re: PRSP V0.8 Released
yeah, have had a couple crash to desktop moments. other than that, it seems to run pretty stable. only other things i have seen is:
1. when laying mines, the screen blacks out for about 50-100 meters around mine.
2. fools road day 2 gets to about 13% loaded and crashes to desktop.
anybody have these issues?
1. when laying mines, the screen blacks out for about 50-100 meters around mine.
2. fools road day 2 gets to about 13% loaded and crashes to desktop.
anybody have these issues?
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- Posts: 4466
- Joined: 2008-01-03 13:34
Re: PRSP V0.8 Released
hey SP guys!
my clan members and i got a few hours of play out of this tonight.
imo, massive improvement from the previous one. i found al basrah to be astonishing! but we whacked up the difficulty rating to 100 and now the bots just headshot us with enfields through smoke, lol. but it is extremely effective at keeping our heads down.
have you investigated any ways of "scaring" the bots? like suppression and the likes?
my clan members and i got a few hours of play out of this tonight.
imo, massive improvement from the previous one. i found al basrah to be astonishing! but we whacked up the difficulty rating to 100 and now the bots just headshot us with enfields through smoke, lol. but it is extremely effective at keeping our heads down.
have you investigated any ways of "scaring" the bots? like suppression and the likes?
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- Joined: 2008-01-20 19:45
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- Posts: 4466
- Joined: 2008-01-03 13:34
Re: PRSP V0.8 Released
even with al basrah scattered with ZPUs 4 of us took the two apaches and mopped up. my gunner got 98 kills. easy as pie when you got a vehicle.
the bots do funny things in different circumstances. like, sometimes on certain flags they bunch up and smush together to create a silly bot-dance. and whenever armour comes accross enemy firebases, they dont know how to deal with it so they try to roll accross it. they get into a feedback loop of some kind where the FB is their priority target and they wont bother attacking anyone else untill you enoy them.
the bots do funny things in different circumstances. like, sometimes on certain flags they bunch up and smush together to create a silly bot-dance. and whenever armour comes accross enemy firebases, they dont know how to deal with it so they try to roll accross it. they get into a feedback loop of some kind where the FB is their priority target and they wont bother attacking anyone else untill you enoy them.