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No, i wish i could command from squadleading. That is just so much more win.
Thanks.L4gi wrote:
While it is nice that you have an extremely in-depth guide to commanding, I personally wouldnt go at it at all the same way. The game has changed a lot since you last played, you have to have up-to-date knowledge of all aspects of the game and the people you play with to be able to effectively command.
Hi Phoenix, thanks for the kind words.All respect to you Mike, don't think we could have had a better commander for our team back then. Also, great read.
This was indeed an memorable defence which even bumped team morale for the following battles in my opinion.The most successful emotional magnet I have used in a Project Reality battle was the defense of Temple Flag, Qwai River map, playing the PLA side (PELA TEAM). A battle that from my opponents side was not tactical necessary to process. Temple flag was not a tactical treat to the enemy in that battle, however its location being close to the PLA main base could be used as base for encircling PLA main base. Thus Temple was tempting to capture.
Eventually I deployed more than 2/3 of my team on the Temple hill area and defended it successfully against numerous enemy helicopter/boat and vehicle-attacks, resulting in my ticket victory.
What you perceive as being simple, is not what another will perceive as being simple. Agreeing with others is fine, but on this matter not important in it self, since it is the acceptance of the diversity, that is important.Tarranauha200 wrote:Agree whit l4gi. More details there are means more ways to fail=more likely you are to fail.
Just keep it simple and it will work.
Been there, done that.
Hi Hunter,HunterMed wrote:This was indeed an memorable defence which even bumped team morale for the following battles in my opinion.
Simplicity and complexity are subjective factors.Brainlaag wrote:Simplicity in PR is of the essence, especially in public games. There is no room for some fancy tactics or extremely complicated maneuvering. I see the role of commander being implied in ArmA but just keeping the team together and set some overall targets to achieve is more than enough in PR. A designated Squadleader can do that just as good.
Thus L4gi is right.
No they are not, if you start wasting time to "organize" you are already on a wrong path. I'm not saying that commanding is useless but that with much easier tools you can achieve the very same objective, without the needed training/stress and whatsoever.Michael_Denmark wrote:Simplicity and complexity are subjective factors.
Thus subjectivity is right.
Well I as others, certainly have organised a lot in PR, so essentially - as I understand you - I and anyone else also organising, have moved down the wrong game-related path.Brainlaag wrote:No they are not, if you start wasting time to "organize" you are already on a wrong path.
I partly agree in the statement, however, with the full knowledge of the overall enemy situation taking into account. Thus lets say you have 60 tickets left, while your enemy has less than half that amount, -then , in some cases, depending on what you as CO want to try out, a non-organised attack/operation could be initiated.I'm not saying that commanding is useless but that with much easier tools you can achieve the very same objective, without the needed training/stress and whatsoever
Copy.Anyway you should apply this guide to ArmA: PR I can see it there promoting your idea in a more ideal fashion.
Hi Tim,Passing information and giving advice>forcing a team to go by your commands in my book. The situation 'on the ground' is just so different from looking at a 2d map and little green and blue dots. Hence why the UAV was so useful until it got removed, thankfully its coming back. Trying to micromanage squads just does not work and annoys the hell out of the Sl (at least in my experience).
No offence, but seriously? I mean seriously wat?Michael_Denmark wrote:When using 2400 characters per page, in standard Word, the guide has now passed 100 pages
I have a different conceptual understanding of the same issues as you. That's where most of the difference would come from.Michael_Denmark wrote:Thank you very much for your criticism. I have written more text, than what's posted. Lots of editing in the process.
Could I please ask to you help me, pointing out where you find the overcomplicated content, or the worst of it, or simply how it in your opinion gets overcomplicated?
When using 2400 characters per page, in standard Word, the guide has now passed 100 pages, so it is really long. It has to be an interesting read, more than one time, thus your criticism is most welcome.