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Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 17:56
by StuTika
Technoelite wrote:hmmm gaskin on muttrah and jabal what fun woot woot

Umm no not really Muttrah is an AA spam already, 0.86 really needed a AA teak :p .

And Rudd, thanks for clarifying that stuff :smile: .

I'll have to play it first obviously, and yes of course I want to stop the zombie onslaught, I guess it'll make you value your life after being revived!

Yeah the Avenger .50 is awesome, but surely surely IRL more than one box would be carried?! (can you clarify "should be used on aircraft"?)

Really want to keep tanks and choppers on Qwai!

And of course, the no. of mags for the SVD will be largely academic becuase a lot of people get killed before they use even half their ammo anyway!

Stu.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 18:05
by Vege
updated all limited kits to require only 2 players in the squad/select to request (except crewman/pilot). Also standardized other rules that required 3 players to be 2 players (cp capture, rally setting, rally destroying, FO destroying, etc)
Out of curiosity. Why was this done?
It's not like im against it but would be curious to know why it was reverted.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 18:36
by fuzzhead
all patch so soon after releasing .85 was necessary? Did you consider some parts of PR so broken you had to issue a patch?
Were trying to get into the habit of shorter/faster releases. v0.9 will probably be our last "Mega" update, after that we plan to release a new version every 3 months or so, which might not contain as much content as a full fledged, but will allow us to experiment more with gameplay changes and apply patches quicker.



Not too keen on removing tanks and little birds from Qwai either, seems like the map won't be as interesting now. If the low view distance is the problem, why can't it be increased? Performance issues?
Yes.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 18:42
by Charity Case
I'm really looking forward to this patch. I expect it will improve gameplay significantly.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 18:44
by RustyBandSaw
"All LMG's now have 4X Zoom." (or words to that effect)

Let's just give every damn kit a scope, and get it over with.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 19:02
by unrealalex
Man the presentation quality keeps improving and improving. It's almost hollywood like

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 19:07
by Zrix
yay, cant wait :D

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 19:09
by evya
:mrgreen: thats all which is needed to say :)

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 19:22
by BulletFizz
Cool to see the engine disabling of the helicopters became implemented, remember seeing it as a suggestion a while ago. Will be very intresting to see how it plays out, aso the rpg tweaks, looks like i wount be as deadly to inf anymore and less accurate means you have to concentrate them. hmm yea im excited :-D

Bring on the patch!

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 19:24
by JERICHO777
I AM SO HAPPY))))))))))))))

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 19:48
by flickflackingfligger
hell yeah, looks awsome! but the video was a little weak though :mrgreen:

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 20:11
by h3killa
Is it a true to gaming patch(where it is not the whole mod to download) or where we have to delete the old PR and reinstall it?

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 20:34
by Simmage
Christmas has come early boys! :D :D :D

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 20:34
by fuzzhead
The patch is aprox. 300mb, it will patch v0.85.

You can also download a full installer (core and levels).

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 20:46
by Human_001
Wonderful changes. Thank you for many of fixes/updates we all waited for.
But there is few things that concerns me. And are listed below. I know I have not played this update yet, but I can imagine because these changes are adressed using precise % and numbers.

Changes:
"-4Xzoom for deployed LMG."
4X zoom on iron PKM and Al Qud.

"-360 degree view for APC."
We should've removed it from Tank not adding it to other vehicles.

"-Only 2 cache at a time"
means Insurgent have less PKM and Al Quds.
New RPG for each cache means there is cache 4 RPG instead of current 3. So this is not concern.

"- increased Insurgent/Taliban SVD Dragunov mag count from 3 to 12."
12 magazine is too much IMO.

"- increased AKS74U recoil by 50% and deceased accuracy by 30%."
I can agree with bad acuracy and heavy recoil of this weapon. But 50% more recoil, no.

"- decreased AK47 accuracy - 30% less accurate than conventional army rifles."
Currently, AKS74U and AK47 has same single shot accuracy. Above change makes AKU74U and AK47 same accuracy. AK47 accuracy can not be that of same as AKS74U. Should be greater.

"-changed all LMG deployed deviation so it now takes eight seconds to settle, but they can be fired from all stances."
Even when Player is standing? that means prone deviation and recoil on standing position if player is still for 8 seconds?

"- changed Insurgent/Taliban RPG deviation - Increased settle time to 4 seconds (from 2). Accuracy reduced to 25% of what it was."
I think this is bad idea. RPG7 should be innacurate than current one but 25% of what it is now will give RPG7 grouping of about 4X3meter at 200meter? And biggest one is settle time. It is too long as of now. In Insurgency it should be fired quickly, increasing settle time further more for RPG7 and conventional LAT do not make any sense.

"- tweaked all recoil animations to be 'snappier' and make fully automatic fire slightly harder to aim with."
I know what this is like. We used to have this. I can't agree.

"- removed front passenger ability to fire weapon for all logistics/transport trucks."
Firing against enemy firing toward truck from vehicle window or throwing smoke for cover is needed IMO. This will totally make truck and it's crew literally 'sitting ducks'.


"- fixed Insurgent technicals and cars greatly reducing the ground damage taken."
Finally! (cry)

One that most concerns me is AK47 accuracy change. It feels as though we took step backward. As of now we use same accuracy for all same classes. that means M4, M16, even PPSH SMG has same accuracy at long range. Only specifically decreasing AK47 accuracy mirrors what was employed back in 0.75 and 0.8 where Insurgent weapons depicted bad-aim Insurgent fire instead of leaving it up to players. Current AK47 accuracy mirrors give all players what weapon will be in real life and leave the fight results to players.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 20:47
by KSorrow
I cannot wait anymore to load and play it!
Look great. Good work guys!

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 20:57
by solid84
[R-DEV]fuzzhead wrote:The patch is aprox. 300mb, it will patch v0.85.

You can also download a full installer (core and levels).
getting even more excited now :shock:

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 21:10
by AgentJadeD
So what build will be the public release? v0.869?

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 21:26
by DankE_SPB
AgentJadeD wrote:So what build will be the public release? v0.869?
i think nobody knows, even devs :D look at log from localization project :D
May 06, Final update to english localisation, 0.866
May 10, updated to 0.867 (should definitely be the final this time :p )
Updated to 0.868
Updated to 0.869...

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-15 21:31
by 503
StuTika wrote: The new medic system, the 60s timer thing sounds interesting, but what if I'm revived and healed up to full health in 30 secs. For all intents and purposes, I'm a fully healthy soldier. Does this patch mean that if I'm shot once in the next 30s I'll instantly die, even though I was at full health? And do headshots kill now?
Technically, IRL, I don't think you would be a fully healthy solider if you were shot several times till critically wounded, revived, and patched.
StuTika wrote:And do headshots kill now?
Yeah. I'm wondering this too.